AT-AT head not functioning properly + FP view ground vehicle
Posted: Sun Aug 03, 2008 3:28 pm
by MasterSkywalker
My map Hoth: Escape is almost ready to go, but I still got two vital problems that keep me from releasing it:
I edited the AT-AT to handle like the SWBF1 one (and to have some passenger slots), but for some weird reason the chin blasters operate seperatly from the head:
Also, I tried forcing the game into first person mode, but this simply doesn't work: all ground vehicles remain in 3rd person. What did I forget here, or what did I screw up? This is my AT-AT odf:
Thanks in advance,
- Jonas
I edited the AT-AT to handle like the SWBF1 one (and to have some passenger slots), but for some weird reason the chin blasters operate seperatly from the head:
Hidden/Spoiler:

Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "commandwalker"
GeometryName = "imp_walk_atat.msh"
[Properties]
//***********************************************
//*********** VEHICLE VALUES AND INFO *********
//***********************************************
WALKERSECTION = "BODY"
// /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
VehicleType = "heavy"
AISizeType = "Huge"
NoCombatInterrupt = "1"
ReserveOneForPlayer = "0"
CockpitTension = 15
ForceMode = 2
Label = "AT-AT"
VehiclePosition = "common.vehiclepositions.pilot"
MapTexture = "atat_icon"
HealthTexture = "HUD_imp_atat_icon"
MapScale = "3.5"
ExplosionName = "imp_walk_atat_exp"
ExplosionOffset = "0.0 12.46 0.0"
\\DeathAnimationExplosion = "small_explosion"
DeathAnimationExplosion = "atat_explosion"
DeathAnimationExplosionTime = "1.5"
FinalExplosion = "imp_walk_atat_finalexp"
FinalExplosionOffset = "1.97 0.0 11.43"
GeometryName = "imp_walk_atat"
AnimationName = "imp_walk_atat"
//HACK to add "imp_walk_atat1" to the req file
AnimationExtraFile = "imp_walk_atat1"
FirstPerson = "IMP\impATAT;imp_1st_cockpit_atat"
FirstPersonFOV = "53"
MaxHealth = "30000.0"
//HitLocation = "p_crithit 0"
// dont know if these are working for vehicles but it would be cool
ScanningRange = "60.0"
TransmitRange = "60.0"
//***********************************************
//*********** COMMAND POST VALUES *************
//***********************************************
SpawnPointCount = "6"
SpawnPointLocation = "8.0 0.0 0.0 5"
SpawnPointLocation = "8.0 0.0 4.0 5"
SpawnPointLocation = "8.0 0.0 -4.0 5"
SpawnPointLocation = "-8.0 0.0 0.0 355"
SpawnPointLocation = "-8.0 0.0 4.0 355"
SpawnPointLocation = "-8.0 0.0 -4.0 355"
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 0
Value_DEF_Alliance = 0
Value_DEF_CIS = 0
Value_DEF_Empire = 0
Value_DEF_Republic = 0
Value_DEF_Locals = 0
LegRayHitLength = "16"
//***********************************************
//*********** MOVEMENT VALUES *****************
//***********************************************
Acceleraton = "1.0"
MaxSpeed = "2.0"
MaxStrafeSpeed = "0.0"
MaxTurnSpeed = "0.4"
PCMaxYawSpeed = 1.0
PCMaxTurnSpeed = 1.0
PCPitchRate = .6
PitchRate = 0
PitchFilter = 0
TurnRate = 0
TurnFilter = 0
StoppedTurnSpeed = "0.05"
ForwardTurnSpeed = "0.03"
TurnThreshold = "0.35"
//***********************************************
//*********** CAMERA VALUES *******************
//***********************************************
EyePointOffset = "1.0 16.0 9.0"
TrackCenter = "0.0 17 1.0"
TrackOffset = "0.0 5.75 7.5"
TiltValue = "7.5"
AimerNodeName = "aimer_head"
PitchLimits = "-25 5"
YawLimits = "-35 35"
PitchTurnFactor = "0.5"
YawTurnFactor = "0.5"
//***********************************************
//*********** MAIN WEAPON VALUES **************
//***********************************************
WeaponName = "imp_weap_walk_atat_cannon_chin"
