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Re: The DMI Showcase Thread
Posted: Tue Jul 28, 2009 11:40 am
by GangsterJawa
...That is the most freaking awesome thing I have ever seen!
Re: The DMI Showcase Thread
Posted: Tue Jul 28, 2009 2:20 pm
by Par3210
destructo_bot wrote:And a spoiler. And neon lights. And a huge exhaust.
you has that right

Re: The DMI Showcase Thread
Posted: Tue Jul 28, 2009 3:06 pm
by RogueKnight
Par3210 wrote:destructo_bot wrote:And a spoiler. And neon lights. And a huge exhaust.
you has that right

If I ever make another texture for it, the headlights are going to glow.
Re: The DMI Showcase Thread
Posted: Tue Jul 28, 2009 3:31 pm
by destructo_bot
DarthRogueKnight wrote:Par3210 wrote:destructo_bot wrote:And a spoiler. And neon lights. And a huge exhaust.
you has that right

If I ever make another texture for it, the headlights are going to glow.
Cool, that would be neat.
Re: The DMI Showcase Thread
Posted: Tue Jul 28, 2009 3:49 pm
by General_Nate
I'd love to show off my ship, but how do you add images?
Re: The DMI Showcase Thread
Posted: Tue Jul 28, 2009 3:55 pm
by Nova Hawk
General_Nate wrote:I'd love to show off my ship, but how do you add images?
Just upload the image you want to a site such as imageshack and copy the URL and post it in the message and then go over the link like you were going to copy it and press the Img button.
Re: The DMI Showcase Thread
Posted: Tue Jul 28, 2009 4:11 pm
by General_Nate
Thanks Nova!
Any way, here is my ship!
Credits go to:
Me for the
ODF
Me for the texture
Deviss-Rex for putting the texture on the ship
And of course Pandemic for the model.
Comments??
EDIT: OH! And DarthD.U.C.K. for the royal guard.
Re: The DMI Showcase Thread
Posted: Tue Jul 28, 2009 4:27 pm
by Nova Hawk
Whoaw, that looks pretty neat. The Gian speeder has finally come to Battlefront!
What map are you running??
Re: The DMI Showcase Thread
Posted: Tue Jul 28, 2009 4:34 pm
by destructo_bot
General_Nate wrote:Thanks Nova!
Any way, here is my ship!
Credits go to:
Me for the script
Me for the texture
Deviss-Rex for putting the texture on the ship
And of course Pandemic for the model.
Comments??
EDIT: OH! And DarthD.U.C.K. for the royal guard.
The texture looks a bit bright in places. Like you took another texture and inverted it... apart from that, very nice. Like the orange/yellow colour scheme!
Re: The DMI Showcase Thread
Posted: Tue Jul 28, 2009 4:43 pm
by General_Nate
Thanks you guys!
@Nova, This is my test map. I thought it would look good flying in there.
Re: The DMI Showcase Thread
Posted: Tue Jul 28, 2009 9:25 pm
by trainmaster611
Scripting? I think you mean the ODF.
Anyway, I haven't made any revolutionary changes to this model but i'm starting to layout of the Demporium.
The flat area in the foreground is going to become a park. I'm hoping to add nice plants and a water fountain there and I'm making arrangements with rep to have his beautiful sculpture as the centerpiece. The building on the right I'm hoping to make into a Mediterranean style mixed-use building. The empty area between the Mixed Complex and the Lounge will be a "Market Alley" and the main Demporium Tower (which will have most of the attractions in the Demporium). Behind that is the train station which I have already made but its in XSI.
I'm hoping the make the Demporium resemble some of these buildings/districts.
If anyone can tell me the architectural style of the last building, that would be greatly appreciated. I've been looking for buildings of that style as inspiration for the Mixed Use Building.

Re: The DMI Showcase Thread
Posted: Thu Jul 30, 2009 1:58 am
by Maveritchell
I added another room to my lot. This is underground, it's a temple-themed maze. The idea is that you steer mouse droids to the exits, but when you're steering, you only have a first-person view from inside the maze. To get an overhead view, you'll need to be not controlling the droid - so to do the maze easily, you might want to have some friends help you find your way:

Re: The DMI Showcase Thread
Posted: Thu Jul 30, 2009 4:04 am
by MandeRek
Looks amazing Mav! Cool that you walk 'on' the maze when not entering it (right?)

Re: The DMI Showcase Thread
Posted: Thu Jul 30, 2009 4:15 am
by mswf
Cool minigame! How big is it actually?
Re: The DMI Showcase Thread
Posted: Thu Jul 30, 2009 10:12 am
by Hebes24
mswf wrote:Cool minigame! How big is it actually?
Uh...the same size as it is in the video?
Re: The DMI Showcase Thread
Posted: Thu Jul 30, 2009 1:38 pm
by Nova Hawk
Wow, impressive work, Mav.
Re: The DMI Showcase Thread
Posted: Thu Jul 30, 2009 4:41 pm
by mswf
Hebes24 wrote:mswf wrote:Cool minigame! How big is it actually?
Uh...the same size as it is in the video?
Je sais, but I can't get a good look at it from the vid, I was trying to ask it relatively speaking.
Re: The DMI Showcase Thread
Posted: Thu Jul 30, 2009 5:53 pm
by Maveritchell
mswf wrote:Hebes24 wrote:mswf wrote:Cool minigame! How big is it actually?
Uh...the same size as it is in the video?
Je sais, but I can't get a good look at it from the vid, I was trying to ask it relatively speaking.
The maze itself is approximately 50 square meters, while the room is approximately 60 square meters (the size of a lot).
Re: The DMI Showcase Thread
Posted: Thu Jul 30, 2009 7:18 pm
by obiboba3po
Maveritchell wrote:I added another room to my lot. This is underground, it's a temple-themed maze. The idea is that you steer mouse droids to the exits, but when you're steering, you only have a first-person view from inside the maze. To get an overhead view, you'll need to be not controlling the droid - so to do the maze easily, you might want to have some friends help you find your way:

haha awesome minigame

Re: The DMI Showcase Thread
Posted: Fri Jul 31, 2009 12:48 am
by RepSharpshooter
As I have said before, that is pretty amazing. (dang unexpected pun again)
I'm trying to find something cool to match it
