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Re: Model Showcase Thread v3.0

Posted: Thu Dec 11, 2008 3:54 pm
by Caleb1117
FragMe! wrote:
Caleb1117 wrote:I decided to model something, and wanted it to be challenging, so I choose something I didin't think I could do well.
Hidden/Spoiler:
Image

Image

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Not as hard as I thought.

Started on this yesterday, and I'm pretty much done modeling wise. I will add some triangular sails at the front and some kind of figure head. I'll challenge myself to make the figure head (A random watery tart) out of one cylinder. I may add an interior, deck details, cannons, etc later on.

I might texture it too, we'll see.
Nice looking ship, for a model for the "random watery tart" look at statue the Naboo assets it would almost work perfectly just give it a wood texture instead of stone :wink:
Thanks FragMe!
When you're right, you're way right!

Image

Thanks for the tip. :D

Re: Model Showcase Thread v3.0

Posted: Thu Dec 11, 2008 4:02 pm
by Actiroan
Very nice Caleb! :o

Will it be vehicle? Or prop? and are you making the sails cloth? Might be possible with the bone just being the null.. Still, a prop wouldn't care since he doesn't move anyway!

Very nice job! :D

Edit:

You were right Hamster, i improved the uv's:

Image

Re: Model Showcase Thread v3.0

Posted: Thu Dec 11, 2008 4:21 pm
by PsYcH0_]-[aMsT3r
Wow, both those models are awesome! And for once someone calls me 'Hamster' xD.

Re: Model Showcase Thread v3.0

Posted: Thu Dec 11, 2008 4:25 pm
by jedi_pilot
Wow, I'm seeing some really hugh quality moddeling as of late :) .

Re: Model Showcase Thread v3.0

Posted: Thu Dec 11, 2008 6:18 pm
by FragMe!
Caleb1117 wrote:
FragMe! wrote:
Caleb1117 wrote:I decided to model something, and wanted it to be challenging, so I choose something I didin't think I could do well.
Hidden/Spoiler:
Image

Image

Image
Not as hard as I thought.

Started on this yesterday, and I'm pretty much done modeling wise. I will add some triangular sails at the front and some kind of figure head. I'll challenge myself to make the figure head (A random watery tart) out of one cylinder. I may add an interior, deck details, cannons, etc later on.

I might texture it too, we'll see.
Nice looking ship, for a model for the "random watery tart" look at statue the Naboo assets it would almost work perfectly just give it a wood texture instead of stone :wink:
Thanks FragMe!
When you're right, you're way right!

Image

Thanks for the tip. :D
:D

Even looks like it is suppose to be there.

Re: Model Showcase Thread v3.0

Posted: Thu Dec 11, 2008 6:19 pm
by obiboba3po
wow nice gun!
@caleb-lol at the way right. thats fragme! :D

Re: Model Showcase Thread v3.0

Posted: Thu Dec 11, 2008 9:41 pm
by trainmaster611
lol nice caleb

Tried to make a train the other day, looked like crap :)

Re: Model Showcase Thread v3.0

Posted: Thu Dec 11, 2008 10:38 pm
by Taivyx
Actiroan wrote:Very nice Caleb! :o

Will it be vehicle? Or prop? and are you making the sails cloth? Might be possible with the bone just being the null.. Still, a prop wouldn't care since he doesn't move anyway!

Very nice job! :D

Edit:

You were right Hamster, i improved the uv's:
Hidden/Spoiler:
Image
Nicely done, I'm very impressed. You're showing some real promise here.

Re: Model Showcase Thread v3.0

Posted: Fri Dec 12, 2008 3:08 am
by Actiroan
Taivyx wrote:
Actiroan wrote:Very nice Caleb! :o

Will it be vehicle? Or prop? and are you making the sails cloth? Might be possible with the bone just being the null.. Still, a prop wouldn't care since he doesn't move anyway!

Very nice job! :D

Edit:

You were right Hamster, i improved the uv's:
Hidden/Spoiler:
Image
Nicely done, I'm very impressed. You're showing some real promise here.
Thanks Taivyx! :D

This is the first time i do a weapon from scratch.. Normally I'm doing playermodels.. I'll show my latest, a terrorist, asap :)

Re: Model Showcase Thread v3.0

Posted: Fri Dec 12, 2008 4:21 am
by PsYcH0_]-[aMsT3r
Actiroan wrote:This is the first time i do a weapon from scratch.. Normally I'm doing playermodels.. I'll show my latest, a terrorist, asap :)
Wow, looking forward to seeing that.

Re: Model Showcase Thread v3.0

Posted: Sat Dec 13, 2008 6:14 am
by fai222
Nice Uzi! Going to release it?

Re: Model Showcase Thread v3.0

Posted: Sat Dec 13, 2008 6:18 am
by Actiroan
fai222 wrote:Nice Uzi! Going to release it?
I'm doing some vehicles and player models for a good mate of me on here, and one of them is below.. Still he sees no interest in the Uzi, so will be released :yes:

Terrorist; simple but effective! :D I might do 10 more of those :P

Image
Hidden/Spoiler:
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Re: Model Showcase Thread v3.0

Posted: Sat Dec 13, 2008 10:18 am
by Taivyx
Just clearing it up for any speculators, the wireframe is triangulated because it was made imported stock models, correct?
In any case, great work! :D

Re: Model Showcase Thread v3.0

Posted: Sat Dec 13, 2008 10:28 am
by DarthD.U.C.K.
i suppose the head is from the sith and the body from reblesolider
it looks nice!

Re: Model Showcase Thread v3.0

Posted: Sun Dec 14, 2008 8:44 am
by GMan
I've been out of modeling for a long time.Here's my 20 min model
Image

Re: Model Showcase Thread v3.0

Posted: Sun Dec 14, 2008 9:21 am
by PsYcH0_]-[aMsT3r
GMan wrote:I've been out of modeling for a long time.Here's my 20 min model
Hidden/Spoiler:
Image


Not bad... the texture looks good.

Re: Model Showcase Thread v3.0

Posted: Sun Dec 14, 2008 7:14 pm
by (RAPTOR)BENSTWO{SGT}
What's the program? Looks different. :?

Re: Model Showcase Thread v3.0

Posted: Sun Dec 14, 2008 11:44 pm
by Splat
u should reduce polygons... ull have like a tenth of the polys if you do so

Re: Model Showcase Thread v3.0

Posted: Mon Dec 15, 2008 5:57 pm
by Fluffy_the_ic
(RAPTOR)BENSTWO{SGT} wrote:What's the program? Looks different. :?
3Ds MAX. Or is it Maya?

Re: Model Showcase Thread v3.0

Posted: Mon Dec 15, 2008 6:24 pm
by Taivyx
I'm pretty sure it's 3ds Max