WeaponAmmo = "0" //"5"
ForceMode = "2"
// /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
AimerPitchLimits = "-30 15"
AimerYawLimits = "-70 70"
FireOutsideLimits = 1
BarrelNodeName = "barrel_Lcannon"
FirePoint = "hp_fire_Lcannon"
BarrelRecoil = "0.4"
NextBarrel = "-"
AimerPitchLimits = "-30 15"
AimerYawLimits = "-70 70"
FireOutsideLimits = 1
BarrelNodeName = "barrel_Rcannon"
FirePoint = "hp_fire_Rcannon"
BarrelRecoil = "0.4"
TEMP_AnimationSpeed = "1.5"
TEMP_Type = "1" //Sets up collision and number of legs, will be moved to the msh file
WaterDamageInterval = "1.0"
WaterDamageAmount = "10.0"
//***********************************************
//****** SECONDARY POSITION WEAPON VALUES *****
//***********************************************
WALKERSECTION = "TURRET1"
ForceMode = "2"
VehiclePosition = "common.vehiclepositions.copilot"
FirstPersonFOV = "53"
// /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
FirstPerson = "IMP\IMPATATG;imp_1st_cockpit_ATATgnr"
CockpitTension = 35
TurretNodeName = "aimer_head"
PitchLimits = "-25 -5"
YawLimits = "-65 65"
WeaponName = "imp_weap_walk_atat_cannon_head"
WeaponAmmo = "0"
// /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
AimerNodeName = "aimer_Lgun"
AimerPitchLimits = "-90.0 90.0"
AimerYawLimits = "-5.0 60.0"
FirePointName = "hp_fire_Lgun"
NextAimer = "-"
AimerNodeName = "aimer_Rgun"
AimerPitchLimits = "-90.0 90.0"
AimerYawLimits = "-60.0 5.0"
FirePointName = "hp_fire_Rgun"
YawLimits = "-25 20"
PitchLimits = "-20 15"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
PCPitchTurnFactor = "10.0"
PCYawTurnFactor = "10.0"
EyePointOffset = "-1.0 0.0 9.0"
TrackCenter = "0.0 4.0 4.0"
TrackOffset = "0.0 -1.0 6.0"
WALKERSECTION = "TURRET1"
PassengerEyePoint = "hp_passenger"
EyePointOffset = "4.0 12.0 0.0"
VehiclePosition = "common.vehiclepositions.passenger"
WALKERSECTION = "TURRET2"
PassengerEyePoint = "hp_passenger"
EyePointOffset = "4.0 12.0 0.0"
VehiclePosition = "common.vehiclepositions.passenger"
WALKERSECTION = "TURRET3"
PassengerEyePoint = "hp_passenger"
EyePointOffset = "4.0 12.0 0.0"
VehiclePosition = "common.vehiclepositions.passenger"
WALKERSECTION = "TURRET4"
PassengerEyePoint = "hp_passenger"
EyePointOffset = "4.0 12.0 0.0"
VehiclePosition = "common.vehiclepositions.passenger"
//***********************************************
//*********** VISUAL EFFECTS ******************
//***********************************************
StompEffect = "bigwalkerstomp"
StompDecal = "decal_atat_footprint"
StompDecalSize = "2.5"
DeathShakeDelay = "3.5"
DeathShakeForce = "1.0"
DeathShakeDuration = "1.0"
DeathShakeRadius = "30.0"
//***********************************************
//*********** ANIMATION VALUES ****************
//***********************************************
LegPairCount = "2"
WalkerLegPair = "front_legs"
LegBoneLeft = "bone_fl_thigh"
LegBoneRight = "bone_fr_thigh"
LegBoneTopLeft = "bone_fl_thigh"
LegBoneTopRight = "bone_fr_thigh"
TerrainLeft = "p_front_left"
TerrainRight = "p_front_right"
FootBoneLeft = "bone_l_toe"
FootBoneRight = "bone_r_toe"
WalkerLegPair = "back_legs"
LegBoneLeft = "bone_bl_thigh"
LegBoneRight = "bone_br_thigh"
LegBoneTopLeft = "bone_bl_thigh"
LegBoneTopRight = "bone_br_thigh"
TerrainLeft = "p_back_left"
TerrainRight = "p_back_right"
FootBoneLeft = "bone_l_toe"
FootBoneRight = "bone_r_toe"
//***********************************************
//*********** COLLISION VALUES ****************
//***********************************************
TerrainCollision = "p_front_left"
TerrainCollision = "p_back_right"
TerrainCollision = "p_front_right"
TerrainCollision = "p_back_left"
BuildingCollision = "p_front_left"
