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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 06, 2010 1:27 pm
by DarthD.U.C.K.
yah, it contains all three made by Qdin

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 06, 2010 5:25 pm
by genaral_mitch
There are better ones made by (I think) V5011.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 06, 2010 9:31 pm
by Deviss
genaral_mitch wrote:There are better ones made by (I think) V5011.
yeah they are the best, but supposly illegal xD

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Sep 07, 2010 2:37 am
by DarthD.U.C.K.
VF501 made only the sniper and the blaster, and only the textures are taken from RC (i suppose thats allowed?!) fo if you retexture them everything will be fine

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Sep 07, 2010 9:28 am
by Deviss
DarthD.U.C.K. wrote:VF501 made only the sniper and the blaster, and only the textures are taken from RC (i suppose thats allowed?!) fo if you retexture them everything will be fine
he also made anti-armor attachment :P

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Sep 07, 2010 11:44 am
by Slime615
yup, I know the Side arm works, but my computor blew I could try the others.... :( :cry: :oops:

Edit: But on reading your question again, you already have this. Woops. Sorry for wasting your time.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Sep 07, 2010 3:38 pm
by DarthD.U.C.K.
Deviss wrote:
DarthD.U.C.K. wrote:VF501 made only the sniper and the blaster, and only the textures are taken from RC (i suppose thats allowed?!) fo if you retexture them everything will be fine
he also made anti-armor attachment :P
really? well then i guess its the best thing to use (with edited/new textures, or maybe you can even use the ones from rc)

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Sep 08, 2010 9:07 pm
by R8-Q88
Can someone re-upload Fingerfood's Particle Editor Fix? I tried -_-'s one, but it wouldn't work for me. Thanks in advance!

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Sep 09, 2010 12:49 am
by AceMastermind
R8-Q88 wrote:Can someone re-upload Fingerfood's Particle Editor Fix? I tried -_-'s one, but it wouldn't work for me.
There is no Particle Editor fix because it isn't broken to begin with, Fingerfood's "fix" and -_-'s files are basically the same, the PE exe is the same one in your BF2_modtools.
It looks like you need to use Method #3.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Sep 12, 2010 4:39 am
by [Padawan]Helkaan
The Dathomir: Valley source files DL link is broken (It wrote "Fixed link" but it show that after clicking on DL link:)
Hidden/Spoiler:
[quote="Filefront.com"]Oops! An unexpected error (-1) has occurred.[/quote]
Can someone reupload or fix the link?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Sep 12, 2010 3:03 pm
by martin105038
Can someone reupload Rends' Coruscant city source files? I´ve been trying to download them for a while but I get an error from filefront

Re: The "Help me finding an assets author" topic

Posted: Sun Sep 12, 2010 5:53 pm
by yoyoman
could some one re upload Labj clean commando the link is broken.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 13, 2010 12:26 pm
by [Padawan]Helkaan
martin105038 wrote:Can someone reupload Rends' Coruscant city source files? I´ve been trying to download them for a while but I get an error from filefront
As you want.
http://www.filefront.com/17287376/rendscoruscantcityfiles.zip/ :)

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 13, 2010 12:37 pm
by martin105038
Thanks a lot Helkaan :thumbs:

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 13, 2010 12:54 pm
by Teancum
Just to be clear, this is not the entire map, this just has the models - it is not his complete project with the terrain, both pathing, layout of models, luas, -- it's not the data_CO1 folder.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 13, 2010 2:11 pm
by martin105038
Teancum wrote:Just to be clear, this is not the entire map, this just has the models - it is not his complete project with the terrain, both pathing, layout of models, luas, -- it's not the data_CO1 folder.
Yeah, I know (although the name "Coruscant city source files" may be confussing). I was looking for a couple of assets only.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 13, 2010 2:33 pm
by Teancum
Okay, someone else was asking for the whole map a while back, and I couldn't remember who it was.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 13, 2010 3:35 pm
by Delta-1035
Can someone reupload kinetosimpetus' Sky Corps Trooper Model?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 13, 2010 11:44 pm
by kinetosimpetus

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Sep 14, 2010 6:03 am
by Delta-1035
Thanks but it seems I can not finish the download, could you upload it here, please?
That would be great. :)