
if possible put this in the correct zone (on the helmet's visor lol i think)
2° is possible put more than 1 addon to an unit?? i wanted put this visor addon and the backpack addon but only appear the first putted on the odf file
very thanks
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1° i don't know how move it down is the first time i use the bconstructorDarthD.U.C.K. wrote:1st: yes, you can
-without XSI: by editing the tranlation of the dummyroot, with nimlots bconstructor (aviable on swbffiles.com)
(you have to move it down)(and figure around with it before you ask how to move it correct!!)
-with XSI: import the gogs visor with meshtool, import the unit template (from xsi-tutorialthread),move it to the correct place,make a new null, match the nulls transforms with the headbone 8transforms button) make the visor child of the null and export it (without the unit you imported
2nd: im 99% shur you cant)

http://www.gametoast.com/forums/viewtop ... 62#p219762DEVISS-REX wrote:2° is possible put more than 1 addon to an unit??

with that is possible add more than 1 addon mesh??AceMastermind wrote:http://www.gametoast.com/forums/viewtop ... 62#p219762DEVISS-REX wrote:2° is possible put more than 1 addon to an unit??

If you take a look at it then yes.DEVISS-REX wrote:with that is possible add more than 1 addon mesh??AceMastermind wrote:http://www.gametoast.com/forums/viewtop ... 62#p219762DEVISS-REX wrote:2° is possible put more than 1 addon to an unit??

i took a look at that but i don't got correct results the game crashAQT wrote:If you take a look at it then yes.DEVISS-REX wrote:with that is possible add more than 1 addon mesh??AceMastermind wrote:http://www.gametoast.com/forums/viewtop ... 62#p219762DEVISS-REX wrote:2° is possible put more than 1 addon to an unit??