Getting into MTT crashes game [Solved]
Posted: Mon Jul 06, 2009 3:57 pm
by impspy
I got my mtt ingame and the AI can frive it but if I get in the game ctds.
my odf:
my odf:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "commandhover"
GeometryName = "cis_hover_mtt.msh"
[Properties]
WaterEffect = "waterwake_lg"
VehicleType = "heavy"
AISizeType = "Huge"
NoCombatInterrupt = "1"
ReserveOneForPlayer = "0"
FLYERSECTION = "BODY"
MapTexture = "mtt_icon"
HealthTexture = "HUD_cis_mtt_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
GeometryName = "cis_hover_mtt"
CollisionScale = 30.0
Explosion = "cis_hover_mtt_exp"
ExplosionCritical = "cis_hover_mtt_exp"
ExplosionDestruct = "cis_hover_mtt_exp"
FirstPerson = "cis\cismttp;cis_1st_cockpit_MTT"
FirstPersonFOV = "48"
CockpitTension = 40
--SpawnPointCount = "6"
--SpawnPointLocation = "8.0 0.0 0.0 5"
--SpawnPointLocation = "8.0 0.0 4.0 5"
--SpawnPointLocation = "8.0 0.0 -4.0 5"
--SpawnPointLocation = "-8.0 0.0 0.0 355"
--SpawnPointLocation = "-8.0 0.0 4.0 355"
--SpawnPointLocation = "-8.0 0.0 -4.0 355"
--ValueBleed = 0
--Value_ATK_Alliance = 0
--Value_ATK_CIS = 0
--Value_ATK_Empire = 0
--Value_ATK_Republic = 0
--Value_ATK_Locals = 0
--Value_DEF_Alliance = 0
--Value_DEF_CIS = 0
--Value_DEF_Empire = 0
--Value_DEF_Republic = 0
--Value_DEF_Locals = 0
// dont know if these are working for vehicles but it would be cool
ScanningRange = "60.0"
TransmitRange = "60.0"
MaxHealth = 50500.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage_5"
DamageStartPercent = 30.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 30.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageAttachPoint = "hp_damage_1"
SetAltitude = 2.5
GravityScale = 4.0
LiftSpring = 10.0
LiftDamp = 3.0
EnergyBar = 500
EnergyAutoRestore = 7.5
EnergyBoostDrain = 15
BoostSpeed = 18
BoostAcceleration = 10.0
BoostFOV = 60
Acceleration = "7.25"
Deceleration = "5.5"
Traction = "20"
ForwardSpeed = "10"
ReverseSpeed = "6"
StrafeSpeed = "6"
AddSpringBody = "0.0 6.0 6.0 7.0"
BodySpringLength = 1.0
AddSpringBody = "-3.0 5.1 0.0 6.0"
BodySpringLength = 1.0
AddSpringBody = "3.0 5.1 0.0 6.0"
BodySpringLength = 1.0
AddSpringBody = "0.0 6.0 -14.0 7.0"
BodySpringLength = 1.0
VelocitySpring = 3.5
VelocityDamp = 3.0
OmegaXSpring = 2.0
OmegaXDamp = 5.0
OmegaZSpring = 2.0
OmegaZDamp = 5.0
SpinRate = 0.5
TurnRate = 0.5
TurnFilter = 5.0
PitchRate = 0.5
LevelSpring = 3.0
LevelDamp = 7.0
StrafeRollAngle = 0.0
ThrustPitchAngle = 0.0
BankAngle = 0.0
BankFilter = 3//low is slow - How quickly the bank returns to level
LevelSpring = 3.0//low is slow - the force the restores level
LevelDamp = 1.0//low is slow - the force that reduces the momentum of the rotation
//PCPitchRate = 15.0
//PCSpinRate = 15.0
//PCTurnRate = 0.5
--EyePointOffset = "0.0 0.0 -0.0"
EyePointOffset = "0.0 20.0 -20.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
PitchLimits = "-30 10"
YawLimits = "-90 90"
////////////////////////////////////////////////////////////////////////
//WEAPON SYSTEMS
WEAPONSECTION = "1"
WeaponName = "cis_weap_hover_aat_cannon"
WeaponAmmo = "0"
AimerNodeName = "aimer_l"
BarrelNodeName = "barrel1_l"
//BarrelRecoil = 1.25
NextBarrel = "-"
BarrelNodeName = "barrel2_l"
//BarrelRecoil = 1.25
NextAimer = "-"
AimerNodeName = "aimer_r"
BarrelNodeName = "barrel1_r"
//BarrelRecoil = 1.25
NextBarrel = "-"
BarrelNodeName = "barrel2_r"
//BarrelRecoil = 1.25
////////COLLISION////////////////////////////////////////////////////////////////
VehicleCollision = "p_vehiclesphere1"
VehicleCollision = "p_vehiclesphere2"