BuildingCollision = "p_front_right"
BuildingCollision = "p_back_left"
BuildingCollision = "p_back_right"
BuildingCollision = "p_main_building"
BuildingCollision = "p_head_building"
TargetableCollision = "p_front_left_thigh"
TargetableCollision = "p_front_left_shin"
TargetableCollision = "p_front_right_thigh"
TargetableCollision = "p_front_right_shin"
TargetableCollision = "p_back_left_thigh"
TargetableCollision = "p_back_left_shin"
TargetableCollision = "p_back_right_thigh"
TargetableCollision = "p_back_right_shin"
TowCableCollision = "p_front_left_thigh 0.36 0.0 1.06"
SmashParkedFlyers = "1"
TowCableCollision = "p_front_left_shin 0.36 0.0 1.06"
TowCableCollision = "p_front_left 0.5 0.0 1.1"
TowCableCollision = "p_front_right_thigh -0.36 0.0 1.06"
TowCableCollision = "p_front_right_shin -0.36 0.0 1.06"
TowCableCollision = "p_front_right -0.5 0.0 1.1"
TowCableCollision = "p_back_right_thigh -0.36 0.0 -1.06"
TowCableCollision = "p_back_right_shin -0.36 0.0 -1.06"
TowCableCollision = "p_back_right -0.5 0.0 -1.1"
TowCableCollision = "p_back_left_thigh 0.36 0.0 -1.06"
TowCableCollision = "p_back_left_shin 0.36 0.0 -1.06"
TowCableCollision = "p_back_left 0.5 0.0 -1.1"
VehicleCollision ="p_front_left_vehicle"
VehicleCollision ="p_front_right_vehicle"
VehicleCollision ="p_back_left_vehicle"
VehicleCollision ="p_back_right_vehicle"
VehicleCollision ="p_main_vehicle"
VehicleCollision ="p_head_vehicle"
OrdnanceCollision = "p_main_soldier1"
OrdnanceCollision = "p_main_soldier2"
OrdnanceCollision = "p_main_soldier3"
OrdnanceCollision = "p_main_soldier4"
OrdnanceCollision = "p_main_soldier5"
OrdnanceCollision = "p_neck_soldier"
OrdnanceCollision = "p_head_soldier"
OrdnanceCollision = "p_front_left_thigh"
OrdnanceCollision = "p_front_left_shin"
OrdnanceCollision = "p_front_left"
OrdnanceCollision = "p_front_right_thigh"
OrdnanceCollision = "p_front_right_shin"
OrdnanceCollision = "p_front_right"
OrdnanceCollision = "p_back_left_thigh"
OrdnanceCollision = "p_back_left_shin"
OrdnanceCollision = "p_back_left"
OrdnanceCollision = "p_back_right_thigh"
OrdnanceCollision = "p_back_right_shin"
OrdnanceCollision = "p_back_right"
SoldierCollision = "p_main_soldier1"
SoldierCollision = "p_main_soldier2"
SoldierCollision = "p_main_soldier3"
SoldierCollision = "p_main_soldier4"
SoldierCollision = "p_main_soldier5"
SoldierCollision = "p_neck_soldier"
SoldierCollision = "p_head_soldier"
SoldierCollision = "p_front_left_thigh"
SoldierCollision = "p_front_left_shin"
SoldierCollision = "p_front_left"
SoldierCollision = "p_front_right_thigh"
SoldierCollision = "p_front_right_shin"
SoldierCollision = "p_front_right"
SoldierCollision = "p_back_left_thigh"
SoldierCollision = "p_back_left_shin"
SoldierCollision = "p_back_left"
SoldierCollision = "p_back_right_thigh"
SoldierCollision = "p_back_right_shin"
SoldierCollision = "p_back_right"
//***********************************************
//*********** DAMAGE VALUES ****************
//***********************************************
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_fl_thigh"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_fr_thigh"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_bl_thigh"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_br_thigh"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_fl_calf"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_fr_calf"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_bl_calf"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_br_calf"
//DamageStartPercent = 30.0
//DamageStopPercent = 20.0
//DamageEffect = "com_sfx_vehiclesmoke"
//DamageEffectScale = 3.0
