I'm planning on making a map using Dragonum's Capital Ship Models, but one of the Venator pieces seems to be causing a crash. Here's what I think the problem is:
Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "rep_prop_venator_window_right.m" missing geometry "rep_prop_venator_window_right.msh"
I looked in the odf for that piece and it looked like everything was there:
[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "rep_prop_venator_window_right.msh"
[Properties]
GeometryName = "rep_prop_venator_window_right.msh"
MaxHealth = "100000.0"
RespawnTime = "999999"
FoleyFXGroup = "metal_foley"
I'm still relatively new to modding, so I could just be looking in the wrong place or something like that, but any help/suggestions would be greatly appreciated.
Missing geometry?
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Hm...I'm almost certain the .msh is in there somewhere, but maybe I just need to reorganize some things. Right now I have the capital ship models in their own folders within the worlds folder. Everything seems to work fine for the Invisible Hand models, but that might be because the .mshs and .odfs are separated within that folder, while the Venator files don't seem to be organized within its folder at all. When I have a chance (probably tomorrow) I'll try organizing the Venator .odfs and .mshs and see if that fixes anything.
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Alright, I made sure everything was in the right folders, but the map still crashes at the laod screen (just to clarify, that's where it always crashed). I really can't think of anything else besides just downloading the models again in case something got messed up at that stage.
*Edit* Figured it out. The .msh it was looking for was rep_prop_venator_window_right.msh, but the correct .msh was named rep_prop_venator_window_right, so all I had to do was change the name in the .odf to match up.
*Edit* Figured it out. The .msh it was looking for was rep_prop_venator_window_right.msh, but the correct .msh was named rep_prop_venator_window_right, so all I had to do was change the name in the .odf to match up.
