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Re: Model Showcase Thread v3.0
Posted: Thu Mar 05, 2009 10:29 pm
by Master_Ben
Delta-1035 wrote:
wow really cool!
Ditto. Those details on the face make it look even better.

Re: Model Showcase Thread v3.0
Posted: Fri Mar 06, 2009 11:20 am
by Fiodis
Master_Ben wrote:Delta-1035 wrote:
wow really cool!
Ditto. Those details on the face make it look even better.

Really good.
A....speeder with a roof? Advanced snowspeeder thing? Not bad, in any case.
Re: Model Showcase Thread v3.0
Posted: Sun Mar 08, 2009 4:33 pm
by MandeRek
Simple, but nice

Re: Model Showcase Thread v3.0
Posted: Sun Mar 08, 2009 4:36 pm
by Delta-1035
your awesome model + my awesome skin = super

Re: Model Showcase Thread v3.0
Posted: Mon Mar 09, 2009 2:29 am
by jedi_pilot
That's one cool looking Cody there

!!!
Re: Model Showcase Thread v3.0
Posted: Tue Mar 10, 2009 10:13 am
by fai222
jedi_pilot wrote:That's one cool looking Cody there

!!!
I agree!

Re: Model Showcase Thread v3.0
Posted: Tue Mar 10, 2009 1:08 pm
by JabbaLovesLava
Is it supposed to be from the wrong era?
Re: Model Showcase Thread v3.0
Posted: Tue Mar 10, 2009 1:11 pm
by Caleb1117
JabbaLovesLava wrote:Is it supposed to be from the wrong era?
It's supposed to be Cody as portrayed in the new Clone wars series.

Re: Model Showcase Thread v3.0
Posted: Tue Mar 10, 2009 3:06 pm
by Null_1138
Do I smell a Killzone map in the works? Lol, that model just made me think of Killzone 2.
That Cody model and skin look great, too.
Re: Model Showcase Thread v3.0
Posted: Tue Mar 10, 2009 7:21 pm
by redgroupclan
Looks like you might want to make the orange paint on the armor a little more yellowy, Mande.
Re: Model Showcase Thread v3.0
Posted: Wed Mar 11, 2009 5:08 am
by jedi_pilot
Well, I've decided to stop working with the WWII project(sorry guys), and now I working on my own project. Here's the first model
Colt .45 "Peacemaker" single action revolver
Now try and figure out what my WIP is

......
Re: Model Showcase Thread v3.0
Posted: Wed Mar 11, 2009 8:10 am
by Teancum
Wild West?
Re: Model Showcase Thread v3.0
Posted: Wed Mar 11, 2009 9:15 am
by ANDEWEGET
@ jedi pilot: nice, but you could kill some polies at the...thing behind the thing that has the ammo in it

Re: Model Showcase Thread v3.0
Posted: Wed Mar 11, 2009 4:26 pm
by jedi_pilot
Teancum wrote:Wild West?
Can't guess any closer than that
@ANDEWEGET: yeah I considered doing that, but I think it looks nice the way it is. And the model alltogether is still only 1300 tri's.
Re: Model Showcase Thread v3.0
Posted: Wed Mar 11, 2009 8:58 pm
by Master_Ben
jedi_pilot wrote:Well, I've decided to stop working with the WWII project(sorry guys), and now I working on my own project. Here's the first model
Colt .45 "Peacemaker" single action revolver
Now try and figure out what my WIP is

......
Is nice...
Re: Model Showcase Thread v3.0
Posted: Wed Mar 11, 2009 11:16 pm
by minilogoguy18
jedi_pilot wrote:Teancum wrote:Wild West?
Can't guess any closer than that
@ANDEWEGET: yeah I considered doing that, but I think it looks nice the way it is. And the model alltogether is still only 1300 tri's.
Yeah but there's still the vertex tolerance that will just collapse that back end in when you export it cause it has too many vertexes in such a small area, the Asajj models face had less and it still did it.
Re: Model Showcase Thread v3.0
Posted: Thu Mar 12, 2009 3:20 am
by jedi_pilot
Ok, i'll see what I can do about reducing

.
EDIT: Couldn't I just triangulate the model, then export??? I've heard that works.....
Re: Model Showcase Thread v3.0
Posted: Thu Mar 12, 2009 12:28 pm
by Frisbeetarian
Instead of asking a question that will get a maybe yes, maybe no answer, why don't you just test it?
Re: Model Showcase Thread v3.0
Posted: Thu Mar 12, 2009 3:47 pm
by DarthD.U.C.K.
triangulate works, but sometimes the polys are just too small and triangulating doesnt help
Re: Model Showcase Thread v3.0
Posted: Thu Mar 12, 2009 6:46 pm
by RogueKnight
Frisbeetarian wrote:Instead of asking a question that will get a maybe yes, maybe no answer, why don't you just test it?
I wouldn't want to spend all that time testing something that may not work correctly.