Custom side not appearing ingame
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RevanSithLord
- Sith Master

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Custom side not appearing ingame
Well, erm, that was stupid.
Ok, what basically boils down is this. I am taking my shot at making my Dark Trooper side.
Phase-1 DT being my first one I am trying to get in there... but anyways.
I made my side, I followed the docs, yeah, still a little fuzzy in my head about how all the side stuff works, but eh, if I don't try, I won't learn, but anyways...
All's this did was remove the Imperial Officer...and it didn't add anything.
My side is named DTR.
This is for Imps for GCW. I reskinned a Magnaguard to look like a Phase-1 Dark Trooper. I'm wondering if I am doing something wrong.
So, yeah, I went in game... wasn't there... and apparently it removed the officer... lol. As that was what I was trying to replace with my 1337 DT P1. lol
Is there anything in particular that I am missing to get this operating? Like, eg, what is my REQ and ODF's suppose to look like, and, etc?
Ok, what basically boils down is this. I am taking my shot at making my Dark Trooper side.
Phase-1 DT being my first one I am trying to get in there... but anyways.
I made my side, I followed the docs, yeah, still a little fuzzy in my head about how all the side stuff works, but eh, if I don't try, I won't learn, but anyways...
All's this did was remove the Imperial Officer...and it didn't add anything.
My side is named DTR.
This is for Imps for GCW. I reskinned a Magnaguard to look like a Phase-1 Dark Trooper. I'm wondering if I am doing something wrong.
So, yeah, I went in game... wasn't there... and apparently it removed the officer... lol. As that was what I was trying to replace with my 1337 DT P1. lol
Is there anything in particular that I am missing to get this operating? Like, eg, what is my REQ and ODF's suppose to look like, and, etc?
- AceMastermind
- Gametoast Staff

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Re: My Side - Erm, oops... I removed a class lol
If you're having trouble understanding the docs in regards to creating a new side, then you should have a look at Schizo's post about getting the Sith trooper working, it basically takes you step by step through the process of creating a side(with pics).
Read and follow the tutorial and just replace the sith trooper references with whatever soldier or vehicle(also requires vehicle spawn setup in ZE) you are trying to make a new side with.
Read and follow the tutorial and just replace the sith trooper references with whatever soldier or vehicle(also requires vehicle spawn setup in ZE) you are trying to make a new side with.
Hidden/Spoiler:
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RevanSithLord
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Re: My Side - Erm, oops... I removed a class lol
Thanks, Ace. I will report back when I get it under control. 
Edit- Testing out. I think I now have a 'fond' idea of how to apply new sides to things. I'll post a screen of it after I get done.... if it works that is.
Edit-
I think I have a pretty good idea of what I did wrong.... XD
Edit- K, fixed it, but my latest error now is
I mean, I got it referenced in my .lua. I got the 'dc' in, and I also got everything in the right place. Hmm, I'm going to rename all the stuff "dtr_inf_magnaguard" and see if that works, considering that is the model I'm using for my Dark Trooper. I just now renamed it all to that in all files and I renamed all the files to that too. Or does it not matter what you call it? Anyway, I am apparently doing something wrong?
Edit- Testing out. I think I now have a 'fond' idea of how to apply new sides to things. I'll post a screen of it after I get done.... if it works that is.
Edit-
Code: Select all
Message Severity: 3
.\Source\Entity.cpp(218)
Entity base class "cis_inf_default_officer" not foundEdit- K, fixed it, but my latest error now is
Code: Select all
Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "dtr_inf_phase1" missing geometry "dtr_inf_phase1"-
MercuryNoodles
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Re: My Side - Erm, oops... I removed a class lol
Is the msh the exact same name as what you're calling for in the odf? From the error, it seems to me you're telling it (via the odf) to look for a certain geometry, and the game can't find that in the msh folder. If it's not that, a clean may be in order.
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RevanSithLord
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Re: My Side - Erm, oops... I removed a class lol
Yeah, weird. It wasn't that. So, I guess I'm gonna commence this clean, then I'm gonna see if it works. If it doesn't, then I dunno.
Hmm. No more Sev 3 errors... but... it removed the damned officer again.
I could post my Req's and stuff to show you guys what I am doing. I'll just go ahead and do that right now-
The Side's REQ:
The DT Phase-1's Individual REQ:
The ODF of it-
And also the .tga for it in the MSH is also:
My g_con.lua -
Hmm. No more Sev 3 errors... but... it removed the damned officer again.
I could post my Req's and stuff to show you guys what I am doing. I'll just go ahead and do that right now-
The Side's REQ:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
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Hidden/Spoiler:
- authraw
- 1st Lieutenant

