Page 2 of 2
There are many more capes in the SWBF assets!
Posted: Sun Apr 30, 2006 10:57 am
by busterkinkade
sawyerdk9 wrote:yeah, but their is only one cape, dooku's.
There are many more capes in the SWBF assets! Also you can attach SWBF geonosian wings with this method and anyway, a cape's a cape what difference other then size can a cape be different (the colours can be different but in SWBF II they can be easily changed)
Posted: Sun Apr 30, 2006 9:16 pm
by sawyerdk9
yeah, but what I mean is that you can't have for example the ARC trooper capes/skirts and others, just count dooku's. Right?
Posted: Mon May 01, 2006 4:52 am
by Dark_knight
is it any way to atach for example vaders cape or anakins cloak on a clonetrooper, that was the question
Read it again
Posted: Mon May 01, 2006 5:21 am
by busterkinkade
This only works with SWBF capes, not SWBF II capes, also, if you have a-look-sie in the rep assets for SWBF you might find an arc cape or cloth (if arc troopers had SWBF capes/cloths in SWBF of course)
Posted: Mon May 01, 2006 12:39 pm
by sawyerdk9
Didn't OOM-9 say that he had found a way to add hardpoints or add a cape to a unit without hardpoints. ARC troopers had the skirts, but those were part of the .msh, meaning you couln't put the skirts onto a storm trooper or droid or rebel or any other clone troopers
Read the tutorial!
Posted: Mon May 01, 2006 2:52 pm
by busterkinkade
Some capes may belong to the model itself, but some don't as you can see from my tutorial, anyway, the tutorial works, you can get capes ingame, just SWBF capes.
Posted: Mon May 01, 2006 4:14 pm
by sawyerdk9
I modded a ton for SWBF1, expiramenting alot. The only capes there are, are the count dooku one and the darth vader one. Those are it. I'm really just interested in what Dark_Knight posted "is it any way to atach for example vaders cape or anakins cloak on a clonetrooper, that was the question "
Posted: Tue May 02, 2006 2:07 pm
by Dark_knight
Has OOM-9 have a topic for adding hardpoints anyway I pm him on this