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AI planning, different types crossing paths

Posted: Wed May 19, 2010 3:08 pm
by myers73
Are two different types of planning graphs allowed to cross? as in a vehicle path cross a soldier path. Also, could a soldier jumpjet path cross a normal soldier path?

Re: AI planning, different types crossing paths

Posted: Wed May 19, 2010 3:19 pm
by Maveritchell
Have you tried?

Re: AI planning, different types crossing paths

Posted: Wed May 19, 2010 6:22 pm
by myers73
no, but my map is crashing due to a weird odf error in my turret side, so I cant test. The debug log says that the game cant find a file that is there.

Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_veh_chaingun" not found

but that file was in the side when I munged

Re: AI planning, different types crossing paths

Posted: Wed May 19, 2010 8:17 pm
by 501st_commander
clean.

Re: AI planning, different types crossing paths

Posted: Wed May 19, 2010 8:51 pm
by myers73
yeah, did that and it works now.