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Weapon overheat+reload [Solved]
Posted: Tue Feb 18, 2014 7:28 pm
by JimmyAngler
Is it possible to have a weapon (take the stock blaster for example) and have it overheat as well?
Re: Weapon overheat+reload
Posted: Tue Feb 18, 2014 7:46 pm
by Marth8880
Sure. Just put the heat parameters in the ODF of a weapon that uses ammo, those parameters being HeatPerShot, HeatThreshold, and HeatRecoverRate.
Re: Weapon overheat+reload
Posted: Tue Feb 18, 2014 8:24 pm
by JimmyAngler
Nope, that didn't work.
Re: Weapon overheat+reload
Posted: Tue Feb 18, 2014 9:31 pm
by Marth8880
No clue how it would be done, then. I'm pretty sure it has been done - don't remember by who, though.
Re: Weapon overheat+reload
Posted: Wed Feb 19, 2014 2:30 am
by AQT
Most of the weapons in BFX were like this. Since those assets were released, just look at the ODFs for reference.
Re: Weapon overheat+reload
Posted: Wed Feb 19, 2014 5:31 am
by Anakin
JimmyAngler wrote:Nope, that didn't work.
But it's that easy.
Code: Select all
RoundsPerClip = "24"
ReloadTime = "1.2"
ShotDelay = "0.4"
HeatPerShot = "0.15"
HeatRecoverRate = "0.20"
HeatThreshold = "0.60"
that is a part from the cis sniper rifle from the RCM Mod. That works fine
Re: Weapon overheat+reload
Posted: Wed Feb 19, 2014 9:58 am
by THEWULFMAN
Your problem is most likely your heat parameters. It works just fine, except for one thing. You won't get the heat buildup on the reticle, only the ammo count will be shown. So remove the ammo and just use heat till you have it set up the way you like, then add the ammo back.
Re: Weapon overheat+reload
Posted: Wed Feb 19, 2014 10:34 am
by JimmyAngler
Ah yes, that was the problem. It was overheating, but I went through my clip before it did, and I had no idea it was heating due to the lack of the heat HUD. Thanks guys.
Re: Weapon overheat+reload [Solved]
Posted: Wed Feb 19, 2014 11:28 am
by Anakin
You can try to make a custom HUD and make the heatbar displayed under the ammosticks.