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Posted: Wed Feb 14, 2007 11:40 pm
by phazon_elite
t551t551 wrote:Because no one here really likes megaupload, except for you. It's slower and more cluttered than Filefront. The only reason that Filefront isn't working that well is because the entire Filefront netwrok has been having downtime recently.
Lol!
Anyway, is that true? I didn't know they were in downtime. And just when the UT-AT is released...dang...
- EP-000782
Posted: Thu Feb 15, 2007 8:05 am
by Redline
LoL and now, i can,t open the folder

, i downloading again

Posted: Thu Feb 15, 2007 10:18 am
by Dymon
new links work, but file doesn't work with e.g. winrar/winzip (seems to be broken..)
Posted: Thu Feb 15, 2007 12:13 pm
by Redline
Yo , how i said

, pls MajinRevan make the uplode again with a correct Folder ^^

Posted: Thu Feb 15, 2007 3:31 pm
by PR-0927
O.K., sorry, I uploaded it again, everything SHOULD be fine now. This was the fourth attempt:
http://www.swbffiles.com/file/;75832
- PR-0927/Majin Revan
Posted: Thu Feb 15, 2007 4:15 pm
by RevanSithLord
Lol. This is the fifth time he uploaded this thing. Poor Majin, he must have a migraine about now...

Posted: Thu Feb 15, 2007 4:31 pm
by SymbolS
Filefront has been pretty messed up, hopefully the problem will be fixed so poor Majin won't have to keep adding the same file lol.
Posted: Thu Feb 15, 2007 5:10 pm
by Hebes24
Thanks for the files, Majin!
Posted: Thu Feb 15, 2007 5:55 pm
by valiant
IT IS ALMOST DONE! I am close to finishing the munge, and then all my cw maps will get an upgrade (or at least the deserving ones)
Majin or elmo, how do i get vehicles to respawn?
Posted: Thu Feb 15, 2007 6:43 pm
by SymbolS
What do you mean by respawn?
Posted: Thu Feb 15, 2007 7:02 pm
by valiant
once one gets blown up, it respawns so there is a new one on map.
Also, I munge everything, but the map I made is crashing every time, and it worked fine before i tried the utat. Can I have all that I need in the lua and req files?
the lua i have is just the one that the mod tools makes automatically.
the req file that goes in the req folder in the sides folder.
Posted: Fri Feb 16, 2007 9:47 am
by Redline
Yeah now i can open the folder , thx for the files and the cool sounds

Posted: Sat Feb 17, 2007 12:00 pm
by DarthD.U.C.K.
qvaliant: you have to open XXXc_con (for CGW) or XXXc_con (for CW) and add
ic CGW:
Code: Select all
ReadDataFile("DC:SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_hero_bobafett",
"imp_fly_destroyer_dome",
"rep_hover_utat")
in CW
Code: Select all
ReadDataFile("DC:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder",
"rep_hover_utat")
XXX = WorldID
Posted: Sat Feb 17, 2007 12:22 pm
by valiant
Trying it now.
Posted: Sat Feb 17, 2007 12:40 pm
by Dymon
i have some problems with spawning... my vehicle spawn works, i use it in gcw to spawn a landspeeder... but in cw the utat doesn't spawn... i called it in the lua and the files seems to be in the right position because i could place their odf with ze... it's an commandhover, maybe i have to call this in the lua at the setpoolsize-section or something?
Posted: Sat Feb 17, 2007 12:48 pm
by valiant
Sorry for the double post, but
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
Posted: Sat Feb 17, 2007 1:52 pm
by Droideka88
I've gotten that before and I think you have nothing to worry about.
Posted: Sat Feb 17, 2007 2:20 pm
by Dymon
Posted: Sat Feb 17, 2007 2:21 pm
by Xavious
valiant wrote:Sorry for the double post, but
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
That shouldn't cause any problems.
Posted: Sat Feb 17, 2007 4:43 pm
by valiant
Then I don't know what is wrong. Can someone walk me through the specifics on adding the UTAT to the map? i tried following the manuals but found little help.