Map Crashing

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deagle
Private Second Class
Posts: 60
Joined: Wed Mar 10, 2010 4:03 pm

Map Crashing

Post by deagle »

Hi,

I've a little problem:

I edited the shipped Endor world. I didn't changed anything in editor, only edited the textures. If I play the map, it's crashing, but only sometimes. I don't know when, but sometimes it's crashing during playing, sometimes you can play the whole map without crashs. I get these two errors:

Code: Select all

Message Severity: 2
.\graphics\pc\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype Reflection [0xaa1da5a4]

Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
Does anyone know how to fix this?

Thanks in advance!
deagle
Private Second Class
Posts: 60
Joined: Wed Mar 10, 2010 4:03 pm

Re: Map Crashing

Post by deagle »

Thanks for your reply.

I usually using photoshop but I didn't know where to set up RLE-Compression, so I downloaded GIMP, opened the end_detail_2.tga file, save as and disable RLE-Compression. Then I cleaned the level, munged again. But ingame there are these two errors still.
It's only in that map, when editing other shipped worlds there are no errors like this.
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