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Fixing the long munge of custom Unit Models

Posted: Mon Jan 14, 2008 1:41 pm
by Aman/Pinguin
Okay...I don't know it was just luck or this is really the solution, but my clone commando model needs 5 seconds to munge after doing this:

Create (or copy an existing one) a option file and name it RC_inf.msh or whatever the msh file is named.

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Then open it with WordPad or something similiar and put this into it:

Code: Select all

-lodgroup soldier -nocollision -keepmaterial override_texture
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Now munge youre side and have fun!

Note: Works for all Unit Models, not sure about others.

Re: Fixing the extreme long munge of MajinRevan's Clone Commando

Posted: Mon Jan 14, 2008 2:09 pm
by Teancum
You should be able to do it without -keepmaterial override_texture since there's no material named override_texture in that mesh. Dunno why I never tried the other stuff before though. Makes sense. Nice find anyways! :thumbs:

Re: Fixing the extreme long munge of MajinRevan's Clone Commando

Posted: Mon Jan 14, 2008 2:18 pm
by Aman/Pinguin
Yeah it confused me, too. But the ep3 clones don't have an override texture, but -keepmaterial override_texture is in their msh.option... :cpu:

Re: Fixing the extreme long munge of MajinRevan's Clone Commando

Posted: Mon Jan 14, 2008 3:29 pm
by Teancum
Probably just a copy/paste/rename thing. Rather than make individual ones they did that.

I really can't believe I missed this. I totally forgot that actually specifying things in the .option file for every msh will optimize the munge time. And theoretically it probably improves in-game performance slightly (we're talking 1/2-2 FPS, but that's an improvement)

Re: Fixing the extreme long munge of MajinRevan's Clone Commando

Posted: Mon Jan 14, 2008 4:13 pm
by AceMastermind
-keepmaterial override_texture = where "override_texture" refers to an object within the mesh hierarchy and not an actual material/texture.
Also just a reminder, Mars Marshall is the creator of this great model.

Re: Fixing the extreme long munge of MajinRevan's Clone Commando

Posted: Wed Jan 16, 2008 8:17 am
by Aman/Pinguin
Maybe it would be a good thing to add this to "Everything you need"? :P

Re: Fixing the long munge of custom Unit Models

Posted: Sat Jan 19, 2008 10:06 am
by TheDarkMask
Ey Yo! It works! :thumbs: Thanks Pingu^^