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Water - light clash

Posted: Thu Jan 11, 2007 6:36 pm
by Tuskenjedi
I'm in the process of producing a map. It has an orange-ish, sunsetty-ish ambience and directional light, therefore giving it an orange-ish, sunsetty-ish
atmosphere, correct? Well, everything was working fine, until I added water, dagobah's water, using the dag.fx file. When I played in game, my map, was just the way I wanted it to be, except the orange-ish, sunsetty-ish atmosphere was replaced with the boring normal, clear/blueish style that a newly created map starts out with. The ambiance still has that orange glow on all the armor, and reflective/ white objects in the map, but there is no orange in the air, if you understand what I mean. I've changed the refraction/reflection/underwater colors of the water, but that just changes the water (even though if you think about it that's kind of obvious :P ), but I though It might work. Also, in ze it looks absolutely the way I wanted it to, with the sand being all nice and stuff. Actually, thinking back, I know it can be done, like with Pvtparts first naboo. Maybe it's the sky. I still have the basic sky, haven't gotten around to changing that yet... :roll: If anyone has any suggestions on how to get this to work, I would be more than happy to receive help. Thank you.

Re: Water - light clash

Posted: Thu Jan 11, 2007 7:40 pm
by Maveritchell
You didn't actually copy over extra parts of the Dagobah .fx file, did you? Recheck carefully what you added.