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Posted: Mon May 22, 2006 10:59 am
by Dragonum
we placed a vehiclespawn at the same place where the laatc drop the prop atte.
with the script we delete the prop atte and activate the vehiclespawn for the atte at the same time the laatc drop the prop atte on the terrain.
Posted: Mon May 22, 2006 11:24 am
by RC-1290
Is it possinle to speed up this animation?That would be cool, since you see the ATTE be dropped verry quickly in the movie..well It would be cool
Posted: Mon May 22, 2006 11:24 am
by maxloef
Could this work with like only when like the At-Te is destroyed??
as with normal Atte's
Btw it Should drop of Faster and in a diferent angle.
When Dropping the nose should slightly be pitched up.
And when it takes off agian it should have the nose slightly down like a helicopter
Posted: Mon May 22, 2006 11:25 am
by Teancum
Animated CPs/Vehicle Spawns/Frigates -- they're all the same. You can animate any object with 'Procedural Animation' in ZeroEdit.
Posted: Mon May 22, 2006 2:19 pm
by Jawa_Killer
no..........vehicles aren't animatable........
Posted: Mon May 22, 2006 2:35 pm
by Teancum
Okay, so any object that's not a vehicle/player unit/ordnance.
Posted: Thu May 25, 2006 10:47 am
by maxloef
Diet Dr. Pepper i cant w8 for this to be released

Posted: Tue Aug 01, 2006 11:53 am
by maxloef
hey guys
i MIGHT know how we can do this PROPERLY!
alright
u put invisivle collision hooks at the claws of the LAAT/C
right when its landed these claws are open
(or connected to a weapon to trigger tha animation)
when it takes of the claws close realy rapidly attaching the At-TE to the LAAT/C
LAAT/C commences landing animation(open claws) at-te falls to the gropund halfway through the animation pilot takes of again thus breaking free fromhe At-Te being able to pick up another one
now if the collisoon would allow this then me AND Rc1290 "deadnaught" have jsut solved your problem
Posted: Tue Aug 01, 2006 11:58 am
by OGEB1103
Don't bump, and if i were you i would watch it, not many warnings left...
Seeing as the guys have finished with battlefront2 this can be locked...