Vader and SBD
Posted: Sat Nov 03, 2007 9:34 pm
I'm hoping this will not require XSI.
I want the SBD to walk like vader but still use the standard wrist blasted shot.
I've tried "AnimationName = "vader""
ODF:
I would like the vader skeleton if the anime don't work but it still doesn't work.
Other ODF
So how can I do this?
Thanks
I want the SBD to walk like vader but still use the standard wrist blasted shot.
I've tried "AnimationName = "vader""
ODF:
Code: Select all
[GameObjectClass]
ClassParent = "cis_inf_default"
[Properties]
AISizeType = "HOVER"
AnimationName = "vader"
WEAPONSECTION = 1
WeaponName = "cis_weap_inf_wrist_blaster"
WeaponAmmo = 5
WEAPONSECTION = 2
WeaponName = "cis_weap_inf_wrist_trishot"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "cis_weap_inf_wrist_rocket"
WeaponAmmo = 3
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "cis_weap_award_wrist_blaster"
WeaponAmmo = 4
VOUnitType = 083
VOSound = "cis1_inf_pc_com_hostile SpottedVO"
VOSound = "cis1_inf_pc_com_bacta NeedMedicVO"
VOSound = "cis1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "cis1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "cis1_inf_pc_com_transport NeedPickupVO"
VOSound = "cis1_inf_pc_com_backup NeedBackupVO"
VOSound = "cis1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "cis1_inf_pc_com_defend DefendPositionVO"
VOSound = "cis1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "cis1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "cis1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "cis1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "cis1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "cis1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "cis1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "cis1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"Other ODF
Code: Select all
[GameObjectClass]
ClassParent = "cis_inf_default_rifleman"
[Properties]
UnitType = "trooper"
GeometryName = "cis_inf_sbdroid"
GeometryLowRes = "cis_inf_sbdroid_low1"
SkeletonName = "vader"
SkeletonLowRes = "vaderlz"
FirstPerson = "CIS\cissbdrd;cis_1st_sbdroid"
CollisionHeadOffset = "0.0 -0.2 0.0"Thanks