//DamageInheritVelocity = 0.0
//DamageAttachPoint = "hp_damage_1"
//DamageStartPercent = 15.0
//DamageStopPercent = 0.0
//DamageEffect = "com_sfx_vehicleflame"
//DamageEffectScale = 3.0
//DamageInheritVelocity = 0.0
//DamageAttachPoint = "hp_damage_1"
//***********************************************
//*********** DEATH EXPLOSION VALUES **********
//***********************************************
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "imp_walk_atat_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.1 0.5"
ChunkBounciness = 0.05
ChunkStickiness = 0.05
ChunkSpeed = "0.0"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_1"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "imp_walk_atat_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "0.5 0.5 0.3"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "16.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "imp_walk_atat_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 2.0"
ChunkSpeed = "4.0"
ChunkUpFactor = "8.00"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "imp_walk_atat_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.4 0.2 1.0"
ChunkBounciness = 0.55
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "imp_walk_atat_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "3.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "imp_walk_atat_chunk6"
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "1.5 1.0 1.25"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
//*******************************************
//*********** SOUND VALUES ****************
//*******************************************
VOUnitType = 50
StompDetectionType = "1"
FootstepSound0 = "com_weap_layered_at_step"
FootstepSound1 = "com_weap_layered_at_step"
FootstepSound2 = "com_weap_layered_at_step"
FootstepSound3 = "com_weap_layered_at_step"
HydraulicSound = "atst_leg_up"
HydraulicSoundHeight = "0.5"
HydraulicLowerSound = ""
//HydraulicLowerHeight = "0.5"
HurtSound = ""
DeathSound = "com_weap_obj_med_exp"
//AllMusic = "all_vehicle"
ImpMusic = "imp_vehicle"
MusicSpeed = "0.0"
MusicDelay = "5.0"
EngineSound = "atst_engine_parameterized"
TurnOnSound = ""
TurnOnTime = "1.0"
TurningOffSound = ""
TurnOffSound = ""
TurnOffTime = "1.0"
[/code]
ClassLabel = "commandwalker"
GeometryName = "imp_walk_atat.msh"
[Properties]
//***********************************************
//*********** VEHICLE VALUES AND INFO *********
//***********************************************
WALKERSECTION = "BODY"
// /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
VehicleType = "heavy"
AISizeType = "Huge"
NoCombatInterrupt = "1"
ReserveOneForPlayer = "0"
CockpitTension = 15
ForceMode = 2
Label = "AT-AT"
VehiclePosition = "common.vehiclepositions.pilot"
MapTexture = "atat_icon"
HealthTexture = "HUD_imp_atat_icon"
MapScale = "3.5"
ExplosionName = "imp_walk_atat_exp"
ExplosionOffset = "0.0 12.46 0.0"
\\DeathAnimationExplosion = "small_explosion"
DeathAnimationExplosion = "atat_explosion"
DeathAnimationExplosionTime = "1.5"
FinalExplosion = "imp_walk_atat_finalexp"
FinalExplosionOffset = "1.97 0.0 11.43"
GeometryName = "imp_walk_atat"
AnimationName = "imp_walk_atat"
//HACK to add "imp_walk_atat1" to the req file
AnimationExtraFile = "imp_walk_atat1"
FirstPerson = "IMP\impATAT;imp_1st_cockpit_atat"
FirstPersonFOV = "53"
MaxHealth = "30000.0"
//HitLocation = "p_crithit 0"
// dont know if these are working for vehicles but it would be cool
ScanningRange = "60.0"
TransmitRange = "60.0"
//***********************************************
//*********** COMMAND POST VALUES *************
//***********************************************
SpawnPointCount = "6"
