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Posted: Wed Nov 08, 2006 7:22 pm
by Darth_Z13
Because I figured that people would probably want more than just paintball so I included the regular mode.

Posted: Wed Nov 08, 2006 7:23 pm
by Dohnutt
Darth_Z13 wrote:Because I figured that people would probably want more than just paintball so I included the regular mode.
Get my PM?

Posted: Wed Nov 08, 2006 7:32 pm
by Darth_Z13
Yes I did and all of your concerns have been fixed already. Thanks!

@my beta testers, I have corrected many problems since last time so I'll have a new beta that's actually a beta soon.

Posted: Wed Nov 08, 2006 7:33 pm
by Dohnutt
Darth_Z13 wrote:Yes I did and all of your concerns have been fixed already. Thanks!

@my beta testers, I have corrected many problems since last time so I'll have a new beta that's actually a beta soon.
Ok. :D I guess I was kinda late. I'll stick to words from now on. No movies :D

Can't wait for the next Beta! :)

Posted: Thu Nov 09, 2006 7:37 am
by Pi314
With the same testers?

Posted: Thu Nov 09, 2006 8:17 am
by Razgriz
Yea this maps looks better and better since you got like 10 problems fixed

Posted: Sat Nov 11, 2006 12:42 pm
by Darth_Z13
Desperate times call for desperate measures. Zeroeditor is lagging like there's no tommorow. I've been forced to uninstall the Mod Tools. Don't worry because I'll get them re-installed soon. Once that is done (in about 20 minutes) I'll fix a few problems and release the next beta. Get ready.

Beta Testers Please Note: CTF is completely and totally [wordnotallowed]-up. DO NOT PLAY! I will get it removed ASAP. Please only test the assault mode.

Posted: Sat Nov 11, 2006 12:49 pm
by [raptor]kashyyyk
wow that sounds bad darth_z13 but so far the maps look great so good luck

Posted: Sat Nov 11, 2006 3:08 pm
by Razgriz
Any major updates? id like to see more screenies too

Posted: Sat Nov 11, 2006 3:47 pm
by Darth_Z13
Since Redneck-Alcatraz, cloneknight, Guitarman and Hawksolo want to test they will be given the opportunity to test. Expect beta release within the hour.

As for screens they will come soon too.

Posted: Sat Nov 11, 2006 4:56 pm
by Pereza0
Hey! Id like to test too! Please answer though it is a no......

Posted: Sat Nov 11, 2006 6:04 pm
by Darth_Z13
Sorry I've already got 9 which is more than enough. Here's a Zero screen though.
Image

PM's will be sent in a minute with to all testers. There's alot more in the map since last time.

BETA TESTERS PLEASE NOTE: The Endor bunker is kinda messed up rgth now. Sometimes you fall through the floor.

EDIT: More screens. :)

Image

Image

Posted: Sat Nov 11, 2006 6:37 pm
by Tuskenjedi
hmmmm, i see a floating destroyed thingie. Anyways, I like it!

Posted: Sat Nov 11, 2006 6:49 pm
by Darth_Z13
Tuskenjedi wrote:hmmmm, i see a floating destroyed thingie. Anyways, I like it!
Where? :?

Posted: Sat Nov 11, 2006 7:20 pm
by (-MOD-)_Stalin
Donwloading it now... I'll get back to you with everything I find within the next few hours.

Posted: Sat Nov 11, 2006 8:18 pm
by fat_walrus
Darth, can't seem to get my splat working. Has you or anyone else got it working?

Posted: Sat Nov 11, 2006 8:42 pm
by GuitarMan
Okay I just tested it. IT IS AWESOME! Some spaces are a little open though. Try to make the hills a tiny bit higher. Also Instead of kneeling down when they die, make them die regularly. Try to make new weapons and mix up the troops. One of the Paintball Vetrans has a VERY high unlock goal. Try to change that. Take CTF off because it doesn't work. The Mygeeto bridge is a little glitchy. And try to change the color of the paintballs for each gun, and the splat effect that it makes when it hits the ground. Other then this stull THE MAP WAS AWESOME! Great work!

Posted: Sat Nov 11, 2006 9:11 pm
by (-MOD-)_Stalin
I loved it. I think the kneeling down thing was correct, because they don't really die... Unless of course the paint is acidic... The away team's (Blue) Junior Paintballer doesn't have that cape-like thing at his waist. I don't remember if the home team's one did.

The other thing is, (Aside from the real 'glitch' I found, which I'll PM to you once I get the pictures uploaded) alot of things need to have collision geometry, of be innaccessible. If you jump over the wall, pretty much all the mountain and ground (The darker areas) are not actualy physicaly there, so you can walk through/into them. Same with the big thing that was taken from hoth: The big Ion Cannon thing: It's outside the wall too, but it's not literally solid, so you can walk through it.

This brings me to the next point: The wall should be made higher. I realise the wall is essentialy there to serve as a boundary for the AI. In that regard it serves it's purpose. However, the human players could always exploit one of the many hills next to it to jump over it, walk around the whole map, and surprise the people on the other side, not to mention the fact that they'd realise how all the ground behind the wall was primarily only a prop. So to avoid cluttering your map with unnessesary poly's to make those physicaly there, you should/could just raise the wall higher.

Sense I realise you've already said you're still working on the slash effect made by the paintballs, I'm not going to comment on that. Also, I'm not sure if you intended this, but the Junior Paintballer has a lock-on feature still left over from the weapons earlier days as what I'm guessing used to be the Manga-Guard's weapon. Makes it rather un-realistic when paint balls are changing course mid-shot.

Other then that, it's a GREAT map. Keep up the good work.

Posted: Sat Nov 11, 2006 9:24 pm
by Dohnutt
Got the PM, and downloaded. I'll play sometime tonight :)
BTW, the screens look REALLY cool. :) I love the bunker, and the reskinned hoth trenches look really good as well :)

Posted: Sat Nov 11, 2006 11:51 pm
by cloneknight
when i went in to the endor bunker i axidentily clicked the "enter object" button and i went in to an ion cannon but i couldnt get out, it was strange.
but overall awsome map