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Overiding texture and Hex editing not working
Posted: Sat May 19, 2007 5:37 pm
by EGG_GUTS
I put it in my ODF here it is.
[GameObjectClass]
ClassParent = "rep_inf_default_faie"
[Properties]
GeometryName = "rep_inf_ep3armoredpilot"
GeometryLowRes = "rep_inf_ep3armoredpilot_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
OverrideTexture = "rep_inf_commander_faie"
Is there something that doesn't make the clone engineer overridible? and if there is how do I make it so I can Overide it?
thanks
RE: Overiding texture not working
Posted: Sat May 19, 2007 5:38 pm
by Darth_Z13
OverrideTexture has to be built into the model AFAIK. It doesn't work with clones.
Posted: Sat May 19, 2007 7:18 pm
by EGG_GUTS
Ok thanks
I tried hex editing and it didn't work. I'm using notepad.
here's some details
ODF
[GameObjectClass]
ClassParent = "rep_inf_default_faie"
[Properties]
GeometryName = "rep_inf_ep3comanderfaie"
GeometryLowRes = "rep_inf_ep3comanderfaie_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
and the name of the msh
rep_inf_ep3comanderfaie
rep_inf_ep3comanderfaie.low1
rep_inf_ep3comanderfaie.msh.option
rep_inf_ep3comanderfaie_low1.msh.option
rep_inf_ep3comanderfaie.tga.option
TGA= rep_inf_ep3comanderfaie
and is the mshs I put
the TGA name
and I'm using the rep engineer
rep_inf_ep3armoredpilot = 21 letters
rep_inf_ep3comanderfaie = 21 letters
Why isn't it working?
thanks
Posted: Sun May 20, 2007 1:13 pm
by EGG_GUTS
I'm gonna go ahead and ask. Is note pad a good hex editor or would you recommend going to dl another one?
Posted: Sun May 20, 2007 9:44 pm
by Teancum
Oooooh, no. You have to use a genuine hex editor. Notepad will break files instantly. There's lots of free ones, I use frhed.exe
Posted: Sun May 20, 2007 10:20 pm
by Caleb1117
Is frhed.exe free?
BTW Not to hijack this or anything but.
When I tried to hex edit my bed msh, it messed it up royaly.
Now ZE won't load the map >.<
and yes it was the same amout of characters as the originaly called .tga.
All this means is that I now have to bug Qdin to Export it again.
Also I used this trial program "Ultra Edit"
Posted: Sun May 20, 2007 10:39 pm
by Darth_Z13
PSPad FTW. (No NOT pirates Dohnutt.

)
Posted: Mon May 21, 2007 1:19 am
by Teancum
@ Caleb -- you need to replace one character at a time for safety's sake. Some hex editors don't like any other way. Just highlight one letter and replace it. Then repeat. Otherwise some editors break stuff.
Posted: Mon May 21, 2007 8:48 am
by Caleb1117
Ah yes, I downloaded fehed, and I could see it worked diffrently, every time I changed a.. um Alphabetical? value a number across from it also changed.
Only thing is it still dosn't seem to work, is it bad if an old version of the msh is used in ZE?
As in, now I would have to open the world file and delete the bed's call?
Ah ha! I found the problem. Me trying to hex edit the file with Ultra Edit, broke the msh, even after I used frhed, that couldn't save it, still broken.
So I hunt down where I backed up my msh, and made anouther copy, hexed it, the moved it into my worlds folder.
ZE loves me again.
So my Hijack can oficaly end.
sorry Egg_Guts
Posted: Mon May 21, 2007 9:16 am
by EGG_GUTS
It's ok I found out why I couldn't hex edit. so now this topic can be locked.