Here's the odf's:
all_weap_inf_orb_attk_launcher:
all_weap_inf_orb_attk_launcher_ord:[WeaponClass]
ClassParent = "com_weap_inf_mortar_launcher"
[Properties]
GeometryName = "com_weap_inf_torpedo"
HighResGeometry = "com_1st_weap_inf_torpedo"
//***************************************************
//***************************************************
//******************** SOUND ************************
//***************************************************
FireSound = "imp_weap_inf_mortar_launcher_fire"
ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
//***************************************************
//************** VARIABLE ORDANANCE *****************
//***************************************************
OrdnanceName = "all_weap_inf_orbital_attack_launcher_ord"
all_weap_inf_orbital_attack_salvo_ord.odf: (shipped odf from assets)[OrdnanceClass]
ClassLabel = "beacon"
[Properties]
GeometryName = "com_weap_inf_grenadethermal_ord"
TrailEffect = "com_sfx_weap_grenade_red"
Velocity = "40.0"
Gravity = "1.75"
Rebound = "0.35"
Friction = "1.0"
LifeSpan = "0.01"
LightColor = "253 43 43 150"
LightRadius = "4.0"
AimAzimuth = "0.0"
AimElevation = "70.0"
AimDistance = "6000.0"
SalvoCount = "4"
SalvoDelay = "0.25"
ScatterDistance = "15.0"
OrdnanceName = "all_weap_inf_orbital_attack_salvo_ord"
all_weap_inf_orbital_attack_salvo_exp.odf: (again, straight from assets)[OrdnanceClass]
//This area defines the ordnances class and the effects associated with it.
ClassLabel = "bolt"
[Properties]
ExplosionName = "all_weap_inf_orbital_attack_salvo_exp"
LaserTexture = "com_sfx_laser_yellow"
//ImpactEffect = "com_sfx_explosion_sm"
LaserLength = "15.0"
LaserWidth = "0.75"
LaserGlowColor = "252 252 56 100 100"
//*RANGE* (Velocity * Lifespan = range)
//"LifeSpan" is the amount of time in seconds the ordnance will be in play
//"Velocity" is the speed at which the ordance travels in the direction fired
LifeSpan = "3.0"
Velocity = "300.0"
Gravity = "0.0"
Rebound = "0.0"
//*DAMAGE* (Damage * Soak = DamageDealt)
//"MaxDamage" is the unmodified amount of damage the ordnance can inflict.
//"AreaOfEffect" is the blast radius in meters from the center.
//"Soak", all three kinds, indicates the ordnances effectiveness against it's target
MaxDamage = "1000.0"
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "1.0"
AnimalScale = "1.0"
OrdnanceSound = "com_weap_inf_ord_hum_lg"
CollisionSound = "imp_weap_ord_exp"
I'm not getting any errors anywhere.[ExplosionClass]
ClassLabel = "explosion"
[Properties]
WaterEffect = "com_sfx_watersplash_lg"
Damage = "500.0"
DamageRadiusInner = "10.5"
DamageRadiusOuter = "10.5"
Push = "10.0"
PushRadiusInner = "10.5"
PushRadiusOuter = "10.5"
Shake = "2.0"
ShakeLength = "1.0"
ShakeRadiusInner = "10.0"
ShakeRadiusOuter = "30.0"
Effect = "com_sfx_explosion_xl"
LightColor = "224 224 18 200"
LightRadius = "16.0"
LightDuration = "1.0"
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.5"
AnimalScale = "1.0"
SoundProperty = "com_weap_obj_small_exp"
As always, any help would be greatly appreciated!!!!






