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Posted: Sat Jan 14, 2006 4:56 pm
by Leviathan
I've found another thread talking of the "
Godray" problem
here... Maybe it'll help you ?
Posted: Sat Jan 14, 2006 5:56 pm
by Kaos66
http://savefile.com/files.php?fid=5781127
heres the link 2 v2.0 beta theres still a few things i gotta do but i wanted 2 post v2.0beta for now
pls post feedbak
Posted: Sun Jan 15, 2006 3:54 pm
by Teancum
I have to say, it's a big improvement. I actually had fun! Here's a few more suggestions:
-There's a big patch of foliage near the center control point that is really rough. If you set up foliage in the editor, you can paint it onto the terrain just like painting the textures. To find out how to do this, open up the documentation that came with the tools, click on ZeroEdit Reference, then in that window, search for FOLIAGE EDIT MODE. It's really tons easier, as you can set up grass, shrubs, etc. all in one file, then just paint it and it will place those in a random order wherever you 'paint' in the editor.
-The terrain is kinda light. Select color mode, then click on one of the grey colors (probably somewhere in the middle) and then click 'fill world'. It will look kinda dark in ZeroEdit, but will look great in-game. The easiest solution to this (if you only paint the terrain one color) is to fill the world with white while you're edting, then back to grey right before you save.
-Oh -- after you are done editing colors, (just before you save) in the upper right hand corner, click 'image', then 'burn terrain'. That will give huts and trees shadows. It doesn't apply to foliage, and it doesn't apply to vehicles, they have their own shadows.
-Other than that, the rocky outline you have needs to be less of a rectangular shape (if you're looking straight down on the map from ZeroEdit) bring it in some here and there to make it more random. Also, raise some parts of the rocky outline to give more variation.
Looking really good Kaos, keep it up.
Posted: Sun Jan 15, 2006 4:53 pm
by Kaos66
thx tean uve been sooooooooooooo much help
i will do that than post he map here
Posted: Tue Jan 17, 2006 8:33 pm
by Kaos66
k im wrkin on a new part to the map
the AI keep runnin into the wal tryin to get to it but really u have to take a path is there a way to fix this???
Posted: Tue Jan 17, 2006 9:34 pm
by Teancum
You have to use 'planning' (in ZeroEdit). It's basically botpathing.
Posted: Tue Jan 17, 2006 9:42 pm
by Kaos66
thx
Posted: Thu Jan 19, 2006 6:43 pm
by Kaos66
http://www.savefile.com/files.php?fid=5431432
here is the link to v3.0
enjoy and post feedbak pls

Posted: Tue Jan 24, 2006 10:38 am
by sawyerdk9
the only feedback i have right now is that you should add a detail to your main texture because it makes it look alot better. nothin big though, it is about ten times better than the first
Posted: Tue Feb 28, 2006 8:19 pm
by Omega-52
I think theres a problem with the link to download the map. it keeps saying file id not valid
Posted: Wed Mar 01, 2006 12:17 pm
by Leviathan
Omega', have you tried
this Download URL ?
