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Melee Headshot

Posted: Thu Nov 17, 2011 10:44 pm
by Noobasaurus
You have a lightsaber. You jump up and whack someone on the head. No critical indicator nor extra damage. Is it possible to have a headshot with a melee weapon? I think it should...just as a person will fall unconscious when you whack them on the head with a bat where if you whack them on the arm they will just get mad.

Re: Melee Headshot

Posted: Sat Nov 19, 2011 1:35 pm
by ShadowWing
Yea, I understand what you mean. This kinda confused me as well. Maybe because it's not that hard or time consuming to kill an infantry unit with a lightsaber?

Re: Melee Headshot

Posted: Sun Nov 20, 2011 7:09 am
by Anakin
try a saberthrow XD

i was eagle eye (?) (Adlerauge zu deutsch), only playing a jedi XD

But i think your question was to have a critical indicator while fighting.

http://www.jedipedia.de/wiki/Lichtschwertkampf

If you look for Prxis you see, that there are no beat going to the head ;)

Re: Melee Headshot

Posted: Sun Nov 20, 2011 12:01 pm
by Dakota
Noobasaurus wrote:You have a lightsaber. You jump up and whack someone on the head. No critical indicator nor extra damage. Is it possible to have a headshot with a melee weapon? I think it should...just as a person will fall unconscious when you whack them on the head with a bat where if you whack them on the arm they will just get mad.

i think i have done this before in darktimes, i used the militia elite and was playing ffa against a friend of mine. i jump attacked and did a headshot it would seem, but i am not sure because it usually one hit kills either way...

but if i unit did have extra health so that it wouldn't die in one hit then i'm not sure what to do.

Re: Melee Headshot

Posted: Sun Nov 20, 2011 8:42 pm
by AQT
If you really want to test this, then test it on a vehicle with a critical hit location, which is pretty much the same thing as a "head shot."

I think the perfect test subject for this would be the fighter tank. Use a Jedi unit, and attack the tank at full health once somewhere other than its critical hit location. Then take a screenshot of its health bar. Repeat this process using the same Jedi unit but a different tank that is at full health. This time attack its critical hit location once. Afterwards, you can compare the two health bars from your screenshots.

Re: Melee Headshot

Posted: Tue Nov 29, 2011 5:41 pm
by CressAlbane
^ Or count the number of hits to kill at each location.

Re: Melee Headshot

Posted: Wed Nov 30, 2011 3:34 am
by AQT
You could do that, but it seems to be a slower and less precise process and has more room for human error.

Re: Melee Headshot

Posted: Wed Nov 30, 2011 4:40 pm
by Dakota
AQT wrote:human error.
(very loud ERRRM) (cough) missing (cough)

Re: Melee Headshot

Posted: Tue Dec 06, 2011 9:49 pm
by ShadowWing
Kinda late, but:
Hidden/Spoiler:
In skeletor's new mod, which I'm beta-testing, a few saber wielding heroes have a buff that allows all their lightsaber attacks in a short period of time to have the same damage as a theoretical attack to the head region.

Re: Melee Headshot

Posted: Tue Dec 06, 2011 10:21 pm
by Dakota
ShadowWing wrote:Kinda late, but:
Hidden/Spoiler:
In skeletor's new mod, which I'm beta-testing, a few saber wielding heroes have a buff that allows all their lightsaber attacks in a short period of time to have the same damage as a theoretical attack to the head region.
a buff that makes lightsaber damage increase :O

Re: Melee Headshot

Posted: Tue Dec 06, 2011 10:24 pm
by skelltor
They do? Which buff are you referring to, because as far as I know I could never get sabers to be affected by buffs.

Re: Melee Headshot

Posted: Tue Dec 06, 2011 10:47 pm
by Dakota
the above is what happened to me.

Re: Melee Headshot

Posted: Tue Dec 06, 2011 11:30 pm
by ShadowWing
skelltor wrote:They do? Which buff are you referring to, because as far as I know I could never get sabers to be affected by buffs.
Dakota wrote: a buff that makes lightsaber damage increase :O
Hidden/Spoiler:
Yea, General Grievous, for example, has the Intimidation buff, and when I use it with the lightsaber attack, the forked symbol appears in the HUD, and the enemies die faster.

Or maybe it's because I use it with his Neuro Poison. Hmmm, I'll have to try that.

Re: Melee Headshot

Posted: Wed Dec 07, 2011 9:58 am
by skelltor
Wouldn't it work to make a unit who can't move at all and test hitting his head with a lightsaber.

Offtopic General Grievous's Intimadation actualy works like a debuff rally, it decreases the enemy units health.