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Re: My Side - Erm, oops... I removed a class lol
Yep. You need a .msh for everything that you want to appear at all.RevanSithLord wrote:D'oh! Upon making my side, I forgot to make the actual 'MSH' of my dude.
Or do I even need it?
It looks like your odf is calling for a msh called "dtr_inf_magnaguard.msh". Unless the game is able to find a msh by that name in the msh folder, it's not going to display the unit at all.
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RevanSithLord
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Re: My Side - Erm, oops... I removed a class lol
Oh well. Hmm. So, well, considering it's just a reskinned magnaguard, and I renamed the 'magnaguard's msh that and put it in my sides MSH folder, does that even work? Tell me if what I am doing is stupid. LOL.
Cause I have yet to see my dude in game.
Also, for my unit, I also 'have' to apply some animations to him right?
Double Posts merged by Staff
Sorry for a double post, but, I ask, is there anything I could be doing wrong? Other than what was said earlier?
Cause I have yet to see my dude in game.
Also, for my unit, I also 'have' to apply some animations to him right?
Double Posts merged by Staff
Sorry for a double post, but, I ask, is there anything I could be doing wrong? Other than what was said earlier?
- authraw
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Re: My Side - Erm, oops... I removed a class lol
Dunno... I tend to forget to make a folder for my side in Bf2_Modtools/Data_ABC/_BUILD/Sides. You have one there, right?
The only other thing that I can suggest is that you try following through the Jedi Creation Doc again and make sure you've done every step along the way. It's probably just some little thing somewhere that's making the whole thing not work.
The only other thing that I can suggest is that you try following through the Jedi Creation Doc again and make sure you've done every step along the way. It's probably just some little thing somewhere that's making the whole thing not work.
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RevanSithLord
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Re: My Side - Erm, oops... I removed a class lol
Yeah. Hmm.... on the bright side, my map 'layout-wise' and 'object' wise is coming along quite well.
But anyways. XD Yeah, I'll see.
Double Posts merged by Staff.
I think it's cause my msh. I need to desperately make him a msh. That easy?
But anyways. XD Yeah, I'll see.
Double Posts merged by Staff.
I think it's cause my msh. I need to desperately make him a msh. That easy?
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Penguin
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Re: My Side - Erm, oops... I removed a class lol
Use the Edit button.
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RevanSithLord
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Re: My Side - Erm, oops... I removed a class lol
Sorry. I was gonna use it. I forgot it for some reason. XD
I usually use it. Guess it slipped a couple times.
I usually use it. Guess it slipped a couple times.
- authraw
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Re: My Side - Erm, oops... I removed a class lol
Making a .msh from scratch? No--it's not easy. Just copy and paste the magnaguard's .msh into the folder and rename it dtr_inf_magnaguard.mshRevanSithLord wrote:Yeah. Hmm.... on the bright side, my map 'layout-wise' and 'object' wise is coming along quite well.
But anyways. XD Yeah, I'll see.
Double Posts merged by Staff.
I think it's cause my msh. I need to desperately make him a msh. That easy?
Also, make sure that you have imp_inf_default_officer.odf and imp_inf_default.odf in your odf folder. (Copy them from the imp assets.) You need those because your odf lists imp_inf_default_officer as the ClassParent.
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RevanSithLord
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Re: My Side - Erm, oops... I removed a class lol
Ok. Thank you, Authraw!
You guys are so awesome. I love the kind and nice advice given here.
Munging.... now. Will report when it's done. ^_^
Well. It didn't work. Meh. I cleaned, munged, and... the officer is gone again. Anything at all I am still missing?
EDIT
K. Thought I'd give an update to my problem:
It's not going so well. In fact, it hasn't really even lifted. I cleaned, munged, made sure everything was suppose to be the way it was... nothing. Maybe perhaps I am missing weapons and animations for him? I don't know. But it's driving me nuts.