VehicleCollision = "p_vehiclesphere3"
SoldierCollision = "CollisionMesh"
SoldierCollision = "p_cannon1"
SoldierCollision = "p_cannon2"
OrdnanceCollision = "CollisionMesh"
OrdnanceCollision = "p_cannon1"
OrdnanceCollision = "p_cannon2"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "cis_hover_mtt_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 0.1 0.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "14.0"
ChunkUpFactor = "7.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "cis_hover_mtt_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.5 0.5 0.3"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "12.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "cis_hover_mtt_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "explosion"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.4 0.1"
ChunkSpeed = "4.0"
ChunkUpFactor = "8.00"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "cis_hover_mtt_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.4 0.1"
ChunkBounciness = 0.55
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "cis_hover_mtt_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.5 0.2"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "10.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "cis_hover_mtt_chunk6"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkPhysics = "FULL"
ChunkTerrainEffect = "explosion"
ChunkOmega = "0.1 0.5 0.1"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "9.0"
ChunkUpFactor = "11.00"
ChunkTrailEffect = "mediumsmoketrail"
EngineSound = "cis_hover_aat_engine_parameterized"
TurnOnSound = ""
TurningOffSound = ""
TurnOffSound = ""
TurnOffTime = ""
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
Music = ""
RepMusic = "rep_vehicle"
CISMusic = "cis_vehicle"
MusicSpeed = ".25"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
BoostSound = ""
FoleyFXGroup = "metal_foley"
ClassLabel = "commandhover"
GeometryName = "cis_hover_mtt.msh"
[Properties]
WaterEffect = "waterwake_lg"
VehicleType = "heavy"
AISizeType = "Huge"
NoCombatInterrupt = "1"
ReserveOneForPlayer = "0"
FLYERSECTION = "BODY"
MapTexture = "mtt_icon"
HealthTexture = "HUD_cis_mtt_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
GeometryName = "cis_hover_mtt"
CollisionScale = 30.0
Explosion = "cis_hover_mtt_exp"
ExplosionCritical = "cis_hover_mtt_exp"
ExplosionDestruct = "cis_hover_mtt_exp"
FirstPerson = "cis\cismttp;cis_1st_cockpit_MTT"
FirstPersonFOV = "48"
CockpitTension = 40
--SpawnPointCount = "6"
--SpawnPointLocation = "8.0 0.0 0.0 5"
--SpawnPointLocation = "8.0 0.0 4.0 5"
--SpawnPointLocation = "8.0 0.0 -4.0 5"
--SpawnPointLocation = "-8.0 0.0 0.0 355"
--SpawnPointLocation = "-8.0 0.0 4.0 355"
--SpawnPointLocation = "-8.0 0.0 -4.0 355"
--ValueBleed = 0
--Value_ATK_Alliance = 0
--Value_ATK_CIS = 0
--Value_ATK_Empire = 0
--Value_ATK_Republic = 0
--Value_ATK_Locals = 0
--Value_DEF_Alliance = 0
--Value_DEF_CIS = 0
--Value_DEF_Empire = 0
--Value_DEF_Republic = 0
--Value_DEF_Locals = 0
// dont know if these are working for vehicles but it would be cool
ScanningRange = "60.0"
TransmitRange = "60.0"
MaxHealth = 50500.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage_5"
DamageStartPercent = 30.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 30.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageAttachPoint = "hp_damage_1"
SetAltitude = 2.5
GravityScale = 4.0
LiftSpring = 10.0
LiftDamp = 3.0
EnergyBar = 500
EnergyAutoRestore = 7.5
EnergyBoostDrain = 15
BoostSpeed = 18
BoostAcceleration = 10.0
BoostFOV = 60
Acceleration = "7.25"
