What's that mean ?
Posted: Tue Sep 25, 2007 10:43 am
C:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\RAS\RASc_con.lua:84: `)' expected (to close `(' at line 78) near `"rep_inf_ep3_sniper"'
ERROR[scriptmunge scripts\RAS\RASc_con.lua]:Could not read input file.ERROR[scriptmunge scripts\RAS\RASc_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings
ERROR[levelpack mission\RASc_con.req]:Expecting bracket, but none was found.
File : munged\pc\rasc_con.script.req(1)...
ucft <--
ERROR[levelpack mission\RASc_con.req]:Expecting bracket, but none was found.
File : munged\pc\rasc_con.script.req(1)...
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"dec_inf_clone_commando",
"rep_inf_ep2_officer"
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat",
"cis_hero_dooku")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 100,
reinforcements = 600,
soldier = { "rep_inf_ep3_rocketeer",5, 7},
pilot = { "rep_inf_ep3_sniper",5, 7},
assault = {"rep_inf_ep3_engineer",5, 7},
sniper = { "rep_inf_ep3_jettrooper",1, 1},
marine = { "rep_inf_ep3_officer",1, 1},
engineer = { "rep_inf_ep3_jettrooper",5, 6},
officer = {"rep_inf_ep2_officer",3, 6},
special = { "dec_inf_clone_commando",1, 1},
AddUnitClass(1, "rep_inf_ep3_rifleman",20, 30)
},
cis = {
team = CIS,
units = 100,
reinforcements = 700,
soldier = { "cis_inf_rifleman",20, 30},
assault = { "cis_inf_rocketeer",5, 7},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
AddUnitClass(1,"cis_hero_dooku",1, 1)
And here is the lua
ERROR[scriptmunge scripts\RAS\RASc_con.lua]:Could not read input file.ERROR[scriptmunge scripts\RAS\RASc_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings
ERROR[levelpack mission\RASc_con.req]:Expecting bracket, but none was found.
File : munged\pc\rasc_con.script.req(1)...
ucft <--
ERROR[levelpack mission\RASc_con.req]:Expecting bracket, but none was found.
File : munged\pc\rasc_con.script.req(1)...
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"dec_inf_clone_commando",
"rep_inf_ep2_officer"
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat",
"cis_hero_dooku")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 100,
reinforcements = 600,
soldier = { "rep_inf_ep3_rocketeer",5, 7},
pilot = { "rep_inf_ep3_sniper",5, 7},
assault = {"rep_inf_ep3_engineer",5, 7},
sniper = { "rep_inf_ep3_jettrooper",1, 1},
marine = { "rep_inf_ep3_officer",1, 1},
engineer = { "rep_inf_ep3_jettrooper",5, 6},
officer = {"rep_inf_ep2_officer",3, 6},
special = { "dec_inf_clone_commando",1, 1},
AddUnitClass(1, "rep_inf_ep3_rifleman",20, 30)
},
cis = {
team = CIS,
units = 100,
reinforcements = 700,
soldier = { "cis_inf_rifleman",20, 30},
assault = { "cis_inf_rocketeer",5, 7},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
AddUnitClass(1,"cis_hero_dooku",1, 1)
And here is the lua