New Sound .lvl with missing shipped sounds crashing GCW era

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JazzMaster
Master Sergeant
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Posts: 166
Joined: Sun Mar 31, 2013 2:56 pm
Projects :: Cato Neimoidia- Invasion
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New Sound .lvl with missing shipped sounds crashing GCW era

Post by JazzMaster »

So this new sound .lvl i made to cover some of the shipped sounds that are missing from the space assault sound file crashes only the GCW era randomly during gameplay and i am having trouble finding the source of the crash. all the sounds added work fine in game (with the exception of one in the CW era but that is not the issue)
The GCW era runs fine when i remove the sound .lvl from the addon folder, so im assuming that has to be something to do with it.

My ABCgcw Req:
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"gnagcw"
}

REQN
{
"config"
"imp_walk_atat"
"imp_walk_atst"
"rep_walk_atte"
"all_hover_combatspeeder"
}
}
the gcw sfx file:
Hidden/Spoiler:
// AT Walker Common -ATAT ATST ATTE -------------------------

// AT Walker Engine ATAT ATST ATTE
#ifplatform ps2
..\..\global\effects\eP2_walker_low_lp.wav eng_walker_low_lp -resample ps2 3000
..\..\global\effects\eP2_walker_hi_lp.wav eng_walker_hi_lp -alias ps2 eng_walker_low_lp
..\..\global\effects\eP2_walker_mid_lp.wav eng_walker_mid_lp -resample ps2 12000
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample ps2 16000
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample ps2 16000
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -alias ps2 atst_leg_up01
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -alias ps2 atst_leg_up01
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -alias ps2 atst_leg_up02
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -alias ps2 atst_leg_up03
#endifplatform ps2
#ifplatform xbox pc
..\..\global\effects\eng_walker_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 22050 pc 22050
#endifplatform xbox pc

// AT Walker footsteps PS2 ATTE ATAT ATST
#ifplatform ps2
..\..\global\effects\fs_walker_ps201.wav atst_step01 -resample ps2 16000
..\..\global\effects\fs_walker_ps202.wav atst_step02 -resample ps2 16000
..\..\global\effects\fs_walker_ps203.wav atst_step03 -resample ps2 16000
..\..\global\effects\fs_walker_ps204.wav atst_step04 -alias ps2 atst_step03
..\..\global\effects\fs_walker_ps205.wav atst_step05 -alias ps2 atst_step01
..\..\global\effects\fs_walker_ps206.wav atst_step06 -alias ps2 atst_step02
#endifplatform ps2

// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
#ifplatform xbox pc
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_low01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc

// ----- AT-AT Weapons -------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_atat_chinBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_atat_headBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_atat_chinBlaster_fire.wav wpn_atat_chinBlaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_atat_headBlaster_fire.wav wpn_atat_headBlaster_fire -resample ps2 16000
#endifplatform ps2
// ----------------------------------------------------------------------------------------------------------

// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_atst_headBlaster_fire.wav wpn_atst_headBlaster_fire -resample ps2 20000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------

// ATTE Weapons -----------------------------------------------------------------------------------
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav wpn_ATTE_trtBlaster_fire -resample ps2 12000
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav wpn_ATTE_frontBlaster_fire -resample ps2 18000
#endifplatform ps2
//-----------------------------------------------------------------------------------------------

// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_cmbtSpdr_blaster_fire.wav wpn_cmbtSpdr_blaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_cmbtSpdr_turret_fire.wav wpn_cmbtSpdr_turret_fire -resample ps2 16000
..\..\gcw\effects\eP2_combatSpeeder_hi_lp.wav eng_combatSpeeder_hi_lp -resample ps2 22050
..\..\gcw\effects\eP2_combatSpeeder_mid_lp.wav eng_combatSpeeder_mid_lp -resample ps2 12000
..\..\gcw\effects\eP2_combatSpeeder_low_lp.wav eng_combatSpeeder_low_lp -resample ps2 3000
#endifplatform ps2
// --------------------------------------------------------------------------------------------------------------
my Abcg_cmn lua:
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
-- SPA9 - Naboo
-- Common script that shares all setup information
--