Deceleration = "5.5"
Traction = "20"
ForwardSpeed = "10"
ReverseSpeed = "6"
StrafeSpeed = "6"
AddSpringBody = "0.0 6.0 6.0 7.0"
BodySpringLength = 1.0
AddSpringBody = "-3.0 5.1 0.0 6.0"
BodySpringLength = 1.0
AddSpringBody = "3.0 5.1 0.0 6.0"
BodySpringLength = 1.0
AddSpringBody = "0.0 6.0 -14.0 7.0"
BodySpringLength = 1.0
VelocitySpring = 3.5
VelocityDamp = 3.0
OmegaXSpring = 2.0
OmegaXDamp = 5.0
OmegaZSpring = 2.0
OmegaZDamp = 5.0
SpinRate = 0.5
TurnRate = 0.5
TurnFilter = 5.0
PitchRate = 0.5
LevelSpring = 3.0
LevelDamp = 7.0
StrafeRollAngle = 0.0
ThrustPitchAngle = 0.0
BankAngle = 0.0
BankFilter = 3//low is slow - How quickly the bank returns to level
LevelSpring = 3.0//low is slow - the force the restores level
LevelDamp = 1.0//low is slow - the force that reduces the momentum of the rotation
//PCPitchRate = 15.0
//PCSpinRate = 15.0
//PCTurnRate = 0.5
--EyePointOffset = "0.0 0.0 -0.0"
EyePointOffset = "0.0 20.0 -20.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
PitchLimits = "-30 10"
YawLimits = "-90 90"
////////////////////////////////////////////////////////////////////////
//WEAPON SYSTEMS
WEAPONSECTION = "1"
WeaponName = "cis_weap_hover_aat_cannon"
WeaponAmmo = "0"
AimerNodeName = "aimer_l"
BarrelNodeName = "barrel1_l"
//BarrelRecoil = 1.25
NextBarrel = "-"
BarrelNodeName = "barrel2_l"
//BarrelRecoil = 1.25
NextAimer = "-"
AimerNodeName = "aimer_r"
BarrelNodeName = "barrel1_r"
//BarrelRecoil = 1.25
NextBarrel = "-"
BarrelNodeName = "barrel2_r"
//BarrelRecoil = 1.25
////////COLLISION////////////////////////////////////////////////////////////////
VehicleCollision = "p_vehiclesphere1"
VehicleCollision = "p_vehiclesphere2"
VehicleCollision = "p_vehiclesphere3"
SoldierCollision = "CollisionMesh"
SoldierCollision = "p_cannon1"
SoldierCollision = "p_cannon2"
OrdnanceCollision = "CollisionMesh"
OrdnanceCollision = "p_cannon1"
OrdnanceCollision = "p_cannon2"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "cis_hover_mtt_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 0.1 0.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "14.0"
ChunkUpFactor = "7.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "cis_hover_mtt_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.5 0.5 0.3"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "12.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "cis_hover_mtt_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "explosion"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.4 0.1"
ChunkSpeed = "4.0"
ChunkUpFactor = "8.00"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "cis_hover_mtt_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.4 0.1"
ChunkBounciness = 0.55
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "cis_hover_mtt_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.5 0.2"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "10.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "cis_hover_mtt_chunk6"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkPhysics = "FULL"
ChunkTerrainEffect = "explosion"
ChunkOmega = "0.1 0.5 0.1"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "9.0"
ChunkUpFactor = "11.00"
ChunkTrailEffect = "mediumsmoketrail"
EngineSound = "cis_hover_aat_engine_parameterized"
TurnOnSound = ""
TurningOffSound = ""
TurnOffSound = ""
TurnOffTime = ""
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
Music = ""
RepMusic = "rep_vehicle"
CISMusic = "cis_vehicle"
MusicSpeed = ".25"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
BoostSound = ""
FoleyFXGroup = "metal_foley"