Page 10 of 19
Re: Pepperland: Psychedelia....2.0...
Posted: Tue Aug 12, 2008 5:03 pm
by Fluffy_the_ic
No Kaleidoscope eyes?
Re: Pepperland: Psychedelia....2.0...
Posted: Tue Aug 12, 2008 5:17 pm
by SBF_Dann_Boeing
Actually she does have Kaleidoscope eyes as the texture. You can't really see it in the pic. There are also holes in her eye on the model so you see the sky behind her through them, and as she moves, her eyes change colors...
By the way. She may end up keeping the psychedelic sword that Lennon had. If FragMe successfully finish the guitar model he's working on for me, Lennon will use that as a saber instead

.
Re: Pepperland: Psychedelia....2.0...
Posted: Tue Aug 12, 2008 8:20 pm
by Super_Clone
JPI Dictator4life wrote:SBF_Dann_Boeing wrote:A while ago i said I "may" do another version of titans, and now i said that pepperland 2.0 "may" be my last modding project. I "may" change my mind again and I "may" decide again to update Titans.
Continuing the "may", in the jinglin thread you said you "may" make a new map with wizards or something, and that you "may" release a bugfix for jinglin. Is this true? And why "may" you retire from modding swbf2?
I agree with obiboba, you
ARE the best swbf 2 modder both swbf filefront and gametoast has graced us with, i pray that you dont stopp modding, but, if you want to move on to another game {hint hint SWBF 1} i understand

Re: Pepperland: Psychedelia....2.0...
Posted: Tue Aug 12, 2008 8:52 pm
by SBF_Dann_Boeing
Also, is there anyone willing to help make models for the map in addition to FragMe (who has done and is doing lots already)?
Re: Pepperland: Psychedelia....2.0...
Posted: Tue Aug 12, 2008 9:01 pm
by Blade
Depending on what they are, I
may be able to help you out. I'm not exactly an experienced modeler, but I can do simple stuff

.
Re: Pepperland: Psychedelia....2.0...
Posted: Wed Aug 13, 2008 8:38 pm
by Caleb1117
I might be able to help aswell.
Re: Pepperland: Psychedelia....2.0...
Posted: Wed Aug 13, 2008 8:41 pm
by Grev
What about Bungalow Bill and Rockie Racoon?
Re: Pepperland: Psychedelia....2.0...
Posted: Wed Aug 13, 2008 8:49 pm
by Fluffy_the_ic
Super Clone wrote:...but, if you want to move on to another game {hint hint SWBF 1} i understand

He's already been there.
And Dann, if I could make models that work ingame, I'd be all for it, it's just that my models don't work ingame.

For the first time ever I would be on a credits list... *sniff* Ah well, I'm glad you didn't forget Kaleidoscope eyes, but wait, are you done making the sides, because you forgot Jude. I think... You may've just completely ignored him, I don't know.
Re: Pepperland: Psychedelia....2.0...
Posted: Thu Aug 14, 2008 11:20 pm
by SBF_Dann_Boeing
I dont think i was ever going to add Jude.
EDIT: Guess who is getting their map's world functioning again!
Booyah. I love it when things arn't overloading.
Of course, i had to shrink the landscape back down to the default size, half of what it was. So I'm crunching things together a bit, and changing the layout just a wee bit in some places.
Re: Pepperland: Psychedelia....2.0...
Posted: Thu Aug 14, 2008 11:43 pm
by Delta 47
Nice

Re: Pepperland: Psychedelia....2.0...
Posted: Fri Aug 15, 2008 9:51 am
by ARC_Commander
groovy, man
Re: Pepperland: Psychedelia....2.0...
Posted: Fri Aug 15, 2008 10:16 am
by obiboba3po
YAY DANN!! howd you do it?
Re: Pepperland: Psychedelia....2.0...
Posted: Fri Aug 15, 2008 10:27 am
by Hebes24
@
obiboba3po -
SBF_Dann_Boeing wrote:Of course, i had to shrink the landscape back down to the default size, half of what it was. So I'm crunching things together a bit, and changing the layout just a wee bit in some places.
That's how he did it.
Looking great still, as usual,
Dann'. Keep it up, an I look forward to seeing this map's release!
Re: Pepperland: Psychedelia....2.0...
Posted: Fri Aug 15, 2008 10:14 pm
by SBF_Dann_Boeing
The Blue Meanie and Flower Power Fortresses have been rebuilt.
The Trail up to The Blue Meanie Mountain Fortreess
The Rebuilt Blue Meanie Fortress
The Rebuilt Flowerpower Palace

Re: Pepperland: Psychedelia....2.0...
Posted: Fri Aug 15, 2008 10:25 pm
by obiboba3po
lol all i have to say is yay!!!!!!

Re: Pepperland: Psychedelia....2.0...
Posted: Sat Aug 16, 2008 2:37 am
by SBF_Dann_Boeing
The Improved Rain-maker recon self-destruct. It now attacks over a quarter of the map surrounding the location of the recon. Spreading flowers and love everywhere.

Re: Pepperland: Psychedelia....2.0...
Posted: Sat Aug 16, 2008 8:41 am
by Fluffy_the_ic
Re: Pepperland: Psychedelia....2.0...
Posted: Sat Aug 16, 2008 8:57 am
by Hebes24
Awesome trippiness, man! Looking great!
Re: Pepperland: Psychedelia....2.0...
Posted: Sat Aug 16, 2008 12:05 pm
by Snork
Absolutely worthy of being called the greatest mod map ever.
Re: Pepperland: Psychedelia....2.0...
Posted: Sun Aug 17, 2008 1:55 am
by SBF_Dann_Boeing
World reconstuction is almost done. Unfortuneately, it looks as if I may not be able to add the secret area that was under the lake of acid in the first version because of object overload limitations.
Strawberry Fields is back......forever...
The Spinning Circus-like Palace (It's not solid, you can walk/fly right in)
The Building and CP Inside the Spinning Circus-like Palace