ScriptCB_DoFile("setup_teams")

-- Republic Attacking (attacker is always #1)
ALL = 1
IMP = 2
-- These variables do not change
ATT = 1
DEF = 2

function SetupUnits()
ReadDataFile("SIDE\\all.lvl",
"all_inf_pilot",
"all_inf_rifleman",
"all_inf_rifleman_jungle",
"all_fly_xwing_sc",
"all_fly_awing",
"all_fly_gunship_sc",
"all_hover_combatspeeder",
"all_veh_remote_terminal")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_pilot",
"imp_inf_marine",
"imp_inf_rifleman",
"imp_fly_tiefighter_sc",
"imp_fly_tieinterceptor",
"imp_fly_trooptrans",
"imp_walk_atat",
"imp_walk_atst_jungle",
"imp_veh_remote_terminal")
ReadDataFile("dc:SIDE\\tie.lvl",
"tie_fly_z95",
"imp_fly_tiebomber",
"all_fly_ywing_sc",
"all_fly_falcon",
"rep_fly_naboo_starfighter_sc")

ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_spa_all_beam",
"tur_bldg_spa_all_recoilless",
"tur_bldg_spa_all_chaingun",
"tur_bldg_spa_imp_beam",
"tur_bldg_spa_imp_recoilless",
"tur_bldg_spa_imp_chaingun",
"tur_bldg_chaingun_roof"
)
end

myTeamConfig = {
all = {
team = ALL,
units = 100,
reinforcements = -1,
pilot = { "all_inf_pilot",10},
marine = { "all_inf_rifleman",45},
soldier = { "all_inf_rifleman_jungle",45},
},

imp = {
team = IMP,
units = 120,
reinforcements = -1,
pilot = { "imp_inf_pilot",10},
marine = { "imp_inf_marine",55},
soldier = { "imp_inf_rifleman",55},
}
}

ScriptCB_DoFile("LinkedTurrets")
function SetupTurrets()
--ALL turrets
turretLinkageALL = LinkedTurrets:New{ team = ALL, mainframe = "all-defense",
turrets = {"all_turr_1", "all_turr_2", "all_turr_3", "all_turr_4", "all_turr_5", "all_turr_6"} }
turretLinkageALL:Init()

function turretLinkageALL:OnDisableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.down", IMP)
ShowMessageText("level.spa.hangar.mainframe.def.down", ALL)

BroadcastVoiceOver( "IOSMP_obj_20", IMP )
BroadcastVoiceOver( "AOSMP_obj_21", ALL )
end
function turretLinkageALL:OnEnableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.up", IMP)
ShowMessageText("level.spa.hangar.mainframe.def.up", ALL)

BroadcastVoiceOver( "IOSMP_obj_22", IMP )
BroadcastVoiceOver( "AOSMP_obj_23", ALL )
end

--IMP turrets
turretLinkageIMP = LinkedTurrets:New{ team = IMP, mainframe = "imp-defense",
turrets = {"imp_turr_1", "imp_turr_2", "imp_turr_3", "imp_turr_4", "imp_turr_5", "imp_turr_6"} }
turretLinkageIMP:Init()

function turretLinkageIMP:OnDisableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.down", ALL)
ShowMessageText("level.spa.hangar.mainframe.def.down", IMP)

BroadcastVoiceOver( "IOSMP_obj_21", IMP )
BroadcastVoiceOver( "AOSMP_obj_20", ALL )
end
function turretLinkageIMP:OnEnableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.up", ALL)
ShowMessageText("level.spa.hangar.mainframe.def.up", IMP)

BroadcastVoiceOver( "IOSMP_obj_23", IMP )
BroadcastVoiceOver( "AOSMP_obj_22", ALL )
end
end