SpawnPointLocation = "8.0 0.0 0.0 5"
SpawnPointLocation = "8.0 0.0 4.0 5"
SpawnPointLocation = "8.0 0.0 -4.0 5"
SpawnPointLocation = "-8.0 0.0 0.0 355"
SpawnPointLocation = "-8.0 0.0 4.0 355"
SpawnPointLocation = "-8.0 0.0 -4.0 355"
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 0
Value_DEF_Alliance = 0
Value_DEF_CIS = 0
Value_DEF_Empire = 0
Value_DEF_Republic = 0
Value_DEF_Locals = 0
LegRayHitLength = "16"
//***********************************************
//*********** MOVEMENT VALUES *****************
//***********************************************
Acceleraton = "1.0"
MaxSpeed = "2.0"
MaxStrafeSpeed = "0.0"
MaxTurnSpeed = "0.4"
PCMaxYawSpeed = 1.0
PCMaxTurnSpeed = 1.0
PCPitchRate = .6
PitchRate = 0
PitchFilter = 0
TurnRate = 0
TurnFilter = 0
StoppedTurnSpeed = "0.05"
ForwardTurnSpeed = "0.03"
TurnThreshold = "0.35"
//***********************************************
//*********** CAMERA VALUES *******************
//***********************************************
EyePointOffset = "1.0 16.0 9.0"
TrackCenter = "0.0 17 1.0"
TrackOffset = "0.0 5.75 7.5"
TiltValue = "7.5"
AimerNodeName = "aimer_head"
PitchLimits = "-25 5"
YawLimits = "-35 35"
PitchTurnFactor = "0.5"
YawTurnFactor = "0.5"
//***********************************************
//*********** MAIN WEAPON VALUES **************
//***********************************************
WeaponName = "imp_weap_walk_atat_cannon_chin"
WeaponAmmo = "0" //"5"
ForceMode = "2"
// /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
AimerPitchLimits = "-30 15"
AimerYawLimits = "-70 70"
FireOutsideLimits = 1
BarrelNodeName = "barrel_Lcannon"
FirePoint = "hp_fire_Lcannon"
BarrelRecoil = "0.4"
NextBarrel = "-"
AimerPitchLimits = "-30 15"
AimerYawLimits = "-70 70"
FireOutsideLimits = 1
BarrelNodeName = "barrel_Rcannon"
FirePoint = "hp_fire_Rcannon"
BarrelRecoil = "0.4"
TEMP_AnimationSpeed = "1.5"
TEMP_Type = "1" //Sets up collision and number of legs, will be moved to the msh file
WaterDamageInterval = "1.0"
WaterDamageAmount = "10.0"
//***********************************************
//****** SECONDARY POSITION WEAPON VALUES *****
//***********************************************
WALKERSECTION = "TURRET1"
ForceMode = "2"
VehiclePosition = "common.vehiclepositions.copilot"
FirstPersonFOV = "53"
// /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
FirstPerson = "IMP\IMPATATG;imp_1st_cockpit_ATATgnr"
CockpitTension = 35
TurretNodeName = "aimer_head"
PitchLimits = "-25 -5"
YawLimits = "-65 65"
WeaponName = "imp_weap_walk_atat_cannon_head"
WeaponAmmo = "0"
// /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
AimerNodeName = "aimer_Lgun"
AimerPitchLimits = "-90.0 90.0"
AimerYawLimits = "-5.0 60.0"
FirePointName = "hp_fire_Lgun"
NextAimer = "-"
AimerNodeName = "aimer_Rgun"
AimerPitchLimits = "-90.0 90.0"
AimerYawLimits = "-60.0 5.0"
FirePointName = "hp_fire_Rgun"
YawLimits = "-25 20"
PitchLimits = "-20 15"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
PCPitchTurnFactor = "10.0"
PCYawTurnFactor = "10.0"
EyePointOffset = "-1.0 0.0 9.0"
TrackCenter = "0.0 4.0 4.0"
TrackOffset = "0.0 -1.0 6.0"
WALKERSECTION = "TURRET1"
PassengerEyePoint = "hp_passenger"
EyePointOffset = "4.0 12.0 0.0"
VehiclePosition = "common.vehiclepositions.passenger"
WALKERSECTION = "TURRET2"
PassengerEyePoint = "hp_passenger"
EyePointOffset = "4.0 12.0 0.0"
VehiclePosition = "common.vehiclepositions.passenger"
WALKERSECTION = "TURRET3"
PassengerEyePoint = "hp_passenger"
EyePointOffset = "4.0 12.0 0.0"
VehiclePosition = "common.vehiclepositions.passenger"
WALKERSECTION = "TURRET4"
PassengerEyePoint = "hp_passenger"
EyePointOffset = "4.0 12.0 0.0"
