TWINKEYRUNAWAY wrote:The only thing I have in my spec animations folder is the basepose.msh and the spec_melee_stand_attack1a (was known as human_melee_stand_attack1a before I changed the prefix to match the folder and munge.bat edited line).
Don't use the melee animation bank - those are really for combo animations only. Since your weapon is using OffhandWeapon = "1", you will need to append "_secondary2_upper" to the animation msh name (the 2 signifies the FireType = "2" line in the weapon's ODF, and "upper" tells the game to basically only use the keyframes for the bones on the upper-half of the body, or above the waistline in other words). You need to duplicate the msh for each stance for each common, primary animation bank (rifle, pistol, bazooka), or at least for the bank's your unit is using (rifle and pistol). Each bank should have a stand version and a crouch version.
In the end, your list of mshs should look like something along the lines of this:
evgethjuggernaut_bazooka_crouch_shoot_secondary2_upper.msh
evgethjuggernaut_bazooka_stand_shoot_secondary2_upper.msh
evgethjuggernaut_pistol_crouch_shoot_secondary2_upper.msh
evgethjuggernaut_pistol_stand_shoot_secondary2_upper.msh
evgethjuggernaut_rifle_crouch_shoot_secondary2_upper.msh
evgethjuggernaut_rifle_stand_shoot_secondary2_upper.msh