Page 1 of 1

codey log error

Posted: Sat Jan 17, 2009 12:55 pm
by Reaven
i wanna add commander codey to my mod.
i placed the files where they should be.
the problem is:
when i click the name on the unit selection it crashes. :(

log file:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11385)
EntitySoldierClass::Build 'rep_inf_default_cody' with no high res geometry!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11386)
EntitySoldierClass::Build 'rep_inf_default_cody' with no low res geometry!
help would be great.

Re: codey log error

Posted: Sat Jan 17, 2009 1:04 pm
by DarthD.U.C.K.
can you post codys odf?

Re: codey log error

Posted: Sat Jan 17, 2009 1:05 pm
by Fiodis
It's telling you exactly what's missing. Go into your unit's odf and look for the GeometryName lines. They're missing a geometry.

Re: codey log error

Posted: Sat Jan 17, 2009 2:35 pm
by Reaven
there isn“t a geometry missing i beleve.....maybe you see my mistake in the odf:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default"


[Properties]
UnitType        = "Trooper"
PointsToUnlock	= 6
MaxHealth 	= 800.0

AISizeType          = "HOVER"

ControlSpeed        = "jet    1.50 1.25 1.25"

JetJump             = "30.0" //7 //The initial jump-push given when enabling the jet
JetPush             = "50.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration     = "60.0" //Acceleration while hovering.
JetEffect           = "jetpack_single_cody"
JetType             = "hover"
JetFuelRechargeRate = "0.20" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost         = "0.1" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost  = "0.1" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder    = "0.1" //minimum fuel to perform a jet jump(fuel is 0 to 1)

WEAPONSECTION = 1
WeaponName         = "rep_weap_inf_rifle"
WeaponAmmo         = 6

WEAPONSECTION = 2
WeaponName         = "rep_weap_inf_pistol"
WeaponAmmo         = 0

WEAPONSECTION = 3
WeaponName         = "rep_weap_inf_electrobinoculars"
WeaponAmmo         = 0

WEAPONSECTION = 4
WeaponName         = "rep_weap_inf_thermaldetonator"
WeaponAmmo         = 2
WeaponChannel      = 1

WEAPONSECTION = 5
WeaponName         = "rep_weap_inf_crackgrenade"
WeaponAmmo         = 2
WeaponChannel      = 1

VOUnitType           = 121

CollisionScale      = "0.0 0.0 0.0"

EngineSound         = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound         = "rep_weap_jetpack_turnon"
TurnOffSound        = "rep_weap_jetpack_turnoff"
TurnOffTime         = 0.0

Re: codey log error

Posted: Sat Jan 17, 2009 2:55 pm
by DarthD.U.C.K.
fiodis is right, the odf doesnt have any geometry line

under gameobjectclass add:

Code: Select all

GeometryName    =   "xxx.msh"
and under properties:

Code: Select all

GeometryName   =   "xxx"
(you ofcourse have to replace the xxx with codys meshname

Re: codey log error

Posted: Sat Jan 17, 2009 4:41 pm
by Reaven
thaks, it workes fine :D