First time poster! I've been playing around with the mod tools lately, since the map I wanted wasn't made yet. I've tried to research/troubleshoot but alas, to no avail! I hope y'all don't mind me posting a few questions here, then.
Firstly, I'm using the Utapau skydome and sky texture. I'm also trying to add the Mustafar volcano mountains to my world's sky, so that I have volcanic mountains with a blue sky.
ERROR[levelpack SUL.req]:Expecting bracket, but none was found.
File : munged\pc\mus1_sky_volcano.texture.req(1)...
ucft <--
ERROR[levelpack SUL.req]:Expecting bracket, but none was found.
File : munged\pc\mus1_sky_volcano.texture.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
ERROR[levelpack SUL.req]:Expecting bracket, but none was found.
File : munged\pc\mus1_sky_volcano.texture.req(1)...
ucft <--
ERROR[levelpack SUL.req]:Expecting bracket, but none was found.
File : munged\pc\mus1_sky_volcano.texture.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
ERROR[levelpack SUL.req]:Expecting bracket, but none was found.
File : munged\pc\mus1_sky_volcano.texture.req(1)...
ucft <--
ERROR[levelpack SUL.req]:Expecting bracket, but none was found.
File : munged\pc\mus1_sky_volcano.texture.req(1)...
ucft <--
2 Errors 0 Warnings
ERROR[levelpack SUL.req]:Expecting bracket, but none was found.
File : munged\pc\mus1_sky_volcano.texture.req(1)...
ucft <--
ERROR[levelpack SUL.req]:Expecting bracket, but none was found.
File : munged\pc\mus1_sky_volcano.texture.req(1)...
ucft <--
2 Errors 0 Warnings
I've made sure that all the necessary files are in the right place (I think), and I've even figured out what file they're talking about. I just have no idea how to fix this one. Any advice would be greatly appreciated.
Secondly, I was also wondering if there was any (relatively easy) way to scale an object. Let's say I want to use the Death Star blast doors to seal the Endor Bunker entrance (because I do ), but they're too big. Can I just reduce the scale by 25% or something like that?
And lastly, where in the world do I find the ammunition and medical droids? I haven't been able to find them to place them on my map yet.
Thank you all for your time and help! You've been a great help so far without even knowing it!
Regards,
-TMG
Last edited by TheMonarchGamer on Fri Apr 28, 2017 8:21 pm, edited 1 time in total.
1. I think this means that somewhere in a file called "mus1_sky_volcano.texture.req" there is supposed to be a bracket in the code, but it`s missing. ")". Have you messed around with the coding inside it?
2. I`m not sure about that, someone else will hopefully
3. The Ammo and Medical droid are located in BF2_Modtools/data/Common. From there you need to copy over all the necessary files from the "mshs" and "odfs" folders. The medical droid is called "com_item_healthrecharge" and the ammo droid is called "com_item_weaponrecharge"
SkinnyODST wrote:1. I think this means that somewhere in a file called "mus1_sky_volcano.texture.req" there is supposed to be a bracket in the code, but it`s missing. ")". Have you messed around with the coding inside it?
Just an FYI, Expecting bracket, but none was found doesn't mean there's actually a bracket (or parenthesis) missing. It means there's something wrong with the raw source file of the munged file indicated. So for mus1_sky_volcano.texture.req it's referring to mus1_sky_volcano.tga.
@TheMonarchGamer: Did you edit mus1_sky_volcano.tga at all?
3. The Ammo and Medical droid are located in BF2_Modtools/data/Common. From there you need to copy over all the necessary files from the "mshs" and "odfs" folders. The medical droid is called "com_item_healthrecharge" and the ammo droid is called "com_item_weaponrecharge"
If you plan on using the ammo and health droids as they are, you actually don't need to copy anything over to your world folder. All you have to do is browse to data_***\Common\odf in ZE object mode to select and place them.