Team value for gun ships
Moderator: Moderators
- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Team value for gun ships
I want to make gunships be neutral when not used, but I can't do it. I don't understand where they are getting their Team value. Same applies for command walkers but that's not as important.
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ZoomV
- Rebel Warrant Officer

- Posts: 308
- Joined: Thu Aug 15, 2013 11:27 am
- Projects :: Old Republic Map pack
- xbox live or psn: No gamertag set
- Location: Belsavis, Maximum Security Ward
Re: Team value for gun ships
Which gunship ODF are you looking at? Rep_fly_gunship is flyer class and shouldn't have a team value. Rep_fly_gunship_sc is a commandflyer and will always have a team value since its a command post.
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hunpeter12
- Command Sergeant Major

- Posts: 260
- Joined: Mon Apr 18, 2011 2:53 pm
- Projects :: Underground City The Complex [WIP]
Re: Team value for gun ships
Maybe with some LUA coding you could check if there's anybody in it, and if not make it neutral? And then change it to either team 1 or 2 depending on which team owns it. I'm not sure if you're able to check one exact vehicle, but if there's only one of that vehicle class, it might be possible.
