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~GCU~Super Mario World
Posted: Sun May 14, 2006 1:16 pm
by Gogie
Super Mario World (dont expect it to be released soon cause its got alot of work)
Known Bugs : You can see through the tubes (fixing it)
Lightbloom affects the sky (just need to get a new dome)
Enemies tend to pile up when they are in Bowsers Castle
Enemies are able to walk through the pipe maze
Tin Foil tastes like shinyness
click the pic

RE: ~GCU~Super Mario World
Posted: Sun May 14, 2006 1:21 pm
by RAymo
looks cool. maybe u can make so that when u shoot the "?" blocks they give health or ammo LOL. just a suggestion
Posted: Sun May 14, 2006 1:23 pm
by yankeefan05
hmmmm...An NES Mario World combined into SWBF2. Sounds pretty good. Looks pretty good. But Arcade with realism is kinda different. Good. We need some variety. GameCube SuperMario is also good with SWBF2.
Re: RE: ~GCU~Super Mario World
Posted: Sun May 14, 2006 1:30 pm
by Gogie
RAymo wrote:looks cool. maybe u can make so that when u shoot the "?" blocks they give health or ammo LOL. just a suggestion
or even better they give out mega mushrooms LOL
Re: RE: ~GCU~Super Mario World
Posted: Sun May 14, 2006 1:32 pm
by yankeefan05
RAymo wrote:looks cool. maybe u can make so that when u shoot the "?" blocks they give health or ammo LOL. just a suggestion
It could be random. Give health or ammon, or poison, or a power-up.
Posted: Sun May 14, 2006 1:33 pm
by Gogie
snake gave me a suggestion ealier, he said a bowser vs mario match lol
Posted: Sun May 14, 2006 1:47 pm
by JawaMan
omgsh.....dude.....this is...the Best idea ever......

Posted: Sun May 14, 2006 2:06 pm
by Gogie
JawaMan wrote:omgsh.....dude.....this is...the Best idea ever......

tnx
Posted: Sun May 14, 2006 2:18 pm
by MartinK
i agree, you should make the ? throw health or ammo, but you could also make them explode if you shoot them, so some could give ammo or health and others could kill you- anyway, great map.-
Posted: Sun May 14, 2006 2:26 pm
by Gogie
MartinK wrote:i agree, you should make the ? throw health or ammo, but you could also make them explode if you shoot them, so some could give ammo or health and others could kill you- anyway, great map.-
thats a good idea, but i was thining maybe Mega Mushroom = health, fire flower = amo, pioson mushroom = neuro poison, coing = attack increase and 1up mushrooms = defence increase
Posted: Sun May 14, 2006 2:31 pm
by The_Emperor
Great idea! Absolutely great!
The ammo throwing [?] is a good idea but i doubt its possible...
Posted: Sun May 14, 2006 2:33 pm
by Gogie
The_Emperor wrote:Great idea! Absolutely great!
The ammo throwing [?] is a good idea but i doubt its possible...
its possible, you just programm it as a switch so when it blows up it released ammo, kinda like the mustafar bridge
Posted: Sun May 14, 2006 2:33 pm
by MartinK
great idea, but what is neuro poison??
Posted: Sun May 14, 2006 2:33 pm
by The_Emperor
ok, sweet!
Posted: Sun May 14, 2006 2:35 pm
by Gogie
nuero poison is that stuff that those magna gaurds do that make you go all green and funny looking
Posted: Sun May 14, 2006 2:37 pm
by Gogie
i just though of an alternate way to do that thingy with the ammo, you just tyake the destroyed block sprite and you programm it so there is either a health or ammo item put on top of it, rather than programmingi n a switch
Posted: Sun May 14, 2006 2:39 pm
by SBF_Dann_Boeing
u need to give rep units a double jump, thats easy, hard part is getting in and out of tubes. and the boxes should throw out like bactas skinned like mushrooms. you need to reskin the units so they look like mario characters. rep: mario, luigi, mario on yoshi, luigi on yoshi, toadstool, with caped mario as hero. cis: the different colored Koopas, spiked Koopa and para-koopas, and bowser as the hero. Bowser should be a reskinned wampa!
Posted: Sun May 14, 2006 2:41 pm
by MartinK
is possible to convert units to those characters???
Posted: Sun May 14, 2006 2:41 pm
by Gogie
SBF_Dann_Boeing wrote:u need to give rep units a double jump, thats easy, hard part is getting in and out of tubes. and the boxes should throw out like bactas skinned like mushrooms. you need to reskin the units so they look like mario characters. rep: mario, luigi, mario on yoshi, luigi on yoshi, toadstool, with caped mario as hero. cis: the different colored Koopas, spiked Koopa and para-koopas, and bowser as the hero. Bowser should be a reskinned wampa!
ok for the in and out of tubes thats just as easy, you just set it so that the tube gives you an "elevator" effect
Posted: Sun May 14, 2006 2:42 pm
by Gogie
MartinK wrote:is possible to convert units to those characters???
yup you just rewrite the conquest.lua files to include the sides req file after creating odfs and combos for the given characters