Primitive Collision Not Working Ingame [Solved]
Posted: Wed Aug 06, 2014 10:05 am
I've been trying to add collision to one of my models using primitives but I'm failing miserably.
Here's what I'm doing in XSI:
-I go to Get>Primitive>Polygon Mesh>Cube and them I'm given a cube in the origin of the scene.
-Then I translate it, with the V key, to the position I want, rotate it with the C key and scale it with the X to the desired proportions.
-I name it p_-so-_nameiwant, and in the Visibility section I uncheck the View Visibility and Render Visibility boxes (just like every other model I've seen in the assets).
-I export the model and the collision doesn't appear ingame.
-I am not freezing the model.
-In the Polygon Mesh section of my primitive, I still have the primitive options (i.e. Subdivisions [U, V, Base] and Length])
Did I do something wrong?
Here's what I'm doing in XSI:
-I go to Get>Primitive>Polygon Mesh>Cube and them I'm given a cube in the origin of the scene.
-Then I translate it, with the V key, to the position I want, rotate it with the C key and scale it with the X to the desired proportions.
-I name it p_-so-_nameiwant, and in the Visibility section I uncheck the View Visibility and Render Visibility boxes (just like every other model I've seen in the assets).
-I export the model and the collision doesn't appear ingame.
-I am not freezing the model.
-In the Polygon Mesh section of my primitive, I still have the primitive options (i.e. Subdivisions [U, V, Base] and Length])
Did I do something wrong?