VehiclePosition = "common.vehiclepositions.passenger"
//***********************************************
//*********** VISUAL EFFECTS ******************
//***********************************************
StompEffect = "bigwalkerstomp"
StompDecal = "decal_atat_footprint"
StompDecalSize = "2.5"
DeathShakeDelay = "3.5"
DeathShakeForce = "1.0"
DeathShakeDuration = "1.0"
DeathShakeRadius = "30.0"
//***********************************************
//*********** ANIMATION VALUES ****************
//***********************************************
LegPairCount = "2"
WalkerLegPair = "front_legs"
LegBoneLeft = "bone_fl_thigh"
LegBoneRight = "bone_fr_thigh"
LegBoneTopLeft = "bone_fl_thigh"
LegBoneTopRight = "bone_fr_thigh"
TerrainLeft = "p_front_left"
TerrainRight = "p_front_right"
FootBoneLeft = "bone_l_toe"
FootBoneRight = "bone_r_toe"
WalkerLegPair = "back_legs"
LegBoneLeft = "bone_bl_thigh"
LegBoneRight = "bone_br_thigh"
LegBoneTopLeft = "bone_bl_thigh"
LegBoneTopRight = "bone_br_thigh"
TerrainLeft = "p_back_left"
TerrainRight = "p_back_right"
FootBoneLeft = "bone_l_toe"
FootBoneRight = "bone_r_toe"
//***********************************************
//*********** COLLISION VALUES ****************
//***********************************************
TerrainCollision = "p_front_left"
TerrainCollision = "p_back_right"
TerrainCollision = "p_front_right"
TerrainCollision = "p_back_left"
BuildingCollision = "p_front_left"
BuildingCollision = "p_front_right"
BuildingCollision = "p_back_left"
BuildingCollision = "p_back_right"
BuildingCollision = "p_main_building"
BuildingCollision = "p_head_building"
TargetableCollision = "p_front_left_thigh"
TargetableCollision = "p_front_left_shin"
TargetableCollision = "p_front_right_thigh"
TargetableCollision = "p_front_right_shin"
TargetableCollision = "p_back_left_thigh"
TargetableCollision = "p_back_left_shin"
TargetableCollision = "p_back_right_thigh"
TargetableCollision = "p_back_right_shin"
TowCableCollision = "p_front_left_thigh 0.36 0.0 1.06"
SmashParkedFlyers = "1"
TowCableCollision = "p_front_left_shin 0.36 0.0 1.06"
TowCableCollision = "p_front_left 0.5 0.0 1.1"
TowCableCollision = "p_front_right_thigh -0.36 0.0 1.06"
TowCableCollision = "p_front_right_shin -0.36 0.0 1.06"
TowCableCollision = "p_front_right -0.5 0.0 1.1"
TowCableCollision = "p_back_right_thigh -0.36 0.0 -1.06"
TowCableCollision = "p_back_right_shin -0.36 0.0 -1.06"
TowCableCollision = "p_back_right -0.5 0.0 -1.1"
TowCableCollision = "p_back_left_thigh 0.36 0.0 -1.06"
TowCableCollision = "p_back_left_shin 0.36 0.0 -1.06"
TowCableCollision = "p_back_left 0.5 0.0 -1.1"
VehicleCollision ="p_front_left_vehicle"
VehicleCollision ="p_front_right_vehicle"
VehicleCollision ="p_back_left_vehicle"
VehicleCollision ="p_back_right_vehicle"
VehicleCollision ="p_main_vehicle"
VehicleCollision ="p_head_vehicle"
OrdnanceCollision = "p_main_soldier1"
OrdnanceCollision = "p_main_soldier2"
OrdnanceCollision = "p_main_soldier3"
OrdnanceCollision = "p_main_soldier4"
OrdnanceCollision = "p_main_soldier5"
OrdnanceCollision = "p_neck_soldier"
OrdnanceCollision = "p_head_soldier"
OrdnanceCollision = "p_front_left_thigh"
OrdnanceCollision = "p_front_left_shin"
OrdnanceCollision = "p_front_left"
OrdnanceCollision = "p_front_right_thigh"
OrdnanceCollision = "p_front_right_shin"
OrdnanceCollision = "p_front_right"
OrdnanceCollision = "p_back_left_thigh"
OrdnanceCollision = "p_back_left_shin"
OrdnanceCollision = "p_back_left"
OrdnanceCollision = "p_back_right_thigh"
OrdnanceCollision = "p_back_right_shin"
OrdnanceCollision = "p_back_right"
SoldierCollision = "p_main_soldier1"
SoldierCollision = "p_main_soldier2"
