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Re: Endor: Death Watch Bunker Assault
Posted: Tue Mar 24, 2009 6:04 pm
by RevanSithLord
No. I'm keeping the sky.
The fog, I don't know. AQT had the file last time.
But I love the sky.
Re: Endor: Death Watch Bunker Assault
Posted: Tue Mar 24, 2009 8:23 pm
by 501st_commander
Can I beta to?
Re: Endor: Death Watch Bunker Assault
Posted: Tue Mar 24, 2009 8:28 pm
by RevanSithLord
I'll make a beta slot list ASAP. The first two people who asked are going to be on it, though.
AQT...how many slots do you think?
Re: Endor: Death Watch Bunker Assault
Posted: Tue Mar 24, 2009 8:29 pm
by Nova Hawk
I already did, so I should be on that list.
Re: Endor: Death Watch Bunker Assault
Posted: Tue Mar 24, 2009 8:31 pm
by 501st_commander
Nova Hawk wrote:I already did, so I should be on that list.
me to
Re: Endor: Death Watch Bunker Assault
Posted: Wed Mar 25, 2009 1:40 am
by AQT
RevanSithLord wrote:AQT...how many slots do you think?
I'm going to say seven but it's too soon to be asking (to beta test) though. As for the fog, I somewhat dislike also. I'll get an updated .sky/.fx (not sure which one but I'll check) file to you soon.
Re: Endor: Death Watch Bunker Assault
Posted: Wed Mar 25, 2009 8:25 am
by YaNkFaN
it's most likely the .fx though the sky controls the fog and how far away objects dissappear the .fx will control the mist. If you want to get rid of all sky effects just delete the sky info part of the .sky file
Re: Endor: Death Watch Bunker Assault
Posted: Wed Mar 25, 2009 6:04 pm
by RevanSithLord
AQT wrote:RevanSithLord wrote:AQT...how many slots do you think?
I'm going to say seven but it's too soon to be asking (to beta test) though. As for the fog, I somewhat dislike also. I'll get an updated .sky/.fx (not sure which one but I'll check) file to you soon.
That's cool. With all the help and my placing and improving on terrain...this map will certainly be pretty entertaining. I hope. XD
Re: Endor: Death Watch Bunker Assault
Posted: Wed Mar 25, 2009 7:13 pm
by Nova Hawk
What vehicles are going to be included on this map? If you haven't thought any, I got a few suggestions.
Re: Endor: Death Watch Bunker Assault
Posted: Wed Mar 25, 2009 8:53 pm
by Lord Bardar
i'm guessing most of the action is to take place within the bunker, considering you did a nice mesh of endor, mustafar, and other hallways.
Re: Endor: Death Watch Bunker Assault
Posted: Fri Mar 27, 2009 3:51 am
by RevanSithLord
Nova Hawk wrote:What vehicles are going to be included on this map? If you haven't thought any, I got a few suggestions.
Vehicles aren't going to be in this map. Props wise, yes, I am hoping, but other than that, no....since there's only going to be infantry combat primarily within the bunker when I get all the pieces down.
Yankfan said he'd help reskin some of the hallways to make the corridors and stuff look more uniform.
Sorry, Nova, about the vehicles...it just wouldn't be right in this map and the type of combat I am going for.
--In my Theed map, when I get to it...yes, there will be vehicles... hopefully Flash Speeders, Gian Speeders, a couple of ATST walkers, etc. Going for an Imperial Theed scheme in the next one.--
Re: Endor: Death Watch Bunker Assault
Posted: Sat Mar 28, 2009 10:46 am
by Smug
I'm not sure if someone asked this, but any heroes?
Re: Endor: Death Watch Bunker Assault
Posted: Sat Mar 28, 2009 4:45 pm
by AQT
Yes, there will be heroes. A rogue Jedi for the Empire and the Death Watch Overlord for the Death Watch (still in progress).

Re: Endor: Death Watch Bunker Assault
Posted: Sun Mar 29, 2009 10:34 pm
by RevanSithLord
I wouldn't call Jedi Master Karag Drakas a rogue Jedi. Just an Exile that managed to get some of his old group together (who were special enough to ignore Order 66) and also convince some Imperial 514th members that they are fighting for the wrong cause and well, you get it. He still is in servant to the light, but he's technically a gray Jedi now since he managed to find a way to balance between light and dark, but he fights for the Jedi Order's objectives. That will be covered hopefully in a movie sometime. (If you want the technical story.) But this story is taking place for when the Imperials are tasked from High-command to assault the bunker. So, probably before the time Karag went in and fought the Overlord (which would be the 514th's second encounter at that point). Sorry for any confusion.
And the Overlord, yeah...you're pretty much correct about that.
Re: Endor: Death Watch Bunker Assault
Posted: Mon Mar 30, 2009 5:31 pm
by RevanSithLord
Update:
If anyone wants to see the general layout I'm going by, inside wise, then here's the picture:
This is gonna be a pain in the butt, I can tell you right now, but thank goodness I've got the patience to do it. Status of the map is a little more up on %'s, but not by much. I did put another ramp going down into the first section of the instance-based location that is the DWB. And I added the fix to my .fx and .sky files to hopefully take care of the issue with the fog/etc.
Re: Endor: Death Watch Bunker Assault
Posted: Mon Mar 30, 2009 5:36 pm
by deltaman
wow. Looks very intricate. Wish you the best of luck making the map!
Re: Endor: Death Watch Bunker Assault
Posted: Mon Mar 30, 2009 5:56 pm
by RevanSithLord
Whatever I can't do or get too lazy to do, I'll block it off and show some kind've explanation for it. lol
By the way. Added some more corridors and stuff. The first ramp down to the next level is done. I need to make the cut off where it shows that "First Locked Door" on the layout map. I'll put a console there for kicks. But the corridor that goes to the right the first time you get down to the first locked door is there too. And I'll try and get it where I can.
Also, Wazmol's corridors will be added to the credit readme. Possibly after dinner.
Re: Endor: Death Watch Bunker Assault
Posted: Wed Apr 01, 2009 9:26 pm
by star_wars_freak
awesome map
can't wait :vader2:
Re: Endor: Death Watch Bunker Assault
Posted: Thu Apr 02, 2009 6:40 pm
by 501st_commander
RevanSithLord wrote:Update:
If anyone wants to see the general layout I'm going by, inside wise, then here's the picture:
This is gonna be a pain in the butt, I can tell you right now, but thank goodness I've got the patience to do it. Status of the map is a little more up on %'s, but not by much. I did put another ramp going down into the first section of the instance-based location that is the DWB. And I added the fix to my .fx and .sky files to hopefully take care of the issue with the fog/etc.
if you go by that deign will take a long time...
Re: Endor: Death Watch Bunker Assault
Posted: Thu Apr 02, 2009 9:41 pm
by RevanSithLord
That's why I'm not including everything. lol As I said, I'm probably gonna have to 'cut off' some parts and put like debris there or something. Exploded consoles. Something.