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Damage radius for explosions [Solved]

Posted: Thu Sep 03, 2009 12:10 pm
by Executer94
I edit a exp odf file to make more damage in a larger radius

but it doesn't damage anymore

here is my odf:
Hidden/Spoiler:
[ExplosionClass]

ClassLabel = "explosion"

[Properties]

LifeSpan = "2.0"
Effect = "com_sfx_spiral"
Damage = "800.0"
DamageRadius = "100.0"

ArmorScale = "3.0"
HealthScale = "1.8"
ShieldScale = "0.1"

Shake = "5.0"
ShakeLength = "3.0"
ShakeRadius = "305.0"
Push = "15.0"
PushRadius = "200.0"

SoundProperty = "com_weap_obj_med_exp"

Re: damage raduis at explosions

Posted: Thu Sep 03, 2009 12:56 pm
by 501st_commander
dont know if this is it but try moveing this under [properties] and above lifeSpan = "2.0"

Code: Select all

Damage = "800.0"
DamageRadius = "100.0"

Re: damage raduis at explosions

Posted: Thu Sep 03, 2009 7:18 pm
by myers73
the shake radius and damage radius that big will cause horrible lag even in single player as it will most likely effect the whole map.

Re: Damage radius for explosions

Posted: Fri Sep 04, 2009 3:28 am
by Syth
This is the what you change
DamageRadiusInner = "20.0"
DamageRadiusOuter = "25.0"
The inner radius shouldnt be larger then the outer radius

Re: Damage radius for explosions

Posted: Fri Sep 04, 2009 5:38 am
by Executer94
works better units get damage :D
but what's the different of damageradius and DamageRadiusInner ,DamageRadiusOuter

Re: Damage radius for explosions

Posted: Fri Sep 04, 2009 3:12 pm
by Frisbeetarian
Other than the apparent, no one here can give you an answer to that. It could be that the code for the latter two is more stable then the code for just DamageRadius, but that's just one theory.

Re: Damage radius for explosions

Posted: Sun Sep 06, 2009 10:54 am
by Executer94
ok

it works better with the inner and outer radius.

Thank you

Can be loocked!