-- adjust extents to fit cap ship
function ScriptPreInit()
SetWorldExtents(9000)
ScriptPreInit = nil
end


---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()

-- Designers, this line *MUST* be first!
ReadDataFile("ingame.lvl")

SetMinFlyHeight(-1800)
SetMaxFlyHeight(1800)
SetMinPlayerFlyHeight(-1800)
SetMaxPlayerFlyHeight(1800)
SetAIVehicleNotifyRadius(100)
SetAIDifficulty(10, 12, "hard")

ReadDataFile("sound\\spa.lvl;spa1gcw")
ReadDataFile("dc:sound\\gna.lvl;gnagcw")
ScriptCB_SetDopplerFactor(0.4)
ScaleSoundParameter("tur_weapons", "MinDistance", 3.0);
ScaleSoundParameter("tur_weapons", "MaxDistance", 3.0);
ScaleSoundParameter("tur_weapons", "MuteDistance", 3.0);
ScaleSoundParameter("Ordnance_Large", "MinDistance", 3.0);
ScaleSoundParameter("Ordnance_Large", "MaxDistance", 3.0);
ScaleSoundParameter("Ordnance_Large", "MuteDistance", 3.0);
ScaleSoundParameter("explosion", "MaxDistance", 5.0);
ScaleSoundParameter("explosion", "MuteDistance", 5.0);

SetupUnits()
SetupTeams(myTeamConfig)

-- Level Stats
ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 4) -- 1x2 (1 pair of legs)
AddWalkerType(2, 2) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 2) -- 3x2 (3 pairs of legs)
local weaponCnt = 250
local guyCnt = 32
SetMemoryPoolSize("Aimer", 800)
SetMemoryPoolSize("AmmoCounter", 1400)
SetMemoryPoolSize("BaseHint", 89)
SetMemoryPoolSize("Combo::DamageSample", 0)
SetMemoryPoolSize("CommandFlyer", 4)
SetMemoryPoolSize("CommandWalker", 2)
SetMemoryPoolSize("SoldierAnimation", 600)
SetMemoryPoolSize("EnergyBar", 1400)
SetMemoryPoolSize("EntityCloth", 0)
SetMemoryPoolSize("EntityDroid", 0)
SetMemoryPoolSize("EntityDefenseGridTurret", 0)
SetMemoryPoolSize("EntityHover", 6)
SetMemoryPoolSize("EntityFlyer", 100)
SetMemoryPoolSize("EntityLight", 300)
SetMemoryPoolSize("EntityRemoteTerminal", 12)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 180)
SetMemoryPoolSize("MountedTurret", 150)
SetMemoryPoolSize("EntityPortableTurret", 20)
SetMemoryPoolSize("Navigator", 200)
SetMemoryPoolSize("Obstacle", 135)
SetMemoryPoolSize("PathNode", 80)
SetMemoryPoolSize("PathFollower", 200)
SetMemoryPoolSize("ParticleTransformer::SizeTransf", 2200)
SetMemoryPoolSize("ParticleTransformer::ColorTrans" , 2200)
SetMemoryPoolSize("ParticleTransformer::PositionTr", 2200)
SetMemoryPoolSize("RedShadingState", 100)
SetMemoryPoolSize("TentacleSimulator", 0)
SetMemoryPoolSize("TreeGridStack", 240)
SetMemoryPoolSize("UnitAgent", 600) -- guyCnt*2
SetMemoryPoolSize("UnitController", 500)
SetMemoryPoolSize("Weapon", 1400)

SetSpawnDelay(10.0, 0.25)

-- do any pool allocations, custom loading here
if myScriptInit then
myScriptInit()
myScriptInit = nil
end

ReadDataFile("dc:GNA\\spa_sky.lvl", "end")

ReadDataFile("dc:GNA\\GNA.lvl", myGameMode)

SetDenseEnvironment("false")

SetParticleLODBias(15000)

