[SB]Geonosis: Catacombs Released!!!

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Trans

Post by Trans »

YEAH I'm excited I have been waiting a long time for this one :D
Darth_killer

Post by Darth_killer »

I want it
Slayer_Hunter_J

Post by Slayer_Hunter_J »

Gimmee first. Ive waited (probably) longer. Grrrrrrrrrrrrrrrrrrrrrr, grrrrrrrrrrrrrrr, BARK! BARK! BARK!
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EraOfDesann
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Post by EraOfDesann »

Pst...It's finished!
Trans

Post by Trans »

WHERE IS IT!!!!
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EraOfDesann
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Post by EraOfDesann »

motorxmania

Post by motorxmania »

AWsome you finally put it out Downloading now. Way to go eraofdesann.
motorxmania

Post by motorxmania »

Ok 1 problem do u not have sound or what? When i tried to extract the file it sayed the sound file was currupt. Do you know whats up with that?
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EraOfDesann
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Post by EraOfDesann »

motorxmania wrote:Ok 1 problem do u not have sound or what? When i tried to extract the file it sayed the sound file was currupt. Do you know whats up with that?


I'm not sure. Majin submitted the file for me. Sometimes when he sent it back to me the sound didn't for work for the Clone Commando, but other times it worked fine so I'm confused. However this is not the final version so no despair.
Trans

Post by Trans »

This is a really hard map for the Republic they can't even capture the next command post
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Post by EraOfDesann »

Trans wrote:This is a really hard map for the Republic they can't even capture the next command post


I'll take note of it.
motorxmania

Post by motorxmania »

yeah i agree the republic can hardly get a command post if get one because they take it right back. It is a good idea just needs a little more work.

Trans did the sound work for u or was it just me.

I like the map its fun and challengeing. One thing u could do is make vehicles for the republic and that would help. even make the gunships flyable.
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EraOfDesann
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Post by EraOfDesann »

I'm redoing a bit of the map. Such as more pathways and an extension of tunnels leading from the Republic's main CP to the CIS's fully functional Techno Union Ship. I'll also have more units on the Republic's side as well. Or maybe I'll just lower the CIS's.

Gunships aren't going to be flyable because that simply would not work for this kind of map. I'll ask Majin if maybe I could add in a Republic tank or two, but those are far more effective against infantry than spider droids.
motorxmania

Post by motorxmania »

yeah i guees that is true about the vehicles.
The new paths are a nessecity though. Sounds cool
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EraOfDesann
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Post by EraOfDesann »

Erm...scratch the tunnels. For some reason the transfering between Majin and I messed up the tunnels. The munging scrambles them all up so that they're completely out of order. Even newly placed ones do this. It's extremely annoying and it's making me angry.
Talibanman

Post by Talibanman »

stay back! he's gonna blow!
just kiddin, it's a bummer that it doesn't work properly.
Trans

Post by Trans »

[GT]EraOfDesann wrote:I'm redoing a bit of the map. Such as more pathways and an extension of tunnels leading from the Republic's main CP to the CIS's fully functional Techno Union Ship. I'll also have more units on the Republic's side as well. Or maybe I'll just lower the CIS's.

Gunships aren't going to be flyable because that simply would not work for this kind of map. I'll ask Majin if maybe I could add in a Republic tank or two, but those are far more effective against infantry than spider droids.
a fully functional techno union ship :shock: :shock: can it fly?
motorxmania

Post by motorxmania »

Yeah i was wondering what Fully Functional ment also. Can it fly, does it have turrets, What?
Trans

Post by Trans »

Maybe he just meant that it can be destroyed
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Post by EraOfDesann »

ROFL

I meant that it wasn't broken. Sorry, I should have worded it differently. :lol:
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