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Re: Mass Effect: Unification (build 10125/03)

Posted: Sat Jan 25, 2014 6:31 pm
by Marth8880
JimmyAngler wrote:@Marth
Are you going to change the Juggernaut's chaingun something other that the stock BF2 one? that was my least favorite of all the weapons. (It seemed kind of lazy to not model just one chaingun for him)
With 634 ODFs, 67 scripts, 90 animations, 352 models, 1,208 textures, 178 particle effects, 3,650 localization strings, 1,070 sound effects, 1,335 sound streams, and 458 sound config files - literally every single asset completely custom - we quite simply didn't have the time required to create every single custom weapon and character art asset in-time for release. We hope you'll understand when we say we're quite busy at work on this project. ;)

Re: Mass Effect: Unification (build 10125/03)

Posted: Sat Jan 25, 2014 7:03 pm
by zwyx1234
That definately is a lot of work! However, you should have more help soon (hint hint :wink:)

Re: Mass Effect: Unification (build 10125/03)

Posted: Sat Jan 25, 2014 7:11 pm
by CressAlbane
Impressive numbers of textures and sound effects. Keep up the immersive work.

Re: Mass Effect: Unification (build 10125/03)

Posted: Sat Jan 25, 2014 7:26 pm
by JimmyAngler
I don't care how much stuff you put in it. I love your work and everything, just one problem was all I had. I have admired your work.....forever. I just hate stock items for non-star wars related things. If you feel that making one spitfire is a bit much, I could eek out the time to model one.(just for grins) I had to be picky about something in the mod.. I couldn't find anything else that lacked perfection.

Re: Mass Effect: Unification (build 10125/03)

Posted: Sat Jan 25, 2014 7:45 pm
by THEWULFMAN
We appreciate the offer of help, but I'm making the Spitfire as soon as I get the reference. Otherwise it will be of subpar quality, since the current reference(s) are poor.

Re: Mass Effect: Unification (build 10125/03)

Posted: Sat Feb 01, 2014 8:47 pm
by Marth8880
Proof-of-concept video proving the possibility of individual, pre-specified shield regeneration regions instead of auto-regenerating shields.

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Re: Mass Effect: Unification (build 10125/03)

Posted: Sun Feb 02, 2014 6:04 am
by AcaelusThorne
Nice discovery :)
I gues the "Player entered region" text is just for the proofe of concept though right ?

Re: Mass Effect: Unification (build 10125/03)

Posted: Sun Feb 02, 2014 1:51 pm
by Marth8880
Thanks, and correct. ;)

Re: Mass Effect: Unification (build 10125/03)

Posted: Sun Feb 02, 2014 2:08 pm
by MileHighGuy
Will you use this in MEU?

Re: Mass Effect: Unification (build 10215/03)

Posted: Sun Feb 16, 2014 3:56 am
by Marth8880
Video showing off the new Incinerate explosion effect as well as shield pickup items.

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(HUGE thanks to Mav for helping me get the shield pickups working. :) )

Re: Mass Effect: Unification (build 10215/03)

Posted: Sun Feb 16, 2014 4:57 am
by AQT
The shield pickup item works very well in representing what it is supposed to do. Simple, but nice! :cool:

Re: Mass Effect: Unification (build 10215/03)

Posted: Sun Feb 16, 2014 12:51 pm
by Locutus
Coolio.
No issues in MP with the shield pickup I hope?

Re: Mass Effect: Unification (build 10215/03)

Posted: Mon Feb 17, 2014 11:28 am
by Marth8880
Ah-hah! That's what I needed to do, test multiplayer! Thanks for reminding me. :)

Edit: Fixed video darkening issue; video link updated.

Edit 2: Yep, multiplayer works! :D

Re: Mass Effect: Unification (build 10215/03)

Posted: Mon Feb 17, 2014 11:59 am
by TWINKEYRUNAWAY
and my mind is blown in three...two....one...

Re: Mass Effect: Unification (build 10219/03)

Posted: Tue Feb 25, 2014 1:00 pm
by Marth8880
Videos from this past Saturday night featuring gameplay from online matches with agentsmith38 in various maps and modes.


R3 Demo: Naboo Conquest (Online)

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R3 Demo: Eden Prime Conquest (Online)

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R3 Demo: Hoth Conquest #1 (Online)

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R3 Demo: Hoth Conquest #2 (Online)

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R3 Demo: Hoth 1-Flag (Online)

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R3 Demo: Kamino Conquest (Online)

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R3 Demo: Yavin IV 1-Flag (Online)

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Warning: Some profanity is present in the text chat.

Re: Mass Effect: Unification (build 10219/03)

Posted: Tue Feb 25, 2014 1:31 pm
by agentsmith38
I haven't laughed so hard in a while. It was great fun playing! The multiplayer is very stable and lots of fun.

Re: Mass Effect: Unification (build 10219/03)

Posted: Tue Feb 25, 2014 3:27 pm
by Locutus
I watched some of the videos, pretty cool!:D
But to be nit-picky as usual ... there has always been one thing that I never liked at ME:U: The lack of custom maps. For a total version it feels too much like a simple side mod. I know you said you're working on that and I really hope to see more in R3:D
I'm not a good modeler but if you ever need support in the level design area...;D

Re: Mass Effect: Unification (build 10308/03)

Posted: Sat Mar 08, 2014 8:19 pm
by Marth8880
Videos previewing and showcasing a number of things I've been working on over the past couple weeks.


M-98 Black Widow - Preview

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Sniper Rifle Distant Sounds

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A-61 Mantis Gunship Damage FX & Critical Health Sounds

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M-35 Mako Damage FX & Ignition / Critical Health Sounds

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Concussive Shot & Carnage Explosion FX & Sounds

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Special thanks to agentsmith38 for helping figure out how to get critical vehicle engine health sounds working. :thumbs:

Re: Mass Effect: Unification (build 10308/03)

Posted: Mon Mar 10, 2014 5:03 pm
by The Nasal Abyss
Very awesome stuff, Marth!

Re: Mass Effect: Unification (build 10308/03)

Posted: Mon Mar 10, 2014 5:06 pm
by Marth8880
Thanks, TNA! :D

(FINALLY someone replies. :o )