SoldierCollision = "p_main_soldier3"
SoldierCollision = "p_main_soldier4"
SoldierCollision = "p_main_soldier5"
SoldierCollision = "p_neck_soldier"
SoldierCollision = "p_head_soldier"
SoldierCollision = "p_front_left_thigh"
SoldierCollision = "p_front_left_shin"
SoldierCollision = "p_front_left"
SoldierCollision = "p_front_right_thigh"
SoldierCollision = "p_front_right_shin"
SoldierCollision = "p_front_right"
SoldierCollision = "p_back_left_thigh"
SoldierCollision = "p_back_left_shin"
SoldierCollision = "p_back_left"
SoldierCollision = "p_back_right_thigh"
SoldierCollision = "p_back_right_shin"
SoldierCollision = "p_back_right"
//***********************************************
//*********** DAMAGE VALUES ****************
//***********************************************
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_fl_thigh"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_fr_thigh"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_bl_thigh"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_br_thigh"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_fl_calf"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_fr_calf"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_bl_calf"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "bone_br_calf"
//DamageStartPercent = 30.0
//DamageStopPercent = 20.0
//DamageEffect = "com_sfx_vehiclesmoke"
//DamageEffectScale = 3.0
//DamageInheritVelocity = 0.0
//DamageAttachPoint = "hp_damage_1"
//DamageStartPercent = 15.0
//DamageStopPercent = 0.0
//DamageEffect = "com_sfx_vehicleflame"
//DamageEffectScale = 3.0
//DamageInheritVelocity = 0.0
//DamageAttachPoint = "hp_damage_1"
//***********************************************
//*********** DEATH EXPLOSION VALUES **********
//***********************************************
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "imp_walk_atat_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.1 0.5"
ChunkBounciness = 0.05
ChunkStickiness = 0.05
ChunkSpeed = "0.0"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_1"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "imp_walk_atat_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "0.5 0.5 0.3"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "16.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "imp_walk_atat_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 2.0"
ChunkSpeed = "4.0"
ChunkUpFactor = "8.00"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "imp_walk_atat_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.4 0.2 1.0"
ChunkBounciness = 0.55
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "imp_walk_atat_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "3.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "imp_walk_atat_chunk6"
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "1.5 1.0 1.25"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
//*******************************************
//*********** SOUND VALUES ****************
//*******************************************
VOUnitType = 50
StompDetectionType = "1"
FootstepSound0 = "com_weap_layered_at_step"
FootstepSound1 = "com_weap_layered_at_step"
FootstepSound2 = "com_weap_layered_at_step"
FootstepSound3 = "com_weap_layered_at_step"
HydraulicSound = "atst_leg_up"
HydraulicSoundHeight = "0.5"
HydraulicLowerSound = ""
//HydraulicLowerHeight = "0.5"
HurtSound = ""
DeathSound = "com_weap_obj_med_exp"
//AllMusic = "all_vehicle"
ImpMusic = "imp_vehicle"
MusicSpeed = "0.0"
MusicDelay = "5.0"
EngineSound = "atst_engine_parameterized"
TurnOnSound = ""
TurnOnTime = "1.0"
TurningOffSound = ""
TurnOffSound = ""
TurnOffTime = "1.0"
[/code]
- Jonas