Re: Melee Headshot

Posted: Mon Dec 12, 2011 12:36 pm
by AcaelusThorne
I am quite shure it is possible to do a headshot with a lightsaber.
Try out luke on heros vs. villans his jumpattack is doing more damage (usally one hit kills) when you hit the upper region off a enemy, while when you hit his arm in the air he still lives.
It could also be that you just hit more strikes when you are more acuratly so that you just miss one hit if you don t hit him directly. I don“t know much about damage dealing of lukes combo in jump attacks.

Re: Melee Headshot

Posted: Mon Dec 12, 2011 1:08 pm
by kinetosimpetus
Jump attacks simply do more damage.

Regular Attacks
Hidden/Spoiler:
[code]State("ATTACK1")
{

...

Attack()
{
DamageTime(5, 9, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(300);
Push(3.0);
}

...

}


State("ATTACK2")
{
...

Attack()
{
DamageTime(7, 12, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(300);
Push(3.0);
}

...

}

State("ATTACK3")
{

...

Attack()
{
DamageTime(4, 11, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}
Attack()
{
AttackID("Attack3-1");
DamageTime(19, 23, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}

...

}[/code]
Jump Attack
Hidden/Spoiler:
[code]State("JUMPATTACK_FALL")
{

...

Attack()
{
AttackId("JUMPATTACK");
DamageTime(0.33, 1.0, "FromAnim");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}

...

}

State("JUMPATTACK_END")
{

...

Attack()
{
AttackId("JUMPATTACK");
DamageTime(0, 6, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}

...

}

State("JUMPATTACK_LAND")
{

...

Attack()
{
AttackId("JUMPATTACK");
DamageTime(0, 6, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(800);
Push(4.0);
}

....

}[/code]
So Luke's 3 normal attacks average 600 damage each and the jump attack does 2400. If melee headshots were possible, the headshots would do 3 times the damage, so 1800 and 7200 would be the averages.

Re: Melee Headshot

Posted: Mon Dec 12, 2011 4:30 pm
by Dakota
he was refering to the jump attack, in no place did he mention the regular attack. he was a bit off in his facts though. lukes jump attack does one hit kill sometimes when its hero assault but it is because of the timing not the place it hits. the jump attack is set to do double damge in the combo file. it does double when the jump and land attack happen at the same time or at least very close. most of the time it is luck, like how i once did it 5 times in a row in ffa against a bunch of other people and then theres the time that i hit and then lag shield nullifies it.

Re: Melee Headshot

Posted: Mon Dec 12, 2011 5:45 pm
by kinetosimpetus
It never does double damage. It always does 2400 spread over 3 attacks. If they are close together, it might appear to be a single attack that does 1600, but it isn't.

Here's a better example.

Has anyone ever had a onehit onekill using Luke vs. a regular Stormtrooper, using the first or second regular attack, when the Stormy had full health? Stormies have 400 hp, Luke's first 2 attacks each do 300, so a single hit to the body would leave the Stormy alive with 100. Headshots do 3x the damage to infantry, hardcoded, so if an attack that does 300 damage is done to the unit's head, it takes 900 damage. That's enough to kill a Stormtrooper in one hit. Melee weapons can't do headshots, or we would have noticed onehit kills to soldiers with standard attacks on every Jedi.

Re: Melee Headshot

Posted: Mon Dec 12, 2011 8:05 pm
by Dakota
kinetosimpetus wrote:It never does double damage. It always does 2400 spread over 3 attacks. If they are close together, it might appear to be a single attack that does 1600, but it isn't.

Here's a better example.

Has anyone ever had a onehit onekill using Luke vs. a regular Stormtrooper, using the first or second regular attack, when the Stormy had full health? Stormies have 400 hp, Luke's first 2 attacks each do 300, so a single hit to the body would leave the Stormy alive with 100. Headshots do 3x the damage to infantry, hardcoded, so if an attack that does 300 damage is done to the unit's head, it takes 900 damage. That's enough to kill a Stormtrooper in one hit. Melee weapons can't do headshots, or we would have noticed onehit kills to soldiers with standard attacks on every Jedi.

once again i am not talking about regular attacks. it is a jump attack and also i said that the jump attack doesn't do headshots its just timing because of both the jump and land parts of the jump attack both do damage at the same time if you get it done right. this is tested and known by most people who use luke a lot online, not speculation. also the regular attack combo for luke is actually 4 attacks, the last one is split into 2 pieces.


Either way headshots with melee attacks aren't possible at all but yet you can one hit kill units with some melee attacks with timing or glitches in the combo file, like with luke sprint attack if you hit an enemy with the final part of the sprint attack while holding the backwards key it will usually one hit kill them unless your timing is a bit off or they dodge.

Re: Melee Headshot

Posted: Mon Dec 12, 2011 8:21 pm
by Twilight_Warrior
Hmmmmm...
What's actually in the odf, or some freak accident ingame...

Ya know what, I think I'm gonna side with Kinetos on this one.