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Foliage problem

Posted: Wed Apr 28, 2010 1:15 pm
by Darth_Spiderpig
Again I seek to be iluminated, I wanted to change the msh of the naboo foliage to Sky's desert grass model, so i opened my ***.prp and changed the File

Code: Select all

File("desert_grass.msh", 30);
Ingame it now just have the single grass parts lying around.Image

I have the stock naboo grass/grass_close odf for it, anyone know what could be wrong?

EDIT:
Image

That is what I mean.

Re: Foliage problem

Posted: Wed Apr 28, 2010 2:28 pm
by Maveritchell
Post a screenshot of both the stock texture and your new texture. Post the .odf of the grass you are using.

Re: Foliage problem

Posted: Wed Apr 28, 2010 2:34 pm
by Darth_Spiderpig
No need, got it all working.

All I did in the .prp was changing this

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Layer(0)
{
	SpreadFactor(0.3);
	Mesh()
	{
		GrassPatch("GRASS.odf", 60);
		File("NEWMODEL.msh", 50);
		Frequency(100);
		Scale(1);
		Stiffness(0.0);
		CollisionSound("foliage_collision");
	}
to this

Code: Select all

Layer(0)
{

	SpreadFactor(0.4);
 	Mesh()
	{
		File("NEWMODEL.msh", 30);
		Frequency(20);
		Scale(2);
		Stiffness(0.0);
		CollisionSound("foliage_collision");
	        ColorVariation(0.2);
		AIVisibilityFactor(0.7,1.0);
	}
}

Thanks for trying to help anyway, Mav.
I really appreciate it. :wink:

Re: Foliage problem

Posted: Thu Apr 29, 2010 6:21 am
by lucasfart
Try changing stifness to 1.0, and is that mesh named right? Because unless its a custom msh/renamed msh, there's no need to change the name...

Re: Foliage problem

Posted: Thu Apr 29, 2010 9:56 am
by Darth_Spiderpig
Darth_Spiderpig wrote:No need, got it all working.
;D

It was no stock msh btw,
Darth_Spiderpig wrote:I wanted to change the msh of the naboo foliage to Sky's desert grass model
:P

Re: Foliage problem

Posted: Fri Apr 30, 2010 3:44 am
by lucasfart
Oops :oops: Sorry about that lol, didn't read your last post