WIP Kashyyyk: Shadowlands
Moderator: Moderators
-
Clonedude55
correct thank you Fusion, forgive this bump but now *Dramatic Music* for the screenies (lets see if I can get the image tags to work....if not I will just give the site name I uploaded to) nope not work
Here is the site then
Star Map
http://www.picoodle.com/getcode.php?url ... ack=&mode=
Czerka Base
http://www.picoodle.com/getcode.php?url ... ack=&mode=
Jolee's house
http://www.picoodle.com/getcode.php?url ... ack=&mode=
the Grove thingy in KOTOR
http://www.picoodle.com/getcode.php?url ... ack=&mode=
I still need some beta testers PM me for the task Gogie is one already
Here is the site then
Star Map
http://www.picoodle.com/getcode.php?url ... ack=&mode=
Czerka Base
http://www.picoodle.com/getcode.php?url ... ack=&mode=
Jolee's house
http://www.picoodle.com/getcode.php?url ... ack=&mode=
the Grove thingy in KOTOR
http://www.picoodle.com/getcode.php?url ... ack=&mode=
I still need some beta testers PM me for the task Gogie is one already
-
Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
-
JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
-
XxDepredationxX
- High General

- Posts: 826
- Joined: Sun Jan 21, 2007 2:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In front of my dead PC
-
Clonedude55
Thank you all for feed-back. and Darth Z13 how could I make it less plain and make like Wookie huts and get the AI to not kill tehm selves by falling and how do I connect the two layers.
PS: I didn't have a picture of it but I made a makeshift lift from squepples chains and Dragoum's Kashyyyk platform
PS: I didn't have a picture of it but I made a makeshift lift from squepples chains and Dragoum's Kashyyyk platform
-
Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
-
Clonedude55
-
Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
-
Clonedude55
-
RC-1290
Try to increase tiling of the groundtexture, it's really stretched right now. You can adjust this in zero-editor.
---
The map is indeed quite empty. Are you sure this is around 50%?
---
Maybe you should make more terrainheight differences, make little hill like things. If you really want to "copy" the way it looks like in KOTOR, make 'path's' by making hills at the side of the path.
---
You can use some more custom objects. Some bigger trees, new crates for czerka and some transmitter thingy's that they use to keep the creatures aways. Or maybe you can include some dead wookies/ creatures and destroyed droids laying on the ground. Maybe that helps in the creepyness factor.
RC-1290'Dreadnought'
---
The map is indeed quite empty. Are you sure this is around 50%?
---
Maybe you should make more terrainheight differences, make little hill like things. If you really want to "copy" the way it looks like in KOTOR, make 'path's' by making hills at the side of the path.
---
You can use some more custom objects. Some bigger trees, new crates for czerka and some transmitter thingy's that they use to keep the creatures aways. Or maybe you can include some dead wookies/ creatures and destroyed droids laying on the ground. Maybe that helps in the creepyness factor.
RC-1290'Dreadnought'
-
Clonedude55
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
-
Clonedude55
- Gogie
- Modeling Master

- Posts: 708
- Joined: Fri Mar 31, 2006 11:02 pm
- Projects :: Tinkering away with LEGO
- Location: alberta, canada
-
Clonedude55
-
Protector_Pulch
Eh...no? I guess these would completely destroy the atmosphere, since there is no vehicle wreckage on the map in the original game.Darth_Maul wrote:The destroyed gunships and walkers from the Felucia assets would look good.
Will you use the KotOR sides provided with the Conversion pack on this map?
Gogie, your starmap looks awesome...but wasn't there a glowing ball in the midst of it and a computer terminal linked to it?
-
Clonedude55
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
