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Animating Turret Chairs and more..

Posted: Sun Apr 03, 2016 1:09 pm
by thelegend
Hey all,
i would like to know if it is possible to (ZeroEditor) animate a remoteable turret chair. I put some chairs into my Animation group but In-game they still stay where they were. In ZeroEditor they move, when I let them animate, though.

Also is it possible to Deactivate Landing and DeathRegions? I tried SetClassProperty for a DeathRegion but it doesn't get "removed":

Code: Select all

SetClassProperty("deathregion_CIS", "None")
Many thanks for helping me.

Re: Animating Turret Chairs and more..

Posted: Sun Apr 03, 2016 3:10 pm
by AnthonyBF2
RemoveRegion or DeactivateRegion should make regions quit working.

RemoveRegion("this_region_sucks")
DeactivateRegion("dont_turn_me_off")

Re: Animating Turret Chairs and more..

Posted: Sun Apr 03, 2016 4:15 pm
by thelegend
anthonybf2 wrote:RemoveRegion or DeactivateRegion should make regions quit working.

RemoveRegion("this_region_sucks")
DeactivateRegion("dont_turn_me_off")
Thanks! It works fine now. I am using both lines to remove it completely.

Re: Animating Turret Chairs and more..

Posted: Sun Apr 03, 2016 4:38 pm
by jedimoose32
I think RemoveRegion() is the only one that actually works. I've tried using DeactivateRegion() before and it didn't work. I don't think I was using it incorrectly...