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Google SketchUp
Posted: Fri Jul 25, 2008 6:53 pm
by (RAPTOR)BENSTWO{SGT}
I know you can use XSI to make custom assets for you mod, but I was wondering if you could also use this program called Google SketchUp. I am pretty shure the awnser will be no, but I am just curious to know.
http://sketchup.google.com/download/
Re: Google SketchUp
Posted: Fri Jul 25, 2008 9:00 pm
by Teancum
Nope, just XSI.
Re: Google SketchUp
Posted: Sat Jul 26, 2008 8:55 am
by Taivyx
Well I mean you can create 3d models in other programs, you'll just have to export them to a common format like .obj, then give it to someone who has XSI Foundations to port into battlefront 2.
(that's what I do

)
Re: Google SketchUp
Posted: Sat Jul 26, 2008 9:42 am
by (RAPTOR)BENSTWO{SGT}
So will the free virsion work? Also just to make shure I got this right you make a model on sketchup. Then you export it to .obj. Last of all you ship it to someone who has the full virsion of XSI.

Re: Google SketchUp
Posted: Sat Jul 26, 2008 3:11 pm
by Taivyx
I know AceMastermind did have some tutorial for the entire process of getting a sketchup model into XSI, but if you can export a sketchup model into obj format using the free version, then yes that would be how to do it.
Re: Google SketchUp
Posted: Sat Jul 26, 2008 6:46 pm
by (RAPTOR)BENSTWO{SGT}
Could u please send me a link. Also where is the .obj found in the mod tools?
Re: Google SketchUp
Posted: Sat Jul 26, 2008 6:55 pm
by Taivyx
No, the battlefront 2 engine doesn't use .obj as it's 3d model format, it using .msh, which I had hoped you knew by now.
But anyway, when you "ship it off to someone who has XSI Foundations", it's basically asking them to export it to .msh for you, and maybe set it up properly for the export.
SketchUp
Posted: Sun Jul 27, 2008 4:44 am
by AceMastermind
How to get content from SketchUp to XSI Mod Tool 7.5:
SketchUp has the ability to export directly to dae (COLLADA 1.4.1) which can be imported into
Softimage Mod Tool 7.5 with
Crosswalk.
1. Export your object from SketchUp:
-
In the Export Model dialog for Export type select COLLADA File (*.dae) and choose a Save in location and give the model a file name then press Export.
2. To import your object into XSI Mod Tool 7.5:
-
In the ImportCrosswalkOptions dialog browse to the *.dae file to import then press the Import button and you're done!
You can also just drag and drop the *.dae file into any viewport to import.
3. Follow the guidelines in the
art_guide.doc included in the BF2_modtools documentation to complete and prepare the scene required by the msh format for SWBF1/2, then export from Mod Tool 7.5 using
XSI ZETools by ANDEWEGET.
If you want to send the scene to someone else to export it to msh for you then export using
Crosswalk as
Filetype ".xsi 5.0 (text)" and send it to someone who has the full version of XSI.
You could also download one of the four XSI Foundation Trials available and export it yourself using the Pandemic Tools, the links and info are
here.
The only real benefit I see from using SketchUp is the ease at which you can apply textures to your models, just click on the paint bucket icon, select a texture and click a face on the model to apply it, but other than this everything else can be done in XSI just as easy.
Alternate tutorial:
Old Tutorial (obsolete)
You can get older versions of SketchUp
here.
Re: Google SketchUp
Posted: Sun Jul 27, 2008 4:54 am
by wazmol
I used to use SketchUp as a first step but, when you compare it to XSI, it just sucks completely.
If you want to be modeling, some decent props ect. Get the XSI modtool 6. And there are a number of decent sites on tutorials. Digital-Tutors is a free one, with a mild selection. The getting started tutorials are best.
But still, its just choice. I mean at least 2 very decent modelers here at GT use 3D studio max (3ds) and it works very well for them. However, due to most of us here being based around the Star Wars: Battlefront games we have just got used to XSI.
Sure, use Milkshape, SketchUp, XSI, 3ds. But remember, there is only 2 decent gateways into getting a custom model ingame and that is through the use of:
1. XSI full versions, pandemic tool.
and,
2. RepSharpshooters .obj-.msh converter.
As i said before its all about choice and what fits your style.
Good Luck.
Re: Google SketchUp
Posted: Sun Jul 27, 2008 10:01 am
by (RAPTOR)BENSTWO{SGT}
Thanks everybody so much for the help.

I think I will give both A try and see which one I like better.

Re: Google SketchUp
Posted: Sun Jul 27, 2008 4:05 pm
by PsYcH0_]-[aMsT3r
LOL! I never knew you could do this. I love sketchup personally and might even model with it since its nice and simple.
Re: Google SketchUp
Posted: Fri Jul 31, 2009 6:57 pm
by Eaol
Eh, I'm a bit new to the Softimage Mod Tool Program mentioned above. Why exactly is it that my textures don't show up in the program after I import a .dae model and put it on textured view? I have placed the textures in the same folder as the models, but they wont show. All I get is an invisible model with a floating window pane in the center(its the only part that shows up). Tell me if this is the wrong thread lol.

Re: Google SketchUp
Posted: Fri Jul 31, 2009 7:26 pm
by AceMastermind
http://www.gametoast.com/forums/viewtop ... 45#p337345
I may end up merging that topic with this one to keep it all together...
Re: Google SketchUp
Posted: Fri Jul 31, 2009 9:47 pm
by B-1Burt
Hey thanks, I saw that thread a while back but didn't download the exporter. And seeing as how I have some models I need converted this is just perfect. We need a "All Modeling Exporting Solutions" thread for the FAQ's.