You guys are so awesome. I love the kind and nice advice given here.
Munging.... now. Will report when it's done. ^_^
Well. It didn't work. Meh. I cleaned, munged, and... the officer is gone again. Anything at all I am still missing?
EDIT
K. Thought I'd give an update to my problem:
It's not going so well. In fact, it hasn't really even lifted. I cleaned, munged, made sure everything was suppose to be the way it was... nothing. Maybe perhaps I am missing weapons and animations for him? I don't know. But it's driving me nuts.
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MercuryNoodles
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Re: My Side - Erm, oops... I removed a class lol
Do you still get the same error about missing geometry? If so, check the name again, and be sure it matches exactly what's in the odf. If there is no problem there, then I'd suggest doing a manual clean, since you've tried a normal clean.
After all, if the log says it's not finding the geometry, that means it's reading the odf, looking for the msh, and not finding it. Given this problem has been corrected, then it's possible some old munge data is being copied over to your map directory instead of what you've set up. Cleaning through VisualMunge can be a little buggy at times, so occasionally a manual clean is necessary to clear everything.
....idea: You have both side REQs set up, correct? You should have a dtr.req, and a dtrshell.req. I just realized you only posted the former.
After all, if the log says it's not finding the geometry, that means it's reading the odf, looking for the msh, and not finding it. Given this problem has been corrected, then it's possible some old munge data is being copied over to your map directory instead of what you've set up. Cleaning through VisualMunge can be a little buggy at times, so occasionally a manual clean is necessary to clear everything.
....idea: You have both side REQs set up, correct? You should have a dtr.req, and a dtrshell.req. I just realized you only posted the former.
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RevanSithLord
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Re: My Side - Erm, oops... I removed a class lol
dtrshell?!?!
Oh. rofl. Ummm. O_O
*slaps forehead*
Hmm. lol No wonder.
O_O
I'll check into that. lol
EDIT
Update (well rather more of a question): You set up the side's shell like the rest of the stuff right? If I am wrong please correct me. I am quite confused at this.
So, what should my shell look like exactly?
Oh. rofl. Ummm. O_O
*slaps forehead*
Hmm. lol No wonder.
O_O
I'll check into that. lol
EDIT
Update (well rather more of a question): You set up the side's shell like the rest of the stuff right? If I am wrong please correct me. I am quite confused at this.
So, what should my shell look like exactly?
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MercuryNoodles
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Re: My Side - Erm, oops... I removed a class lol
It's not a shell. It's a REQ file. Under the folder DTR you should have your MSH, ODF, etc folders, and two req files. One is dtr.req, and the other is dtrshell.req.
This is my cmbshell.req, for reference:
If I remember correctly, under "model", you list texture names.
This is my cmbshell.req, for reference:
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- Maveritchell
- Jedi Admin

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Re: My Side - Erm, oops... I removed a class lol
I'm not sure exactly what's wrong, but you don't need a sidenameshell.req for every side. I've never made a custom side with one, and it's definitely not an issue.
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RevanSithLord
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Re: My Side - Erm, oops... I removed a class lol
Oh ok. Phew. 
EDIT
Ok, FOOLIS is helping me out with this. If I manage to finally get my little guy in there, then I will be friggin happy man... friggin happy. If I don't... eh.. but if I do, yay! And I will update my thread with pictures. lol
I just wanted to say thank you all for helping.
But if I don't, well, I'll post back here.
EDIT
Ok, FOOLIS is helping me out with this. If I manage to finally get my little guy in there, then I will be friggin happy man... friggin happy. If I don't... eh.. but if I do, yay! And I will update my thread with pictures. lol
I just wanted to say thank you all for helping.
But if I don't, well, I'll post back here.
