Concord Dawn (Valiant/Valiantofficer)
Moderator: Moderators
- valiant
- 1st Lieutenant

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Concord Dawn (Valiant/Valiantofficer)
http://starwarsbattlefront.filefront.co ... icer;82729
Many thanks to Teancum for his giving me the Concord Dawn source files, as I made them into a part of a new series I will release, like CW: Critical Moments. The new seres WILL include the Tantive IV map I did. It is called GCW: The Fight for Liberty.
At this time, am now also looking for mappers with GOOD GCW maps to add into this pack, as well as any ORIGINAL CW maps to put in Version 2 of CW: CMT.
The Readme:
"OK, So its been a bit. Lots of time has passed since I PROMISED a new map. Here it is. Teancum gave me his
Concord Dawn sources, as he wasnt going to do anything otherwise. It PROBABLY needs his Vehicle.lvl File.
I did a few new changes. My unlimited ammo is IN. Also in are a few new skins and guns, AND...
Mandalorians.
Yes. Mandos. Fenn Shysa is in, and two units for the Rebels are Mandalorian.
No Screenies, as I am TRYING to fix my computer after some system reformats and what not. DOnt worry, EVERYTHING
WILL work as promised.
This goes to C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon
Contact me at [email protected] if you have questions or problems.
HAVE FUN! Credit to Teancum, and.... whoever I got the guns from. THX!-Valiant/Valiantofficer"
Many thanks to Teancum for his giving me the Concord Dawn source files, as I made them into a part of a new series I will release, like CW: Critical Moments. The new seres WILL include the Tantive IV map I did. It is called GCW: The Fight for Liberty.
At this time, am now also looking for mappers with GOOD GCW maps to add into this pack, as well as any ORIGINAL CW maps to put in Version 2 of CW: CMT.
The Readme:
"OK, So its been a bit. Lots of time has passed since I PROMISED a new map. Here it is. Teancum gave me his
Concord Dawn sources, as he wasnt going to do anything otherwise. It PROBABLY needs his Vehicle.lvl File.
I did a few new changes. My unlimited ammo is IN. Also in are a few new skins and guns, AND...
Mandalorians.
Yes. Mandos. Fenn Shysa is in, and two units for the Rebels are Mandalorian.
No Screenies, as I am TRYING to fix my computer after some system reformats and what not. DOnt worry, EVERYTHING
WILL work as promised.
This goes to C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon
Contact me at [email protected] if you have questions or problems.
HAVE FUN! Credit to Teancum, and.... whoever I got the guns from. THX!-Valiant/Valiantofficer"
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Death_Commando
Re: Concord Dawn (Valiant/Valiantofficer)
Cool
Downloading now 
- phazon_elite
- Rebel Colonel

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Re: Concord Dawn (Valiant/Valiantofficer)
Off Topic: Lol, you're not going to give your map a 10 for everything like you did for your others on Filefront, are you?
On Topic: Looks nice! Definately improved from the earlier versions seen in the Conversion Pack! Good job Valiant!
- EP-782
On Topic: Looks nice! Definately improved from the earlier versions seen in the Conversion Pack! Good job Valiant!
- EP-782
- valiant
- 1st Lieutenant

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Re: Concord Dawn (Valiant/Valiantofficer)
oh haha, phaz. thx.
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{501st}Commander_Appo
- 1st Lieutenant

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Re: Concord Dawn (Valiant/Valiantofficer)
When I played the game,the DC-15s carbie surpirsed me,and I wonder who made that moduel
- :clone:
- :clone:
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Jawa_Killer
- Brigadier General

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Re: Concord Dawn (Valiant/Valiantofficer)
rofl.....Teancum? did you already forget that this map is my work?
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Caleb1117
- 2008 Most Original Avatar
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Re: Concord Dawn (Valiant/Valiantofficer)
Tean gave him the source he used...
I would think he would have rememberd who made the map, but tean is kinda busy, he may have forgotten to tell valiant.
I would think he would have rememberd who made the map, but tean is kinda busy, he may have forgotten to tell valiant.
- valiant
- 1st Lieutenant

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Re: Concord Dawn (Valiant/Valiantofficer)
I wouldnt doubt it.
- Teancum
- Jedi Admin

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Re: Concord Dawn (Valiant/Valiantofficer)
Actually, I've said it a few times. It was Jawa_Killer. It's also as easy as looking at SWBFfiles for it in the SWBF1 section. 
