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Re: First battle of Cato Neimoidia: space

Posted: Thu Jul 28, 2011 5:55 am
by Darth_Spiderpig
Note: if any of the following is wrong, please correct me. Thanks.

Alright, every model is made of two "models", the one you see and then the one the game sees, which is called collision, and with large complex models those two can be varying a bit, which means you see a model but the game itself isn't, so you can, as it is in your case, fly through parts of the model you see, because the game thinks there is no model.
Well, now you surely have seen some invisible walls on some stock maps, where you can not walk through if you want to leave the battlefield, these are invisible barriers. They are called "com_inv_col16" (or 32 or 64, depending on their size) in your world's common/odf folder, just load them into ZeroEditor and place them just a little under your hangar floor, so that you can walk on them, not the actual hangar. You can also do this everywhere else you need proper collision.

That's it in easy words, please ask if you don't understand all things. :)

Re: First battle of Cato Neimoidia: space

Posted: Thu Jul 28, 2011 8:05 am
by jasiojanisz
I shall deal with later model, now I got the idea of ​​"Separatist trap"-output from the speed of light additional separatists ships, course on the map
I have almost finished the first animation

Re: First battle of Cato Neimoidia: space

Posted: Thu Aug 04, 2011 4:23 pm
by Security
Wow, really venator! May I ask how goes progress the map?

http://img833.imageshack.us/img833/7335/neimo1.png - In these hangars is it possible to put one or two AT-TE, AT-OT and several Low Altitude Assault Transport (LAAT)?

Here are pictures:

AT-TE - http://images.wikia.com/starwars/images ... TE_TCW.jpg
AT-OT - http://images.wikia.com/starwars/images ... T_side.jpg , http://images.wikia.com/starwars/images/d/d5/Atot.jpg
LAAT - http://images.wikia.com/starwars/images/5/5f/LAAT.jpg, http://media.moddb.com/images/mods/1/12 ... seart1.jpg, http://images.wikia.com/starwars/images ... Tc_TCW.jpg

I apologize for my arogance but just want to ask whether it is possible to add in the hangar not stay empty?

Regards!

Re: First battle of Cato Neimoidia: space

Posted: Sat Aug 27, 2011 7:04 am
by jasiojanisz
could you write in points? :oops:
to Darth_Spiderpig

Re: First battle of Cato Neimoidia: space

Posted: Sat Aug 27, 2011 7:33 am
by Darth_Spiderpig
jasiojanisz wrote:could write in paragraphs? :oops:
to Darth_Spiderpig
I did.

Re: First battle of Cato Neimoidia: space

Posted: Sat Aug 27, 2011 8:38 am
by jasiojanisz
I mean:
1.
2.
3.

Re: First battle of Cato Neimoidia: space

Posted: Sat Aug 27, 2011 10:21 am
by Darth_Spiderpig
1) Check the msh.option files for collision lines like -nocolission. If they are there, remove them.

2)Open your map with the ZeroEditor, select Object/Place and browse to ...\BF2_ModTools\data_***\Common\odfs and place com_inv_col_8 (or 16, 32, 64, the numbers are the size) there where you can go/fly into your model (ingame).

3)Save.

4)Munge.

5)Test.

6)Post results here.

Re: First battle of Cato Neimoidia: space

Posted: Sun Aug 28, 2011 12:41 am
by jasiojanisz
invisible hand has not have msh.option :(

Re: First battle of Cato Neimoidia: space

Posted: Sun Aug 28, 2011 1:26 am
by Darth_Spiderpig
Then skip step 1.

Re: First battle of Cato Neimoidia: space

Posted: Sun Aug 28, 2011 2:05 am
by jasiojanisz
and he added the "second model" is only visible square :x

Re: First battle of Cato Neimoidia: space

Posted: Sun Aug 28, 2011 2:33 am
by Darth_Spiderpig
Yes.

Re: First battle of Cato Neimoidia: space

Posted: Sat Oct 01, 2011 5:02 am
by jasiojanisz
I close my work on the map