Re: Help Removing Chat In Servers
Posted: Mon Dec 13, 2010 5:30 pm
ok...
core.lvl, contains munged localization files (.loc), a few animations/skeletons (zafbin, and zaabin), and a few textures (tga). it's of no use to you for this.
If you can find a way to decompile shell.lvl, than it may be possible if the scripts for that are in the shell.lvl
there is a little utility called lvl extractor that extracts certain contents out of lvl files. Find it on swbf filefront website
--extracts textures in dds format, which you can convert to tga if you happen to be using paintdotnet
--extracts compiled lua scripts in the format of .lub files (yes, lub, which in reality is a .script file with a renamed extension) (i would use a hexeditor for this)
Or, you could try hex-editing the values of shell.lvl.
try these solutions
core.lvl, contains munged localization files (.loc), a few animations/skeletons (zafbin, and zaabin), and a few textures (tga). it's of no use to you for this.
If you can find a way to decompile shell.lvl, than it may be possible if the scripts for that are in the shell.lvl
there is a little utility called lvl extractor that extracts certain contents out of lvl files. Find it on swbf filefront website
--extracts textures in dds format, which you can convert to tga if you happen to be using paintdotnet
--extracts compiled lua scripts in the format of .lub files (yes, lub, which in reality is a .script file with a renamed extension) (i would use a hexeditor for this)
Or, you could try hex-editing the values of shell.lvl.
try these solutions