-- Sound Stats
local voiceSlow = OpenAudioStream("sound\\global.lvl", "spa1_objective_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "all_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

local voiceQuick = OpenAudioStream("sound\\global.lvl", "imp_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "all_unit_vo_quick", voiceQuick)

-- OpenAudioStream("sound\\spa.lvl", "spa1_objective_vo_slow")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\global.lvl", "gcw_music")
OpenAudioStream("sound\\spa.lvl", "spa")
OpenAudioStream("sound\\spa.lvl", "spa")

SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1)

SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1)

SetOutOfBoundsVoiceOver(ALL, "allleaving")
SetOutOfBoundsVoiceOver(IMP, "impleaving")

SetAmbientMusic(ALL, 1.0, "all_spa_amb_start", 0,1)
SetAmbientMusic(ALL, 0.99, "all_spa_amb_middle", 1,1)
SetAmbientMusic(ALL, 0.1,"all_spa_amb_end", 2,1)
SetAmbientMusic(IMP, 1.0, "imp_spa_amb_start", 0,1)
SetAmbientMusic(IMP, 0.99, "imp_spa_amb_middle", 1,1)
SetAmbientMusic(IMP, 0.1,"imp_spa_amb_end", 2,1)

SetVictoryMusic(ALL, "all_spa_amb_victory")
SetDefeatMusic (ALL, "all_spa_amb_defeat")
SetVictoryMusic(IMP, "imp_spa_amb_victory")
SetDefeatMusic (IMP, "imp_spa_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
-- SetSoundEffect("BirdScatter", "birdsFlySeq1")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")

-- Camera Stats
SetAttackingTeam(IMP)
-- Internal Alliance hangar
-- this shot is bad, needs to be fixed
AddCameraShot(-0.049495, 0.003922, -0.995646, -0.078892, 24.992880, -22.995819, -1025.940186);
--Flag shot
AddCameraShot(0.546201, 0.047743, 0.833116, -0.072822, 402.610260, -105.474068, -55.044727);
--Internal Imperial hangar
AddCameraShot(0.988295, -0.091070, 0.121873, 0.011230, 33.932011, 10.868500, 1567.624146);
-- Imperial ship overall
AddCameraShot(-0.380690, 0.021761, -0.922940, -0.052756, 1351.167236, 188.651230, -10.971837);
-- Alliance ship overall
AddCameraShot(0.941014, -0.051715, 0.333887, 0.018349, 1053.546143, 188.651230, -51.276745);

AddLandingRegion("all-CP1Con")
AddLandingRegion("imp-CP1Con")

end

The munge error log:
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings



soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshl4
- while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr3
- while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr4
- while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\shell\shell_music.stm - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\shell\shell_vo.stm - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\shell\shell_ui.st4 - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_ui.st4
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 5 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 6 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 15 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 16 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 17 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 18 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 19 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 20 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 22 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 23 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 24 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 25 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 26 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 27 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 29 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 30 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 31 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 32 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 33 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 34 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 36 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 37 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 38 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 41 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias vehicle_chaingun_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 43 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ATTE_trtBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 44 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ATTE_frontBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 55 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_AAT_mainBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 56 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_AAT_missleLauncher_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 57 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_low_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 58 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_mid_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 59 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_hi_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 16 and 17 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_walker_mid_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 18 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_walker_low_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 19 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 20 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 21 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 22 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 23 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 24 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 39 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 40 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 41 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 42 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 43 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 44 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 46 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 47 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 48 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 49 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 50 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 51 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 53 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 54 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 55 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 56 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 57 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 58 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 60 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_low01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 61 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_low02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 62 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_low03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 67 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_atat_chinBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 68 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_atat_headBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 78 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_atst_headBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 86 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias vehicle_chaingun_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 88 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_ATTE_trtBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 89 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_ATTE_frontBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 99 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_cmbtSpdr_blaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 100 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_cmbtSpdr_turret_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 101 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_combatSpeeder_hi_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 102 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_combatSpeeder_mid_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 103 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_combatSpeeder_low_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_GNA\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_GNA\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
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