ok i did a manual clean but that made it worse. now the map doesn't load it just crashes on the load screen right at the end of the load. please help
Re: almost too many mod problems to count...
Posted: Tue Dec 07, 2010 8:10 pm
by commander501stappo
a manual clean shouldn't make it worse, but better , strange. post you BF2Log please.
Re: almost too many mod problems to count...
Posted: Tue Dec 07, 2010 8:15 pm
by Dakota
i can't post it because it is too big
oh wait did you mean the error log or munge log?
ok i found the error log
Hidden/Spoiler:
Opened logfile BFront2.log 2010-11-24 1555
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: Found custom_gc_10.lvl
custom_gc_10: Entered
custom_gc_10: Found custom_gc_11.lvl
custom_gc_11: Entered
ifs_freeform_init_dt.lua
ifs_freeform_start_dt.lua
custom_gc_11: Taking control of custom_GetGCButtonList()...
custom_gc_11: Taking control of custom_PressedGCButton()...
custom_gc_11: Exited
custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
custom_gc_10: Exited
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_gc_11: custom_GetGCButtonList(): Entered
custom_GetGCButtonList()
custom_gc_11: custom_GetGCButtonList(): Exited
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Mission Checker: Entered addme
Mission Checker: Someone else is already listening...
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = nil
cur_button = nil
mpgs_login Enter : not logged in
Selection.string == ifs.gsprofile.all
Selection.string == ifs.gsprofile.all
Selection.string == ifs.gsprofile.all
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
refresh cancel
Selection.string == ifs.gsprofile.all
Input_Accept CurButton= _source nil
this.source_value = 2
Input_Accept CurButton= nil nil
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
refresh cancel
Selection.string == ifs.gsprofile.all
Input_Accept CurButton= _source nil
this.source_value = 1
Input_Accept CurButton= nil nil
Busy, input_accept. iJoystick = 0 iOnlyJoystick = nil
refresh cancel
Selection.string == ifs.gsprofile.all
ifs_missionselect_pcMulti: iMaxMissions: 256
missionlist_ExpandMapList()
set default game_name: D Dakota
In the forward enter function of multimission select
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
ifs_sp_campaign: Input_Accept(): Entered: [Nil]
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
custom_CheckChangeMovies(): Update(): Time to change movies
ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: MOVIES\pre-movie.mvs
ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
custom_CheckChangeMovies(): Update(): Time to change movies
ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
ifs_missionselect_pcMulti_ChangeMovieFile(): Same as last movie
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03CC468C
The key, value is: change table: 040F5078
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: myg1<A>_<B>
The key, value is: mode_con_j 1
The key, value is: bSelected 1
The key, value is: era_c 1
The key, value is: era_a 1
The key, value is: mode_ctf_c 1
The key, value is: mode_con_b 1
The key, value is: mode_uber_j 1
The key, value is: era_j 1
The key, value is: era_z 1
The key, value is: mode_con_z 1
The key, value is: movieName preview-loop
The key, value is: mode_ctf_g 1
The key, value is: mode_con_1 1
The key, value is: mode_con_a 1
The key, value is: movieFile MOVIES\pre-movie
The key, value is: mode_hctf_b 1
The key, value is: era_1 1
The key, value is: mode_con_g 1
The key, value is: mode_c_c 1
The key, value is: era_b 1
custom_printTable(): Returning
custom_printTable(): table: 03CC6B4C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: myg1g_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = _opt_global
cur_button = global
this.CurButton = _opt_hero
cur_button = hero
this.CurButton = _opt_playlist
cur_button = nil
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: Found user_script_10.lvl
user_script_10: Entered
user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
user_script_10: Exited
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Source\EntityGeometry.cpp(1103)
Entity "all_hover_combatspeeder" unknown hit location "p_crithit"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "all_hover_combatspeeder" unknown building collision "p_box"
Message Severity: 3
.\Memory\RedMemory.cpp(538)
Allocating 36000 bytes failed - no free blocks left in Heap 5 (Runtime)
This suggests you've hit some hard-coded limit. Familiarize yourself with this (click me) thread. Also, post if you think you have a lot of something - some textures are large sizes, your map is huge, you've got lots of objects in it, or whatever.
Re: almost too many mod problems to count...
Posted: Tue Dec 07, 2010 9:10 pm
by Dakota
ok i redid the manual clean. on single player that maps comes up but i can't spawn even with the cps there. on multiplayer it crashes at the end of loading.
and i have no idea which hardcode i hit so i will try to find out.
here is the error log for this time
Hidden/Spoiler:
Opened logfile BFront2.log 2010-12-07 1923
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: Found custom_gc_10.lvl
custom_gc_10: Entered
custom_gc_10: Found custom_gc_11.lvl
custom_gc_11: Entered
ifs_freeform_init_dt.lua
ifs_freeform_start_dt.lua
custom_gc_11: Taking control of custom_GetGCButtonList()...
custom_gc_11: Taking control of custom_PressedGCButton()...
custom_gc_11: Exited
custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
custom_gc_10: Exited
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_gc_11: custom_GetGCButtonList(): Entered
custom_GetGCButtonList()
custom_gc_11: custom_GetGCButtonList(): Exited
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Mission Checker: Entered addme
Mission Checker: Someone else is already listening...
