Well, you have to know about battlefront. It's designed really for about 16-32 units on both teams. Yes, it can handle more, but the designers only use at max 32 per team (in conquest mode). Just as the terrain can be humongous, the maps are generally the same small size. Large maps don't logistically work very well for many reasons. You have to walk a lot and it appears empty because you need more ai to fill the space.
That was sorta an unrelated tangent, but in conquest, the main amount of units are focused around the courtyard, and the path leading into the city. In other modes, it is all inner-city. The space given up by not using the entrance into the courtyard is used to put more cps inside the city. I'm trying to keep it balanced. Also, if someone was invading you, you'd probably guard the entrance and not too many other parts.
This is with AI count at the default 16:
It could be bumped up to 32, then you would have a full courtyard for sure. I'm really pleased with the ai planning and hint nodes. The snipers will get you coming into the city if you're not careful
I'm going to use the -hiresshadow msh option to generate more accurate shadows (a few are missing them).
Also, I'm going to add in:
-Death Match mode-modern era and either the Kotor or the CW era (notice either or, not both)
-Campaign mode (hopefully) where your objective is to infiltrate the city and take out a turret defense grid,
-CTF of course (having
trouble with the spawn paths though, they always revert to the default ones that I started with when I created the map

), hmm, might throw in a:
-Hunt mode, perhaps change it around a bit, so that it's two teams hunting each other or something, or maybe a lot of people hunting one random person, like that,
-Hero Elimination, possibly just a bunch of Kotor heroes fighting in the inner city
-Assault - possible, if I switch the how the current conquest is to assault, and then Conquest would become an inner-city thing. I'd prefer this, because assault is more like, you know, an attack, and conquest would be more suited to capturing land within the city.
Maybe one more mode, a new one, or two, depending on how much I can think up/have the time to do (probably not a lot of time)