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Asteroid v1.0

Posted: Fri Mar 21, 2008 8:44 pm
by jedimoose32
Okay, well here it is. My first release. That is true. It's a piece of junk, but I'm just starting and I've only been part of the modding community for like two months so...
PLEASE give me feedback - I'm making a v1.1 and possibly a completely re-created v2.0, so I would appreciate any complaints or comments (I'm not getting my hopes up for any compliments :? ).

Anyway, here is the readme. PLEASE READ IT!

Code: Select all

Asteroid v1.0

by Jedimoose32
---------------------------------------------------------------------------
COPYRIGHT STUFF

Claiming it as your own: NO!
Redistributing: CONTACT ME!
Using character ideas/skins: GIVE CREDIT!
---------------------------------------------------------------------------
CONCLUDING NOTES

	Well, it's finally finished.  Quite a bit of work put into this 
one.  Not exceptionally spectacular, but for my first release I'd say it's
good.  Please note:  This is a BETA version.  Version 1.1 can be expected
soon (probably within the month [March or April 2008]).
	Version 2.0 (scheduled for late May 2008) will be a complete 100%
enhancement and there will be nothing coming out after that.
	ALSO, no you cannot capture any CPs.  It's supposed to be that way.
It's kind of a fight-to-no-reinforcements thing.  Kill everybody!!
---------------------------------------------------------------------------
INSTALLATION

1.  In Battlefront 2\GameData create a folder called addon.
2.  Unzip ASTv1.0.zip.
3.  Move AST into your GameData/Addon folder.
4.  Enjoy!
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COOL STUFF

Not a really cool map as I mentioned before, but I did edit the sides
a bit and I really thought I did an OK job.

1. Republic hero is my very own Quinlan Vos skinned from SCRATCH, and I
mean that in the most literal sense there is.  He has a reverse-hilt saber.
2. Complete reskinning of the republic side.  NOT from scratch.
3. Created Orbital Drop Commando with beam rifle.
4. Replaced droideka with Proto Droideka.  Moves faster, more verstile, much
better weaponry.
---------------------------------------------------------------------------
THANKS/CREDITS

The folks at Gametoast!
My friends who wish to remain anonymous!
Whoever wrote the tutorials that came with the modtools!
---------------------------------------------------------------------------
NO THANKS TO

My stupid ZeroEditor, for crashing lots and giving me
lovely little C++ Runtime errors!!
And here is the download link:
http://files.filefront.com/Asteroid+v10 ... einfo.html

Enjoy, and please respond!

Re: Asteroid v1.0

Posted: Fri Mar 21, 2008 8:52 pm
by JPI Dictator4life
Where are the screens?

Re: Asteroid v1.0

Posted: Fri Mar 21, 2008 8:57 pm
by Fingerfood
(JPI)SWBF Map Grader wrote:Where are the screens?
Click on the d/l link, then scroll down a bit.
Looks good for a first!

Re: Asteroid v1.0

Posted: Fri Mar 21, 2008 10:02 pm
by JPI Dictator4life
Looks fine. But you should do a asteroid like the one from Episode V. That'd be cool. But as for the map, 7/10.

Re: Asteroid v1.0

Posted: Sat Mar 22, 2008 11:34 am
by trainmaster611
Map Grader, you can't expect people to build maps to the way you like it.

For a beginner, this is pretty good. :) I would retexture the Geonosis spikes and fix the Quinlan Vos skin.

Re: Asteroid v1.0

Posted: Sat Mar 22, 2008 11:38 am
by Commander_Cody771
This looks awesome!

Re: Asteroid v1.0

Posted: Sat Mar 22, 2008 11:44 am
by JPI Dictator4life
trainmaster611 wrote:Map Grader, you can't expect people to build maps to the way you like it.

For a beginner, this is pretty good. :) I would retexture the Geonosis spikes and fix the Quinlan Vos skin.
It was just a suggestion.

Re: Asteroid v1.0

Posted: Sat Mar 22, 2008 11:48 am
by Grev
Dude, youve been doing this to EVERY SINGLE MAP.

Nice job, but do some reskinning, and try to add more variation in sides, weaponwise, and some terrain variation. Aldo, add more props. In fact, I think its sort of looking like Verena Defense Immortal, if that map was released in like its 1st week stage! Keep it up man!

Re: Asteroid v1.0

Posted: Sat Mar 22, 2008 11:54 am
by Taivyx
Grev wrote:Dude, you've been doing this to EVERY SINGLE MAP.
QFT


Anyways, the map isn't bad, judging from the screenies.
Pretty good for a first.
Some suggestions:
-Vary up the terrain textures a bit, that one texture can get boring really quick.
-Add more objects, such as outposts made with Squipple's buildings and Polis Massa assets, more rocks, etc.

Re: Asteroid v1.0

Posted: Sat Mar 22, 2008 4:43 pm
by JPI Dictator4life
Okay, is that a good thing, a bad thing, or just a thing?
Good thing. Verena Defense was an awesome map, I forget who made it though.

Re: Asteroid v1.0

Posted: Sat Mar 22, 2008 5:15 pm
by Delta 47
Can you post some screenies?

Re: Asteroid v1.0

Posted: Sat Mar 22, 2008 5:16 pm
by Pigger
i think it was penguin...

Re: Asteroid v1.0

Posted: Sat Mar 22, 2008 6:09 pm
by Taivyx
Squipple (otherwise known as Squieddie) Asset Pack.

Over 300 models in there, it's really the most helpful asset pack out there, especially the buildings.

http://www.gametoast.com/forums/viewtop ... =64&t=9156

Re: Asteroid v1.0

Posted: Sat Mar 22, 2008 6:19 pm
by MandeRek
About Quinlan: Make his cloth more detailed.. It now looks painty (no offensive: help)

Also, Ace has released a Reversed Saber hilt.. This is better than using Maul's i think :)

BUT: overal, good first map man! ;)

Re: Asteroid v1.0

Posted: Sat Mar 22, 2008 6:26 pm
by White_Bear
Yes, it's really cool. But do something to with the skins.

Re: Asteroid v1.0

Posted: Sun Mar 30, 2008 11:13 am
by elfie
It is a big file size. I assume you munged the entire side which is not neccessary. Please pretty please remove the units/vehicles from the side.req that you have not edited. your size will go from 130mb to 30mb, trust me it works!

Re: Asteroid v1.0

Posted: Sun Mar 30, 2008 3:26 pm
by jedimoose32
elfie wrote:It is a big file size. I assume you munged the entire side which is not neccessary.
Okay, I couldn't figure out before how people could end up with this awesome map that's only like 30 or 40 mb's. Thanks elfie. That's added to my list of stuff to do for v1.1!

Re: Asteroid v1.0

Posted: Sat May 03, 2008 8:50 am
by ShaakTiFan
I like JPI Dictator4life's idea. About the Episode V asteroid would be cool! With mynocks and a giant space slugs that kill when you come close like the Tatooine sarlacc on that one map the kills anybody!That would be sweet! :thumbs:

No specialized text please -GT Staff

Re: Asteroid v1.0

Posted: Sat May 03, 2008 10:38 am
by Teancum
Please don't bump topics over 30 days old. It is against The Rules.

If you're looking for this file, please search for it in the Links to SWBF-2 Maps + Mods + Sources thread. If you can't find the file in one of the many links there (most links are in the first post) please ask for it in that topic.

Thanks, Staff