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Damage radius for explosions [Solved]
Posted: Thu Sep 03, 2009 12:10 pm
by Executer94
I edit a exp odf file to make more damage in a larger radius
but it doesn't damage anymore
here is my odf:
Re: damage raduis at explosions
Posted: Thu Sep 03, 2009 12:56 pm
by 501st_commander
dont know if this is it but try moveing this under [properties] and above lifeSpan = "2.0"
Code: Select all
Damage = "800.0"
DamageRadius = "100.0"
Re: damage raduis at explosions
Posted: Thu Sep 03, 2009 7:18 pm
by myers73
the shake radius and damage radius that big will cause horrible lag even in single player as it will most likely effect the whole map.
Re: Damage radius for explosions
Posted: Fri Sep 04, 2009 3:28 am
by Syth
This is the what you change
DamageRadiusInner = "20.0"
DamageRadiusOuter = "25.0"
The inner radius shouldnt be larger then the outer radius
Re: Damage radius for explosions
Posted: Fri Sep 04, 2009 5:38 am
by Executer94
works better units get damage

but what's the different of damageradius and DamageRadiusInner ,DamageRadiusOuter
Re: Damage radius for explosions
Posted: Fri Sep 04, 2009 3:12 pm
by Frisbeetarian
Other than the apparent, no one here can give you an answer to that. It could be that the code for the latter two is more stable then the code for just DamageRadius, but that's just one theory.
Re: Damage radius for explosions
Posted: Sun Sep 06, 2009 10:54 am
by Executer94
ok
it works better with the inner and outer radius.
Thank you
Can be loocked!