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = _opt_global
cur_button = global
this.CurButton = _opt_playlist
cur_button = nil
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = nil
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 040DD768
The key, value is: era_c 1
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: SWM<A>_<B>
The key, value is: mode_con_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 03CC6B4C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: SWMc_con idx: 1
gMapEras.key = era_g Era = era_g subst = g
Adding map: SWMg_con idx: 2
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: Found user_script_10.lvl
user_script_10: Entered
user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
user_script_10: Exited
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_rifleman in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_rocketeer in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_engineer in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_sniper in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_officer in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_jettrooper in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hover_fightertank in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hero_anakin in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hover_barcspeeder in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_rifleman in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_rocketeer in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_engineer in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_sniper in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_officer in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_droideka in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_hero_darthmaul in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_hover_aat in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SIDE\cis.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\cis.lvl
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_rifleman" (check the side's .req file)
uf_updateClassIndex(): Already know class: rep_inf_ep3_rifleman
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_rifleman" (check the side's .req file)
uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_sniper" (check the side's .req file)
uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_engineer" (check the side's .req file)
uf_updateClassIndex(): Added class: rep_inf_ep3_officer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_officer" (check the side's .req file)
uf_updateClassIndex(): Already know class: rep_inf_ep3_officer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_officer" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_rocketeer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rocketeer" (check the side's .req file)
uf_updateClassIndex(): Already know class: cis_inf_rocketeer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rocketeer" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_sniper
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_sniper" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_engineer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_engineer" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_officer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_officer" (check the side's .req file)
uf_updateClassIndex(): Already know class: cis_inf_officer
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_officer" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_darthmaul
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "cis_hero_darthmaul" not found for team 2 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0xfa87c00" (check the side's .req file)
uf_updateClassIndex(): Added class: rep_hero_anakin
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "rep_hero_anakin" not found for team 1 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0x5c130786" (check the side's .req file)
utility_functions2: ReadDataFile(): This map's code, mode: swm swm_conquest
Message Severity: 3
.\Source\LoadUtil.cpp(1010)
Data in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SWM\SWM.lvl is not a binary UCF file.
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk SWM_conquest in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\SWM\Data\_lvl_pc\SWM\SWM.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SWM\SWM.lvl
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Re: almost too many mod problems to count...
Posted: Tue Dec 07, 2010 9:41 pm
by Fiodis
The problem seems very clear - something is wrong with your side-munging, as evidenced by the fact that the game can't find any rep or cis assets the LUA calls for. Do you have rep.lvl and cis.lvl in data_***\_LVL_PC\SIDE? If not, recheck your side setups, especially in the _BUILD/Sides folder. Also, make sure your reqs are in order.
Re: almost too many mod problems to count...
Posted: Tue Dec 07, 2010 9:43 pm
by Dakota
Yes, those files are there this is why i don't understand what is wrong. could someone please help if they see this it will help a good mod be made.
hmm, no posts made in days hope people can still see this...
Re: almost too many mod problems to count...
Posted: Thu Dec 09, 2010 8:55 pm
by SAMofBIA
indeed we still can see this.
Re: My map is crashing
Posted: Wed Dec 22, 2010 3:13 pm
by Dakota
since this topic can still be seen can some one help please i have tryed the LUA and manual cleaning and regular cleaning and nothing works
also can some one tell me how i would fix the side problem with the CIS. it would help alot.
i found out something that can help. since i can't spawn at cps i found an error.
Hidden/Spoiler:
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.SWM.CP5" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.SWM.cp3" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.SWM.CP8" not localized
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.SWM.CP14" not localized
it says this for all 16 of the cps can some one tell me what it means or how to fix it, please?
i also found something else i have no idea what it means but i think it is messing up some things
Hidden/Spoiler:
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp1" not found
Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function `AddCommandPost'
(none): in function `ScriptPostLoad'
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.
i don't know about either of them and also what about my award guns i made did it try to remove them?
also i found another problem all of the CPs in the GCW era are missing
Re: My map is crashing
Posted: Wed Dec 22, 2010 5:18 pm
by Fiodis
Please, post your most recent LUA.
Re: My map is crashing
Posted: Sat Jan 08, 2011 5:26 pm
by Dakota
what...
i haven't changed it from that so it is the most recent
offtopic: this seemed to get more posts with the other topic name... )
Re: My map is crashing
Posted: Sat Jan 08, 2011 11:07 pm
by CressAlbane
try taking the lua from a fresh map and replacing yours, also you maight want to post your .req files.
Re: My map is crashing
Posted: Sun Jan 09, 2011 7:01 pm
by Dakota
this may take awhile for me to respond i have to find modtools somewhere other than filefront.
the long back story: my modtools got messed up and half of the stuff in the data folder disappeared, i tryed reinstalling it and it didn't work. I then tryed to redownload it and i saw that only half of the modtools folders that should be there are there meaning that i only got half a download, i then re-redownloaded and it was the same. i then tryed it on a different computer and yet it still failed to have everything in it. i don't know what is wrong at all but my modding days are over untill i get it fixed... (i had so many mod ideas too and so many things so close to release and this happens.)