Grenade Problem
Posted: Wed Aug 16, 2006 12:08 pm
Here's a new problem for you. In my custom side, I gave a trooper a custom plasma grenade, with custom trail and explosion effects. The level munges and loads fine, no complaints. I can switch to the grenade (it's a primary weapon), but as soon as I throw it, the game crashes. BFront.log says nothing.
I do know that the problem is not the model, because before I added HUDtag = "hud" in the .odf, I could see the model in the screen. I am also fairly certain that the problem lies in the ordnance .odf, because the game crashes when it would be called. I tried commenting out the line for the trail effect, and it still crashed.
Here are the .odf's of the weapon, ordnance, and explosion:
cov_weap_inf_plasma_grenade.odf:
cov_weap_inf_plasma_grenade_ord.odf:
and cov_weap_inf_plasma_grenade_exp.odf:
I can't see any errors, spelling or otherwise. Perhaps you can?
I do know that the problem is not the model, because before I added HUDtag = "hud" in the .odf, I could see the model in the screen. I am also fairly certain that the problem lies in the ordnance .odf, because the game crashes when it would be called. I tried commenting out the line for the trail effect, and it still crashed.
Here are the .odf's of the weapon, ordnance, and explosion:
cov_weap_inf_plasma_grenade.odf:
Code: Select all
[WeaponClass]
ClassLabel = "grenade"
GeometryName = "cov_weap_inf_plasma_grenade.msh"
[Properties]
HUDTag = "hud"
GeometryName = "cov_weap_inf_plasma_grenade"
HighResGeometry = "cov_weap_inf_plasma_grenade"
OffhandWeapon = 1
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "12"
OptimalRange = "18"
MaxRange = "24"
LockOnRange = "30.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "1"
ReloadTime = "0.0"
ShotDelay = "1.3"
ShotElevate = "0.21"
MaxPressedTime = "0.0"
InitialSalvoDelay = "0.51"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.25"
ChargeDelayHeavy = "1.45"
RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_sm"
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
Code: Select all
[OrdnanceClass]
ClassLabel = "sticky"
GeometryName = "cov_weap_inf_plasma_grenade.msh"
[Properties]
GeometryName = "cov_weap_inf_plasma_grenade"
ExplosionExpire = "cov_weap_inf_plasma_grenade_exp"
LightColor = "252 67 67 150"
LightRadius = "4.0"
ImpactEffectWater = "com_sfx_watersplash_sm"
ImpactEffect = "com_sfx_explosion_lg"
TrailEffect = "cov_weap_inf_plasma_grenade_trail"
LifeSpan = "0.6"
Velocity = "25.0"
Gravity = "1.25"
Rebound = "0.2"
Friction = "2.0"
StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 0
StickBuildingUnbuilt= 0
StickTerrain = 0
CollisionOtherSound = "com_weap_inf_grenade_bounce"
CollisionWaterSound = "imp_inf_trooper_land_water"
CollisionFoliageSound = ""
Code: Select all
[ExplosionClass]
ClassLabel = "explosion"
[Properties]
Damage = "450.0"
DamageRadiusInner = "4.5"
DamageRadiusOuter = "6.5"
Push = "10.0"
PushRadiusInner = "6.5"
PushRadiusOuter = "6.5"
Shake = "0.5"
ShakeLength = "0.75"
ShakeRadiusInner = "8.0"
ShakeRadiusOuter = "15.0"
Effect = "cov_sfx_plasma_grenade_explosion"
WaterEffect = "com_sfx_watersplash_lg"
Decal = "decal_explosion"
LightColor = "20 20 255 255"
LightRadius = "7.0"
LightDuration = "1.0"
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "1.0"
AnimalScale = "1.0"
SoundProperty = "com_weap_thermaldetonator_exp"
//WaterExplosion = "com_weap_obj_med_water_exp"