I've created a transporter from scratch is XSI and all those things.
I've done SO much of the .odf's I could as possible.
I took most of it from the LAAT/Republic-gunship.
but now I'm stuck with the questions:
how do I add places for more than ONE passenger?
here is the .odf:
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "any_fly_transport_LFTC.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "0"
VehicleType = "transport"
MapTexture = "gunship_icon"
HealthTexture = "HUD_rep_gunship_icon"
MapScale = 2.0
GeometryName = "any_fly_transport_LFTC"
FirstPerson = ""
FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
CollisionScale = "2.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = 2000.0
HealthType = "vehicle"
//HitLocation = ""
PilotSkillRepairScale = 0.3
Acceleraton = 20.0
MinSpeed = 15.0
MidSpeed = 60.0
MaxSpeed = 90.0
StrafeSpeed = 23.8
PitchRate = 1.8
PitchFilter = 2.3
TurnRate = 2.0
TurnFilter = 5.0
//TurnRate = 2.25 // Max turn //4.25 mouse!
//TurnFilter = 5.75 // Speed of turn //7.75 mouse!
//ThrustPitchAngle = 0.5
//StrafeRollAngle = 1.2
BankAngle = 0.55
BankFilter = 5.5
LevelFilter = 2.0
PCPitchRate = 15.0
PCSpinRate = 25.0
PCTurnRate = 25.0
TakeoffTime = 2.3
TakeoffSpeed = 4.0
LandingTime = 1.0
LandingSpeed = 10.0
TakeoffHeight = 5.0
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 10.0 -24.0"
TrackOffset = "0.0 0.0 0.0 "
TiltValue = "8.0"
AimTension = "30.0"
MoveTension = "4.5"
WEAPONSECTION = "1"
WeaponName = "all_weap_fly_xwing_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_laser01"
//FirePointName = "hp_laser01"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_laser02"
//FirePointName = "hp_laser02"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_laser03"
//FirePointName = "hp_laser03"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BarrelLength = "1.0"
PilotPosition = "hp_active"
PilotAnimation = "drive"
IsPilotExposed = "0"
VehiclePosition = "common.vehiclepositions.pilot"
////////////////////////////////
FLYERSECTION = "TURRET4"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_seat01"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "-0,525009 0.0 0,991833"
TrackCenter = "-0.525009 0.0 0.991833"
TrackOffset = "0.0 0.0 0.0"
//ControlsUnit = "1"
PilotPosition = "hp_seat01"
PilotAnimation = "standing"
IsPilotExposed = "1"
VehiclePosition = "common.vehiclepositions.passenger"
///////////////////////////////////////////////////////////////
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "any_fly_transport_LFTC_chunk1"
ChunkNodeName = "any_fly_transport_LFTC_chunk1"
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "any_fly_transport_LFTC_chunk2"
ChunkNodeName = "any_fly_transport_LFTC_chunk2"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "any_fly_transport_LFTC_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke01"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke02"
//////////////////////////
////DAMAGE///////////
///////////////
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage03"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage03"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage02"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage02"
DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage01"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage01"
DamageStartPercent = 10.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageAttachPoint = "hp_damage01"
//ExplosionCritical = "any_fly_transport_LFTC_exp"
ExplosionDestruct = "any_fly_transport_LFTC_exp"
///////////////////////////////////////////////////////////////
//// COLLISION
BuildingCollision = "p_front_sphere"
BuildingCollision = "p_left_sphere"
BuildingCollision = "p_right_sphere"
TerrainCollision = "p_front_sphere"
TerrainCollision = "p_left_sphere"
TerrainCollision = "p_right_sphere"
VehicleCollision = "p_front_sphere"
VehicleCollision = "p_left_sphere"
VehicleCollision = "p_right_sphere"
VehicleCollision = "p_center_sphere"
VehicleCollision = "p_rear_sphere"
SoldierCollision = "p_ball_turret_1"
SoldierCollision = "p_ball_turret_2"
SoldierCollision = "CollisionMesh"
OrdnanceCollision = "p_ball_turret_1"
OrdnanceCollision = "p_ball_turret_2"
OrdnanceCollision = "CollisionMesh"
EngineSound = "rep_fly_gunship_engine_parameterized"
TakeoffSound = "rep_fly_gunship_takeoff"
LandSound = "rep_fly_gunship_land"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CISMusic ="cis_vehicle"
RepMusic ="rep_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
______________________________________________
please notice the text marqued with underlines and/or bold text
what do I need to do if I want more passengers - and yes, I DID add hp_seat01, hp_seat02, hp_seat03, hp_seat04, hp_seat05 and hp_seat06 ... in the .odf of the rep_gunship/LAAT it has 2 turret positions, and somehow ALSO turret-settings for the 2 ball-turrets.
well, what does the PassengerSlot? and what should I then do?
thanks for answering

