[WIP] Elite Map

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
Moonwolf=SotG=
Private First Class
Posts: 78
Joined: Wed Oct 25, 2006 9:23 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Deventer, Holland
Contact:

[WIP] Elite Map

Post by Moonwolf=SotG= »

This is my Elite Trooper map

This is a classic fighting area where you can train,
Units:

Elite Trooper: weapons- assault rifle, scatter blaster pistol, thermal detonators
Support Trooper: weapons- blaster pistol, thermal detonators

Alliance Rifleman: weapons- standard
Alliance Sniper: weapons- sniper rifle, blaster pistol, thermal detonators
Alliance Bothan: weapons- grenade launcher, timebomb
Alliance Engineer: weapons - standard

Modes:
Assasination: 2 Red Elites vs 2 Blue Elites first to 50 kills *Hunt*
1-Elite: Elite Trooper+2 support troopers (Unplayable) vs Alliance first to 150-300 *CW assault*
2-Elite (Co-op): Red Elite + Blue Elite vs Alliance (Unplayable), first to 150-300 *GCW assault*

Beta is uploaded, post a request on xfire: wijsneus0 or mail: [email protected], and you will get the link a.s.a.p

Screenies:

Blue & Red Elites
Image

Support Trooper
Image

Alliance Sniper
Image

Alliance Engineer
Image

Bothan
Image

Alliance Sniper & Support Trooper
Image

Assasination
Image

Co-op mode
Image

Yours sincerely, Moony
Last edited by Moonwolf=SotG= on Mon May 05, 2008 10:31 am, edited 1 time in total.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: [WIP] Elite Map

Post by MandeRek »

Oehyeah another dutch member! :D

It sounds original.. I suggest; make it look original ;) Nice reskins, I suggest taking a Clone trooper, color his armor totally blue, and the helmet with blue markings. Change blue to red for the other team.. If you want i can make skins for you..

Well, can't wait for the screens, and good luck on the map ;)

(tip; new map objects also are very cool. Reskin some assets maybe)
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: [WIP] Elite Map

Post by Taivyx »

One thing I'd suggest is adding more objects, it looks pretty dull right now :wink:
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: [WIP] Elite Map

Post by elfie »

I agree with MandeRek. The skins are cool and I like the sky also. Buff up the ingame a bit and make it fun and you should be good to go.
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: [WIP] Elite Map

Post by Grev »

I think the lighting and sky need to correspond. Its a dark gloomy sky, but you've got a light kinda cheerful looking map and terrain! Nice job anyways! :P
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: [WIP] Elite Map

Post by Caleb1117 »

Hey Moony!
Long time no see! :D

I like the reskins, particularly the 2 galactic marines.

You should add more props, and a different sky though.

Oh, and lighting, definitely lighting, makes every map look better.

Bout time you started posting some of your stuff on Gametoast.

See you around. :wink:
User avatar
Moonwolf=SotG=
Private First Class
Posts: 78
Joined: Wed Oct 25, 2006 9:23 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Deventer, Holland
Contact:

Re: [WIP] Elite Map

Post by Moonwolf=SotG= »

Yeah, I've been modding for quite a while now, since 2006, but never officially released one on GT, mostly because my maps weren't finished, or I got bored and played something else for a while.

Yeah I know that objects should be added, and I will indeed, but the main point stays the same, an open field with 2 places, to take cover, at both sides with in between an open field.
This is mainly, because Elites have one real weakness: snipers. that's why I have the boxes at the Elite side, to duck behind and shoot down the snipers.

For the lightning, I've once done something before with lightning, that didn't work out well, mainly because everything suddenly turned orange, but I'll try to figure out a way to darken everything a bit, perhaps using shadow regions or Light, I don't know yet...
Post Reply