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Mute sounds on Kamino ?!...

Posted: Sun Mar 13, 2005 11:16 am
by Leviathan
Hello !

I've modified an existing official map (The City of Tipoca, on Kamino) to allow Imperials to fight against Rebels. All works fine, except certain sounds. In effect, the Imperials do not produce any sound when they die, fall, walk, etc... The same thing happen with several weapons, like the rocket-launcher of Shock Troopers or the E-11 blaster of Storm Troopers : The shot is strangely mute, contrary to the impact.
So, could you tell me where the problem is, please ?...

Thanks in advance !...

Posted: Mon Mar 14, 2005 2:11 pm
by Leviathan
Thanks to you, but I've solved my problem by adding new ReadDataFile lines in my mission.lua script...
And now, it works successfully !...

Posted: Wed Mar 30, 2005 1:40 pm
by Leviathan
Excuse me, but I've not noticed that Kamino's rain and thunder have disappeared from my modified map... Moreover, these sounds are considerated as "stream" musics and I suppose that they're more difficult to integrate in a new map, contrary to "effect" sounds...
So, do you have any idea on how to solve this problem ?...

Thanks to you !...

Posted: Fri Apr 01, 2005 1:20 pm
by Leviathan
Is there somebody here ?...

Posted: Sat Apr 02, 2005 7:58 am
by Leviathan
I've posted an additional reply to this thread Got Sound ?, which concerns the mute sound files.

Thanks to read it !...

Posted: Sat Apr 02, 2005 1:56 pm
by DeathT
Leviathan, wondering can you resize your sigs?

Posted: Sun Apr 03, 2005 9:21 am
by Leviathan
DeathT, I've finally removed my signature, as you already noticed...
psych0fred, I've partly solved my problem regarding all these sounds, but there're still mute voices. For more details, please read my last post in the Got Sound ? sticky.